I originally wrote this plugin specifically for Monster Hunter Freedom Unite but for the competition I expanded it to work with all Monster Hunter games released to date. I also originally used memory positions commonly found in other conversion methods but for this update I found the exact values used by each game. I did a lot of disassembling/reversing to find exactly how the game copies the character data to the save files. I wanted to be sure that my plugin gets all the character info and also doesn't copy anything extra that might cause problems.
This is an open source project that I distribute under the BSD license.
You can view the source, view the readme and report issues here: https://github.com/svanheulen/mhsc/tree/genesis-entry
The compiled version can be downloaded here: https://github.com/downloads/svanheulen ... c-0.2g.zip
Edit: added screen shot of the menu
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