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check http://wololo.net/genesis for detailed rules
#73639 by hardhat
Mon May 30, 2011 4:00 am
Time for a battle royale with a bit of online fun.

Author: hardhat
Download: http://www.adamcon.org/~dmwick/psp/pspftw2d102.zip
Version 1.02
Open Source with Revised BSD License.

Post compo version 1.10: http://www.adamcon.org/~dmwick/psp/pspftw2d110.zip (unsigned)
pspftw2d110 signed (and shrinked) http://www.mediafire.com/?nvdtwbv0ttfxcd9
- many improvements to move the frame rate from 25 fps to 75 fps (a much smoother experience)
- should fix the initial "Choose your network" dialog a bit (although it is still flickery for some reason).
- replaced the little squares with animated characters by Trent Gamblin (Modified BSD) to improve the frame rate
- changed the hud from drawn text to graphical (to improve the fps) with graphics from NightStar3
- changed the background to a light color and the text to a dark color to elimainate draws a drop shadow (to improve the fps)
Some screenshots of that version:
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look for more hidden here:
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PSP FTW is an online game where you use fireballs, collect mana, and visit waypoints to win the game. The twist is that the rules can be changed by the players, who vote on the change.

- Chat online with other players from the lobby
- Join games created by other players
- Create your own game, and have others join

Players take turns to have 30 seconds to propose a new win condition. If you create a new rule, all players vote on it, a majority changes the win condition.

- barriers are bright green.
- players are red, orange and yellow
- waypoints are blue
- mana is dark green and always appears on waypoints

Initially the goal is to collect 3 mana. Shooting a fireball uses up 1 mana, if you have any.

Across the bottom are the stats for all participating players:
M: mana collected
H: hits you've made to another player with a fireball
B: fireballs that you've successfully blocked
W: waypoints touched in the game so far.

Screenshots galore:
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I also am willing to release the server with source. It has been tested on Windows, Linux and Mac OS, but I'm unclear from the rules about whether it is allowed to be posted here or not. Currently it connects by default to my server (the Team Sushi PSP FTW! server) which is hosted in the US at http://adamcon.org so if you want to check your ping times you can.

For this version the screen updates only when the server transmits an update, so eventually we will want to have multiple servers with low ping times for different parts of the world. Eventually I will release a version with smoothing, so that that FPS rate is fully used (instead of having the server update 10 times per second with chunky movement on the client side).
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Last edited by hardhat on Wed Jun 01, 2011 8:24 pm, edited 5 times in total.
#73780 by Baconation
Mon May 30, 2011 12:15 pm
Looks pretty cool, i just hope people go online.
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#73809 by hardhat
Mon May 30, 2011 1:19 pm
Yeah, the game is the most fun if you can get 4 to 8 players in a given game. During the beta period I only managed to get 3 people on at once (due to time coordination issues). I guess the alternative is to get some bots to sit in, but then if you play against only bots, you'd might as well be playing offline, right?

Anyway, I'll think more about bots.
#74034 by hardhat
Mon May 30, 2011 7:36 pm
I only use unsigned code.

Are the bugs having to do with the network/OSK? You should really be more specific.
#74041 by Flameaim
Mon May 30, 2011 7:55 pm
hardhat wrote:I only use unsigned code.

Are the bugs having to do with the network/OSK? You should really be more specific.
can u make more screenies? the one u have isnt idk cant see much
#74210 by hardhat
Tue May 31, 2011 4:27 am
Yeah, I'll post some more screenshots tomorrow. I have a bot now up so that you'll have someone to play against.
#74218 by npt
Tue May 31, 2011 5:23 am
Sweet! Are you going to keep updating this? Like many other entries, this is so cool I hope you keep updating it post the compo!

Welcoem to the competition!!!

Regards,

npt

:ugeek:
#74316 by hardhat
Tue May 31, 2011 11:50 am
Yes I will continue updating the game, post compo. There is lots to add still to make it even better.
#74319 by toBsucht
Tue May 31, 2011 12:11 pm
osk- what is it? no need to answer! Try to sign your brew and you can see the bug .. i don´t believe it is only the network thing other signed games support network ~ witout bug ;) i don´t wanna share a signed ver. if it is working well (really bad) i hope you can fix it (please tell me).
You know it´s nice if you like a brew and you don´t have to load a hen befor you are abel to play it. ^^ofw brick risk = 100% ;)

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