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Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 2:19 pm
by blueheaven
Just tested Ridge Racer [SCUS-94300] on my PSP-Go with this plug-in and it works great!
Finally, it's my all-time favorite race-game, first game I played on my real PS1, blisters on my fingers

Thanx TN!
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 2:20 pm
by Total-Noob
blueheaven wrote:Just tested Ridge Racer [SCUS-94300] on my PSP-Go with this plug-in and it works great!
Finally, it's my all-time favorite race-game, first game I played on my real PS1, blisters on my fingers

Thanx TN!
Great to hear you can play your first game

I also tried this game, but there are sometimes random noise. I guess that's the bug you mentioned?
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 2:26 pm
by RandQalan
Dark Stone working as well thanks TN

Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 4:24 pm
by psp_revival
Thank you TN
Let the 20th anniversary of PlayStation continue.
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 6:20 pm
by Malachi
I have kept my word from the bounty thread and my donation has been made in the amount of €86.54($100 USD). Thank you Total-Noob for your continued awesome work!
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 6:25 pm
by dmaskell92
I look forward to TN-X. I hope everyone who pledged on the bounty thread came through. You deserve it.
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 7:04 pm
by eighthdayregret
Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 7:06 pm
by reprep
eighthdayregret wrote:Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
yes it works independently of POPSloader. in fact that is the whole point of it. 4.01 POPS already has CDDA support. Any POPS after that doesn't have.
My setup: 6.60 PRO CFW c2, POPSLoader disabled, CDDA Enabler enabled. all CDDA games have audio.
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 7:20 pm
by eighthdayregret
reprep wrote:eighthdayregret wrote:Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
yes it works independently of POPSloader. in fact that is the whole point of it. 4.01 POPS already has CDDA support. Any POPS after that doesn't have.
My setup: 6.60 PRO CFW c2, POPSLoader disabled, CDDA Enabler enabled. all CDDA games have audio.
Weird. Maybe it's a 6.61 thing, since I'm on 6.61 ME-2.3...
Re: [RELEASE] CDDA Enabler v2
Posted: Sat Jan 24, 2015 7:41 pm
by principealex1
Thanks *_*

!