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[RELEASE] SHELL PLUGIN PACKAGE v1

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
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arnold
Posts: 100
Joined: Tue Nov 23, 2010 10:17 am

[RELEASE] SHELL PLUGIN PACKAGE v1

Post by arnold » Thu May 26, 2011 1:57 pm

Hello all,

This is my second submission for the Genesis Competition!

I will quote the readme:
SHELL Plugins Pack v1
~~~~~~~~~~~~~~~~~~~~~
By Arnold

For npt's PSP Genesis Competition.

This a small package of two basic but useful plugins. These demonstrate the basics of the SHELL SDK system. These plugins may be updated or expanded in the future.

These can ONLY be used in SHELL.

1. USBPlugin4SHELL - Install to ms0:/SHELL
- Press L + R + TRIANGLE to enable or disable USB connectivity with the computer.

2. PowerPlugin4SHELL - Install powerplugin.prx and power.prx to ms0:/SHELL
- Displays useful power information of your PSP.


To INSTALL:
1. Copy the plugins to the specified locations.
2. Add the lines:
ms0:/SHELL/usbplugin.prx 1
ms0:/SHELL/powerplugin.prx 1

to ms0:/SHELL/plugins.txt


Enjoy!
This is an extension to SHELL so to use it, you must have SHELL installed.

SHELL can be downloaded at viewtopic.php?f=26&t=5794.

I hope you like this entry like the other one too! :D

Of course, here's the download: http://www.mediafire.com/download.php?218kn194xq7cg8s

Regards,

Arnold
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Harbin[G]er
Posts: 96
Joined: Fri Jan 07, 2011 9:47 am

Re: [RELEASE] SHELL PLUGIN PACKAGE v1

Post by Harbin[G]er » Thu May 26, 2011 4:20 pm

couldnt u just add these functions to your existing project ??
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General Jewel
Posts: 70
Joined: Sat Apr 30, 2011 3:03 pm

Re: [RELEASE] SHELL PLUGIN PACKAGE v1

Post by General Jewel » Thu May 26, 2011 9:56 pm

I am not sure if this will be accepted as a release, Since it's plugins for your homebrew ( which is very impressive indeed , and like the ambitious vision you have ). As plugins for the competition are for the PSP itself. I would think you should include this on your existing thread. However I did try those plugins out :D the power plugin works and displays some statistics of the PSP, However the USB plugin seem to not work for me as, seeing [USB ACTIVATED] doesn't make it appear on the computer.

arnold
Posts: 100
Joined: Tue Nov 23, 2010 10:17 am

Re: [RELEASE] SHELL PLUGIN PACKAGE v1

Post by arnold » Thu May 26, 2011 11:11 pm

It follows all the rules. It's PSP, it's MIPS.

If developers are allowed to enter seplugins, why not shellplugins?

Other developers are allowed to enter plugins for SHELL as well.

-arnold

npt
VIP
Posts: 154
Joined: Wed Oct 27, 2010 3:32 pm

Re: [RELEASE] SHELL PLUGIN PACKAGE v1

Post by npt » Fri May 27, 2011 7:55 pm

Arnold,
You are correct, this is a plugin and will be accepted. Welcome to the competition! (again : ] )

Regards,

npt

:ugeek:

wololo
Site Admin
Posts: 3610
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: [RELEASE] SHELL PLUGIN PACKAGE v1

Post by wololo » Sat May 28, 2011 9:26 am

Well, we expect homebrews to be "standalone", and arguably, seplugins are standalone because most people have a CFW installed. These plugins clearly require SHELL which is not mainstream yet. But oh well, npt accepted this entry, so I won't try to be nit-picking on this one :)
If you need US PSN Codes, this technique is what I recommend.

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