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Re: [RELEASE] CDDA Enabler v2
Posted: Tue Feb 03, 2015 5:30 pm
by Anonanon
reprep wrote:cool i will try. You can use POPSLOADER to load a 3.52 POPS version for testing purposes. It should still have CDDA audio.
I thought with popsloader, your PSP had to be capable of loading that firmware for it to work, ie PSP 3000 launched with 4.20 therefore cannot run pops below 4.20.
In any case I'm going to download popsloader and according to this
[Removed by mod] WO3 SE works flawlessly on 3.80.
Re: [RELEASE] CDDA Enabler v2
Posted: Tue Feb 03, 2015 5:59 pm
by reprep
Anonanon wrote:reprep wrote:cool i will try. You can use POPSLOADER to load a 3.52 POPS version for testing purposes. It should still have CDDA audio.
I thought with popsloader, your PSP had to be capable of loading that firmware for it to work, ie PSP 3000 launched with 4.20 therefore cannot run pops below 4.20.
In any case I'm going to download popsloader and according to this
[Removed by mod] WO3 SE works flawlessly on 3.80.
nope, it can run firmwares below its factory out fw.
Re: [RELEASE] CDDA Enabler v2
Posted: Tue Feb 03, 2015 6:22 pm
by Anonanon
I can confirm Wipeout 3 Special Edition did not crash after playing through at least 8 courses, using popsloader on 3.80 and CDDA enabler.
Re: [RELEASE] CDDA Enabler v2
Posted: Tue Feb 03, 2015 7:01 pm
by reprep
Anonanon wrote:I can confirm Wipeout 3 Special Edition did not crash after playing through at least 8 courses, using popsloader on 3.80 and CDDA enabler.
It seems an issue of the POPS rather than CDDA enabler then. Just to be sure, do you still get the crash if you play it on the stock firmware (6.60) with both POPSLOADER off and CDDA enabler off? of course you won't get CDDA audio, but just wondering if the crash is there.
Re: [RELEASE] CDDA Enabler v2
Posted: Tue Feb 03, 2015 9:30 pm
by Anonanon
reprep wrote:It seems an issue of the POPS rather than CDDA enabler then. Just to be sure, do you still get the crash if you play it on the stock firmware (6.60) with both POPSLOADER off and CDDA enabler off? of course you won't get CDDA audio, but just wondering if the crash is there.
No CDDA Enabler
No Popsloader 6.60 = works
Popsloader 6.60/from flash = works
Using CDDA Enabler
Popsloader 3.80 = already proven and documented to be perfect
Popsloader 6.00 = third race, crashed
Popsloader 6.10 = 25 minutes, crashed
Popsloader 6.20 = 25 minutes, crashed
Popsloader 6.60 = first race, crashed
No popsloader 6.60 = menu, crashed
tl;dr 6.00+ with CDDA is problematic
Tested by doing all 8 courses on Venom speed, averaging 20 minutes if done consecutively.
Using 6.60 PRO-C Fix 3, PSP 3000
EDIT: organized the test results
Re: [RELEASE] CDDA Enabler v1
Posted: Wed Feb 04, 2015 2:54 am
by JayCeeDenton
Total-Noob wrote:It works on 6.60 TN-V10 too, through PEOPS plugin of course. This patch will be available in the incoming TN-X (PS1 Loader).
TN
So should I wait for TN-X then, or just better to use the plugin?
Re: [RELEASE] CDDA Enabler v2
Posted: Fri Feb 06, 2015 12:05 am
by St33lDr4g0n
PSP go 6.61 PRO-C2 (latest commit), popsloader used is v4g for 6.61
WipEout 3: Special Edition
-pops 3.52, CDDA enabler off = headphone output only, no sound otherwise. The game seems to run faster than the intended speed as well, most noticeable during the countdown at the start of a race (could be due to it being a PAL game, as WipEout 3 NTSC doesn't do this)
-pops 3.52, CDDA enabler on = goes back to the xmb and gives error 80000004
-pops 6.20 to original from flash (6.61), CDDA enabler on = gets the crash that I described
-popsloader and CDDA off = works fine, but the CDDA tracks are absent
Re: [RELEASE] CDDA Enabler v2
Posted: Fri Feb 27, 2015 6:05 pm
by reprep
after retrying, I can confirm the same crashing issue on my 6.60 pro C2 PSP Go. I also have a preview version of TN-X, a PS1 Loader for Vita. It too has the CDDA enabler patch and this crash doesn't happen on it. Interesting.
Re: [RELEASE] CDDA Enabler v2
Posted: Thu Mar 05, 2015 6:12 pm
by MadZiontist
I somehow missed this yesterday when in this subforum. Amazing work as usual TN, and thank you for sharing it.

Re: [RELEASE] CDDA Enabler v2
Posted: Fri Mar 06, 2015 12:47 am
by Kristianity77
St33lDr4g0n wrote:PSP go 6.61 PRO-C2 (latest commit), popsloader used is v4g for 6.61
WipEout 3: Special Edition
-pops 3.52, CDDA enabler off = headphone output only, no sound otherwise. The game seems to run faster than the intended speed as well, most noticeable during the countdown at the start of a race (could be due to it being a PAL game, as WipEout 3 NTSC doesn't do this)
-pops 3.52, CDDA enabler on = goes back to the xmb and gives error 80000004
-pops 6.20 to original from flash (6.61), CDDA enabler on = gets the crash that I described
-popsloader and CDDA off = works fine, but the CDDA tracks are absent
You dont need to use this plugin for Wipeout 3 Special Edition. Just use Popsloader 3.11 and the music plays fine without a plugin.