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[RELEASE] CDDA Enabler v2

Plugins for PSPs running on 6.XX
blueheaven
Posts: 82
Joined: Sun Dec 26, 2010 4:38 pm

Re: [RELEASE] CDDA Enabler v2

Post by blueheaven » Sat Jan 24, 2015 2:19 pm

Just tested Ridge Racer [SCUS-94300] on my PSP-Go with this plug-in and it works great!
Finally, it's my all-time favorite race-game, first game I played on my real PS1, blisters on my fingers :)
Thanx TN!
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Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: [RELEASE] CDDA Enabler v2

Post by Total-Noob » Sat Jan 24, 2015 2:20 pm

blueheaven wrote:Just tested Ridge Racer [SCUS-94300] on my PSP-Go with this plug-in and it works great!
Finally, it's my all-time favorite race-game, first game I played on my real PS1, blisters on my fingers :)
Thanx TN!
Great to hear you can play your first game :) I also tried this game, but there are sometimes random noise. I guess that's the bug you mentioned?
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RandQalan
Posts: 468
Joined: Sun Aug 18, 2013 10:43 am

Re: [RELEASE] CDDA Enabler v2

Post by RandQalan » Sat Jan 24, 2015 2:26 pm

Dark Stone working as well thanks TN :D
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psp_revival
Posts: 58
Joined: Sun May 13, 2012 9:45 pm
Location: North West - UK

Re: [RELEASE] CDDA Enabler v2

Post by psp_revival » Sat Jan 24, 2015 4:24 pm

Thank you TN

Let the 20th anniversary of PlayStation continue.
PsP Go 6.61 - 2.3 LME
Vita TV 3.01 TN
PlayStation TV 3.60 HENkaku
PlayStation TV 3.63 ps+ Japan - USA
RPi2 Lakka

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Malachi
Posts: 131
Joined: Fri Feb 11, 2011 10:28 pm

Re: [RELEASE] CDDA Enabler v2

Post by Malachi » Sat Jan 24, 2015 6:20 pm

I have kept my word from the bounty thread and my donation has been made in the amount of €86.54($100 USD). Thank you Total-Noob for your continued awesome work!

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dmaskell92
Moderator
Posts: 1178
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: [RELEASE] CDDA Enabler v2

Post by dmaskell92 » Sat Jan 24, 2015 6:25 pm

I look forward to TN-X. I hope everyone who pledged on the bounty thread came through. You deserve it.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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eighthdayregret
Posts: 320
Joined: Tue Sep 06, 2011 6:39 am

Re: [RELEASE] CDDA Enabler v2

Post by eighthdayregret » Sat Jan 24, 2015 7:04 pm

Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
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Vita WiFi/3G - 8GB - 32GB - OFW 3.36 - PS+
GoW PSP-2000 - 2GB - 8GB - 2x16GB - 2x16GB - 6.61 ME-2.3

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reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: [RELEASE] CDDA Enabler v2

Post by reprep » Sat Jan 24, 2015 7:06 pm

eighthdayregret wrote:Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
yes it works independently of POPSloader. in fact that is the whole point of it. 4.01 POPS already has CDDA support. Any POPS after that doesn't have.

My setup: 6.60 PRO CFW c2, POPSLoader disabled, CDDA Enabler enabled. all CDDA games have audio.

eighthdayregret
Posts: 320
Joined: Tue Sep 06, 2011 6:39 am

Re: [RELEASE] CDDA Enabler v2

Post by eighthdayregret » Sat Jan 24, 2015 7:20 pm

reprep wrote:
eighthdayregret wrote:Question... does this plugin work independently of POPSLoader?
I tried the plugin on a custom EBOOT of Warriors of Might and Magic without POPSLoader, and there is no menu music, however when using the modded version of POPSLoader for 6.61 by qwikrazor87, the music works when set to the magical 4.01 POPS.
yes it works independently of POPSloader. in fact that is the whole point of it. 4.01 POPS already has CDDA support. Any POPS after that doesn't have.

My setup: 6.60 PRO CFW c2, POPSLoader disabled, CDDA Enabler enabled. all CDDA games have audio.
Weird. Maybe it's a 6.61 thing, since I'm on 6.61 ME-2.3...
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Vita WiFi/3G - 8GB - 32GB - OFW 3.36 - PS+
GoW PSP-2000 - 2GB - 8GB - 2x16GB - 2x16GB - 6.61 ME-2.3

principealex1
Posts: 14
Joined: Wed Jul 09, 2014 3:26 pm
Location: Italy

Re: [RELEASE] CDDA Enabler v2

Post by principealex1 » Sat Jan 24, 2015 7:41 pm

Thanks *_* :)!

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