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[GAME] Silveredge (version 1.1)

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palito
Posts: 1
Joined: Sun Jun 05, 2011 5:03 pm

Re: [GAME] Silveredge (version 1.1)

Post by palito » Sun Jun 05, 2011 5:05 pm

Hey the game was really cool, would be posible to see the code or at least know wich libraries have you use for the making of the game?

Congratulation and Hava an Excelent Day! : )
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AndrewYY
Posts: 20
Joined: Mon Dec 27, 2010 4:59 am

Re: [GAME] Silveredge (version 1.1)

Post by AndrewYY » Mon Jun 06, 2011 2:03 am

Sorry, the code is in no shape for a release (stuff everywhere, poorly written, etc) but if it helps, I was using a slightly modified build of OSLib as a graphics/sound library (modified so that I could load all my resources from one file, to speed things up)
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Silveredge: 2D bullet curtain shooter for Genesis Compo

poisonedhrt
Posts: 225
Joined: Fri Feb 11, 2011 7:41 am
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Re: [GAME] Silveredge (version 1.1)

Post by poisonedhrt » Mon Jun 06, 2011 3:56 am

what tools are you using?

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AndrewYY
Posts: 20
Joined: Mon Dec 27, 2010 4:59 am

Re: [GAME] Silveredge (version 1.1)

Post by AndrewYY » Mon Jun 06, 2011 12:52 pm

For sprites, blender.
For music, DSK instruments.
For programming, notepad++.
For testing, remotejoylite

And all the pspsdk goodies

(probably lots of stuff I missed, but that's the basics)
Silveredge: 2D bullet curtain shooter for Genesis Compo

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tehetummytums
Posts: 14
Joined: Fri Jun 03, 2011 6:27 pm

Re: [GAME] Silveredge (version 1.1)

Post by tehetummytums » Mon Jun 06, 2011 5:41 pm

Do you plan on adding anything to this game?

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AndrewYY
Posts: 20
Joined: Mon Dec 27, 2010 4:59 am

Re: [GAME] Silveredge (version 1.1)

Post by AndrewYY » Mon Jun 06, 2011 9:42 pm

I have the backend for a "replay mode" written, just needs a frontend.
And I intend on using the same engine for a sequel of sorts.

No releases planned soon though, exams come first.
Silveredge: 2D bullet curtain shooter for Genesis Compo

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tehetummytums
Posts: 14
Joined: Fri Jun 03, 2011 6:27 pm

Re: [GAME] Silveredge (version 1.1)

Post by tehetummytums » Mon Jun 06, 2011 10:29 pm

AndrewYY wrote:I have the backend for a "replay mode" written, just needs a frontend.
And I intend on using the same engine for a sequel of sorts.

No releases planned soon though, exams come first.
Looking forward to the replay function.
A squeal of sorts? care to share more?

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