meastnt and I are proud of presenting you gSquare, a new PSP platformer game for the PSP Genesis Competition. The game is coded in C and lua for the level definition, using gLib2D and intraFont-G for the graphics, and pspaalib for audio purposes.
In gSquare, you can control a square (Bluz) to save the princess (Rose), and you can change the direction of gravity to help you to solve the levels. Agility and reflection are an entire part of your trip during more than 40 levels, in various environment and new things to discover : jump blocks, ice, lasers, canons, gravity forced blocks, breakable blocks, and more …
- Teaser video
You control the blue square, Bluz, with the D-pad and jump with X. The gravity can be changed with L or R (pressing the two at the same time will inverse gravity).
You need to get coins to have more time to finish the level.
- Demo version video (old)
Thanks to Arshia001 for his audio library.
Maxime Brugnon (website) and CaptainKill for the design.
c418 for his fabulous and free musics !
All who participated in the test of this game (Léo, Arthur, Baptiste, Maxime!)
This game is released under Creative Commons NC-BY-SA licence, as well for the source code!
This is an update from the demo version released for the XtreamLua Contest, but the project has begun only for the Genesis!
The final version features a new homemade physics engine, bunch of new levels, a scenario, menu, bugfixes, new graphics, etc..
We have to warn you this game can still crash, but hopefully there is an automatic gamesave, just re-run the game!
- gSquare 1.0a (unsigned)
- gSquare 1.0a nomusic (unsigned, totally crash-free!)
- gSquare src
Please check the official website of the game on Google Sites, where you will be able to download extra content and new versions !
Also check my Git repo and Twitter account !
Last edited by Geecko on Wed Jun 29, 2011 11:01 pm, edited 5 times in total.