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[Game] Desert Stunts - gorglucks

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
Akabane87
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Re: [Game] Desert Stunts - gorglucks

Post by Akabane87 » Mon May 30, 2011 4:19 pm

Yeah Gorglucks you masterise this contest :lol: . Congratulation !

Did you use an existing 3d (+physics) lib or did you all from scratch ?

edit : got the answer with the logos xD
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gorglucks
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Re: [Game] Desert Stunts - gorglucks

Post by gorglucks » Mon May 30, 2011 5:04 pm

Benjamin999 wrote:Why phoenix game engine? It's not a lua script?
PGE is basically a C library, and it also has a lua interpreter (http://svn.luaplayer.org/pge/)
Thank you Léo! ;)
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Mishka84
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Re: [Game] Desert Stunts - gorglucks

Post by Mishka84 » Mon May 30, 2011 5:12 pm

Really Really Good!!

Its Amazing, Graphics, Gameplay = WoW! :)

I think its the best "Game" in the Competition!

It looks Professional!

Good Job! :twisted:

gorglucks
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Re: [Game] Desert Stunts - gorglucks

Post by gorglucks » Mon May 30, 2011 6:18 pm

Akabane87 wrote:Did you use an existing 3d (+physics) lib or did you all from scratch ?
I use PGE only for 2D functions, I made all 3D graphics with the pspgu. But for the physics, I think that I wouldn't have done it alone ^^
Thank you all! I'm glad you like this game ;)

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Drakon
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Re: [Game] Desert Stunts - gorglucks

Post by Drakon » Mon May 30, 2011 7:27 pm

He used bullet physic engine ;)

Benjamin999
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Re: [Game] Desert Stunts - gorglucks

Post by Benjamin999 » Mon May 30, 2011 8:25 pm

gorglucks wrote:
Akabane87 wrote:Did you use an existing 3d (+physics) lib or did you all from scratch ?
I use PGE only for 2D functions, I made all 3D graphics with the pspgu. But for the physics, I think that I wouldn't have done it alone ^^
Thank you all! I'm glad you like this game ;)
But it isn't lua? PGE = lua...
Genesis compo entries: iDrum && Platorm Portable
PSP 1000 5.00 m33-6 && PSP 2000 5.50 GEN-D3 && PSP Go 6.35 PRO-B3 with broken screen...

davidgf
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Joined: Sun Feb 13, 2011 6:53 pm

Re: [Game] Desert Stunts - gorglucks

Post by davidgf » Mon May 30, 2011 9:13 pm

Great game!
Bullet seems to be fast right? I experienced problems with ODE in my homebrew. In particular trimesh collisions are very slow. I had to do a lot of hacks like disabling the simulation of quiet objects, disabling the collision check of some objects... and lots of things.
Did you modified bullet?

gorglucks
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Re: [Game] Desert Stunts - gorglucks

Post by gorglucks » Mon May 30, 2011 9:49 pm

Yes, I modified a little Bullet : I put vfpu math functions instead of c functions (big speed up), I also forced deactivations of all bodies, so a body that is static for a short period is deactivate and it cost nothing for the cpu. With this method, I can put more of 100 boxes without lags (when they are a little separated of course). I also used basic shapes like cones for the traffic cones, cylinders for barrels and vehicles are a fusion between a box and a cylinder ^^ I used the true shape only for springboards and the map.

davidgf
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Re: [Game] Desert Stunts - gorglucks

Post by davidgf » Mon May 30, 2011 10:18 pm

Yeah, I did the same. The VFPU gain is difficult to see, I mean, sometimes due to instruction interleaving on MIPS it's no worth the effort.
What I did was to rewrite all the LCP solver using the satck instead of heap and aligning everything to 16 bytes. Also hacked Gimpact to use different alignment and I rewrote the most important (for my game) routines like ray-triangle, sphere-triangle, etc.
Nice job!

gorglucks
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Re: [Game] Desert Stunts - gorglucks

Post by gorglucks » Tue May 31, 2011 10:04 am

I corrected some trophies and medals which was too difficult to unlock, please download the game again if you want to finish it at 100% :P

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