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PspStatesMenu Pict Mod v0.6 (UPDATED 29-08-2014)

Plugins for PSPs running on 6.XX
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leecherman
Posts: 195
Joined: Wed Jul 13, 2011 6:38 am

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by leecherman » Tue Jan 14, 2014 6:52 pm

Hmmm that's weird, it should install and write to both location and also to game.txt...
anyway download and overwrite this EBOOT with the one you have:

http://www.mediafire.com/download/8h2ds74dgd6udju/
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RandQalan
Posts: 468
Joined: Sun Aug 18, 2013 10:43 am

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by RandQalan » Wed Jan 15, 2014 5:14 am

leecherman wrote:Hmmm that's weird, it should install and write to both location and also to game.txt...
anyway download and overwrite this EBOOT with the one you have:

http://www.mediafire.com/download/8h2ds74dgd6udju/
Same thing

Code: Select all

ef0:/seplugins/FastExitGame.prx 1
ef0:/seplugins/LEDControl.prx 1
ef0:/livepatch/livepatch.prx 1
ef0:/seplugins/mhp3rd_loader/mhp3patch.prx 0
ef0:/seplugins/quick_boot.prx 1
ef0:/seplugins/boost.prx 0
ef0:/seplugins/bright.prx 0
ef0:/seplugins/joysens_lite.prx 0
ef0:/seplugins/pspstates/states_menu_pict_mod.prx 1
ms0:/seplugins/pspstates/states_menu_pict_mod.prx 1
Not a big deal I can install manually and it works fine so only me with a go model that using this AFAIK so and working on regular model psp so if you are at a lose or just plane tired of it not working no need to keep at it :D
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leecherman
Posts: 195
Joined: Wed Jul 13, 2011 6:38 am

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by leecherman » Wed Jan 15, 2014 9:13 pm

RandQalan wrote: Same thing

Code: Select all

ef0:/seplugins/FastExitGame.prx 1
ef0:/seplugins/LEDControl.prx 1
ef0:/livepatch/livepatch.prx 1
ef0:/seplugins/mhp3rd_loader/mhp3patch.prx 0
ef0:/seplugins/quick_boot.prx 1
ef0:/seplugins/boost.prx 0
ef0:/seplugins/bright.prx 0
ef0:/seplugins/joysens_lite.prx 0
ef0:/seplugins/pspstates/states_menu_pict_mod.prx 1
ms0:/seplugins/pspstates/states_menu_pict_mod.prx 1
Not a big deal I can install manually and it works fine so only me with a go model that using this AFAIK so and working on regular model psp so if you are at a lose or just plane tired of it not working no need to keep at it :D
Nope at all, unfortunately to fix\test it I need the physical hardware (PSPGo)
Because all my softwares or moded-plugins are tested using this method.
But I will try to find a way for this issue...

So for now I will remove the updated EBOOT Installer from this page, and will pm you sooner\later for the test if you have some time.

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Rockets
Posts: 99
Joined: Thu Dec 08, 2011 10:09 pm

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by Rockets » Fri Jun 06, 2014 6:21 pm

what is the difference between
pspstates_menu_pict_mod_v0.5-updated-lman.rar from https://sites.google.com/site/theleeche ... u-pict-mod
and the archive here (pspstates_menu_pict_mod_v0.5-lman.rar)?

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Joel16
Posts: 912
Joined: Wed Oct 12, 2011 8:47 pm

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by Joel16 » Fri Jun 06, 2014 6:44 pm

Rockets wrote:what is the difference between
pspstates_menu_pict_mod_v0.5-updated-lman.rar from https://sites.google.com/site/theleeche ... u-pict-mod
and the archive here (pspstates_menu_pict_mod_v0.5-lman.rar)?
I think it's either bug fixes, or 6.60 Compatibility. When I used the original, my psp would freeze and shutdown after loading the save state.(PSP go 6.60) After using lman's version, it worked as it should.
"Forever in darkness, a guardian devil."

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Rockets
Posts: 99
Joined: Thu Dec 08, 2011 10:09 pm

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by Rockets » Sat Jun 07, 2014 8:23 pm

PSP 3000, 6.60LME. I used global load in GTA VCS (save from VCS and I loaded it in VCS, just to test global save), my psp settings got corrupted when I quit the game (the blue screen). I should press O to restore, but this brought me back to the blue screen. I have to remove the battery and then set up PSP as new.

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leecherman
Posts: 195
Joined: Wed Jul 13, 2011 6:38 am

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by leecherman » Sun Jun 08, 2014 7:54 am

Rockets wrote:what is the difference between
pspstates_menu_pict_mod_v0.5-updated-lman.rar from https://sites.google.com/site/theleeche ... u-pict-mod
and the archive here (pspstates_menu_pict_mod_v0.5-lman.rar)?
The only difference is the EBOOT installer, which is updated for PSPGo.
Rockets wrote: PSP 3000, 6.60LME. I used global load in GTA VCS (save from VCS and I loaded it in VCS, just to test global save), my psp settings got corrupted when I quit the game (the blue screen). I should press O to restore, but this brought me back to the blue screen. I have to remove the battery and then set up PSP as new.
Make sure that you pause the game before saving\loading any states, also some games aren't compatible this plugin.

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Rockets
Posts: 99
Joined: Thu Dec 08, 2011 10:09 pm

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by Rockets » Sun Jun 08, 2014 9:41 am

Should I pause in a global or a local mode? Before loading or saving? Or always?
How PSPgo saves games using original "pause game" menu? Isn't it the same way as PspStatesMenu does?

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leecherman
Posts: 195
Joined: Wed Jul 13, 2011 6:38 am

Re: PspStatesMenu Pict Mod v0.5 (UPDATED 13-01-2014)

Post by leecherman » Sun Jun 08, 2014 12:19 pm

Always pause the game before saving\loading using local or global mode ( by pressing the START button)
Also avoid save\load the state when there is a playback scene or the memory light indicator is flashing, otherwise it may freeze or not work.
And yes it's acting the same.

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leecherman
Posts: 195
Joined: Wed Jul 13, 2011 6:38 am

Re: PspStatesMenu Pict Mod v0.6 (UPDATED 29-08-2014)

Post by leecherman » Fri Aug 29, 2014 11:15 am

Updated to v0.6

Change-log:
+Updated EBOOT Installer.
+Improved Handling menu when delay thread option is enabled.
+Improved PSPGo support which prevent hangs when there is no MS inserted.

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