about the ff type-0 problem, some japanese games have problems, the cause isn't known yet.
DS3Remapper 0.3
Re: DS3Remapper 0.2
@bodega: Right now there is only one .ini file support, your only option would be copy and replace the .ini file whenever you need another configuration.
about the ff type-0 problem, some japanese games have problems, the cause isn't known yet.
about the ff type-0 problem, some japanese games have problems, the cause isn't known yet.
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Re: DS3Remapper 0.2
If you want to use the right analog stick as dpad, press PS Button for a few seconds and it will appear a little menu. On the top there is the icon and name of the psp title and on the right a settings menu. Open settings menu and set right analog stick as dpad.ss4gogeta069 wrote:Ok, I read the ReadMe but it doesn't really make a lot of sense to me inside the ini file. Can someone tell me how to remap the d-pad to the right analog on the Vita for Lord of Arcana? I'm sure it will affect every game but thats fine.
If you want to use the dpad as right analog stick using this plugin, i think that it not possible, because this plugin is main for remap the ds3 on pspgo and the function related to psp button seems to be limited (only DISABLETHUMB)
if there is not support for multiple ini files, is possible to include a separate configuration for vsh and game in the same ini?reprep wrote:@bodega: Right now there is only one .ini file support, your only option would be copy and replace the .ini file whenever you need another configuration.
about the ff type-0 problem, some japanese games have problems, the cause isn't known yet.
about fft0.. dang! i love that game
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- ali_ihsan21
- Posts: 679
- Joined: Wed Jan 26, 2011 11:04 am
Re: DS3Remapper 0.2
Which games need DIGITAL2RA = true command ?bodega wrote:hi, I have tested this plugin with resistance retribution (only TCCS2RA = true) and it works great but when i try to start Final Fantasty Type 0 english translated (only DIGITAL2RA = true) the controller doesn't work and allow me only to exit from game by pressing home button (it works fine in vsh).
A question: is possible to set the right analog stick as digital pad by default in the vsh? i need to use the right analog stick remapped for cross, square, triangle and circle in psp game but i prefer use analog stick in the xmb instead of digital button. Maybe it possible with 2 different configuration file, one for vsh and one for game..
Also a nice addition would be to add in the configuration file a game specific configuration: most games need TCCS2RA = true, but a few games need DIGITAL2RA = true so if it possible to include this exception in the config (maybe including title id from param.sfo and add to the plugin the ability to read the title id).
Sorry 4 my frankestein-engrish
If we would make a list of games which can use that function that would be great.
PSP-1000 6.20 16 GB Pro C-2
PSP-go 6.20 32 GB LME 2.3 White
PSP-go 6.60 24 GB Pro C-2 / LME 2.3 Black
PS Vita Slim 8 GB 3.60 Henkaku
PS TV 3.60 Henkaku 1 TB Samsung Story
Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow
PSP-go 6.20 32 GB LME 2.3 White
PSP-go 6.60 24 GB Pro C-2 / LME 2.3 Black
PS Vita Slim 8 GB 3.60 Henkaku
PS TV 3.60 Henkaku 1 TB Samsung Story
Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow
-
Total-Noob
- Guru
- Posts: 536
- Joined: Sat Feb 02, 2013 5:08 pm
Re: DS3Remapper 0.2
Just something small:
sceCtrlReadBuf(&psppad, nBufs, a2, mode);
As you're only reading one buffer, you should write
sceCtrlReadBuf(&psppad, 1, a2, mode);
May prevent buffer overflow
sceCtrlReadBuf(&psppad, nBufs, a2, mode);
As you're only reading one buffer, you should write
sceCtrlReadBuf(&psppad, 1, a2, mode);
May prevent buffer overflow
- ali_ihsan21
- Posts: 679
- Joined: Wed Jan 26, 2011 11:04 am
Re: DS3Remapper 0.2
When I want to remap buttons with macrofire they work fine on PSP-go such as when I press select screen is turning off ( it doesnt make it brighter or darker though ) but when I press the same button on DS3 nothing is happening.
Tried to use that remapper for screen button although it works fine as screen button to emulate select when I remapped select to screen it doesnt function
Tried to use that remapper for screen button although it works fine as screen button to emulate select when I remapped select to screen it doesnt function
PSP-1000 6.20 16 GB Pro C-2
PSP-go 6.20 32 GB LME 2.3 White
PSP-go 6.60 24 GB Pro C-2 / LME 2.3 Black
PS Vita Slim 8 GB 3.60 Henkaku
PS TV 3.60 Henkaku 1 TB Samsung Story
Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow
PSP-go 6.20 32 GB LME 2.3 White
PSP-go 6.60 24 GB Pro C-2 / LME 2.3 Black
PS Vita Slim 8 GB 3.60 Henkaku
PS TV 3.60 Henkaku 1 TB Samsung Story
Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow
Re: DS3Remapper 0.2
Yes, I already noticed the screen button thing. It also happens with the volume buttons and the note button, redirections will only work for homebrew since these are for hardware.
I haven't tried, but it doesn't work when pressing PSP buttons right? Since macrofire works (with psp buttons) and it is open source maybe I can find out why and with even more luck use it in ds3remapper (that'll take some time though, macrofire code is quite big).
By the way I've been a little out these last days, I'll make some tests with multiple configuration files, enable/disable combo, mapping the analog stick to buttons without disabling the stick, etc. In 24h if everything works like I think it does.
I've also found a very easy and quick way to pair the DS3 with the GO using a PC wihtout the PSP Go at all using Better DS3 (very useful for me since I don't have more han 1 DS3). The same can be done with PS3, but that only needs a cable...
I haven't tried, but it doesn't work when pressing PSP buttons right? Since macrofire works (with psp buttons) and it is open source maybe I can find out why and with even more luck use it in ds3remapper (that'll take some time though, macrofire code is quite big).
By the way I've been a little out these last days, I'll make some tests with multiple configuration files, enable/disable combo, mapping the analog stick to buttons without disabling the stick, etc. In 24h if everything works like I think it does.
I've also found a very easy and quick way to pair the DS3 with the GO using a PC wihtout the PSP Go at all using Better DS3 (very useful for me since I don't have more han 1 DS3). The same can be done with PS3, but that only needs a cable...
Re: DS3Remapper 0.2
Take your time hope all works out and could you share the new pairing method toosuloku wrote:Yes, I already noticed the screen button thing. It also happens with the volume buttons and the note button, redirections will only work for homebrew since these are for hardware.
I haven't tried, but it doesn't work when pressing PSP buttons right? Since macrofire works (with psp buttons) and it is open source maybe I can find out why and with even more luck use it in ds3remapper (that'll take some time though, macrofire code is quite big).
By the way I've been a little out these last days, I'll make some tests with multiple configuration files, enable/disable combo, mapping the analog stick to buttons without disabling the stick, etc. In 24h if everything works like I think it does.
I've also found a very easy and quick way to pair the DS3 with the GO using a PC wihtout the PSP Go at all using Better DS3 (very useful for me since I don't have more han 1 DS3). The same can be done with PS3, but that only needs a cable...

Re: DS3Remapper 0.2
Some life signs here, I've been really bussy these last couple weeks. When I get time I'll try to implement custom home's ID code in order to have a config file for each loaded title.
The idea is to use the same naming as with savegames; if no specific config for the game is found use the default one.
By the way I was having problems with the "disable mapping" combo, because we are hooking the pad function and remapping I can't rely on it to wait for the buttons to be released. I guess I'll have to check if the button state is the same as in the last loop for that.
I don't really want to embiggen (get the reference?
) the pluggin very much, let's see if I get the time for that.
@Reprep: you have to get rid of the check for psppad.Buttons in the CheckButton function also to disable psp buttons.
And to mantain the analog stick input when mapping buttons to it you just have to remove the lines that set the analog to 127 after mapping them to buttons. (this is already added as a config option in my current code, but the problem with the multiple config and disabling the remaps haven't been corrected yet).
The idea is to use the same naming as with savegames; if no specific config for the game is found use the default one.
By the way I was having problems with the "disable mapping" combo, because we are hooking the pad function and remapping I can't rely on it to wait for the buttons to be released. I guess I'll have to check if the button state is the same as in the last loop for that.
I don't really want to embiggen (get the reference?
@Reprep: you have to get rid of the check for psppad.Buttons in the CheckButton function also to disable psp buttons.
And to mantain the analog stick input when mapping buttons to it you just have to remove the lines that set the analog to 127 after mapping them to buttons. (this is already added as a config option in my current code, but the problem with the multiple config and disabling the remaps haven't been corrected yet).
Re: DS3Remapper 0.2
i was just about to recommend this, when i learnt you also updated custom home, but you are ahead of mesuloku wrote:Some life signs here, I've been really bussy these last couple weeks. When I get time I'll try to implement custom home's ID code in order to have a config file for each loaded title.
The idea is to use the same naming as with savegames; if no specific config for the game is found use the default one.
i guess it is the way to go for multiple remappings.
i am waiting anxiously for the update. we can create a list with the game IDs, and i can post optimal .ini file contents. it should be good for reference.

