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[UPDATED] [game] Nazi zombies portable beta 1

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General Jewel
Posts: 70
Joined: Sat Apr 30, 2011 3:03 pm

Re: [game] Nazi zombies portable beta 1

Post by General Jewel » Wed May 18, 2011 11:20 pm

Pretty nice homebrew, and with online capabilities are up its really going to be fun :D But whats up with the terrible skybox? Abit more environmental graphical details will be welcome addition.
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waratte
Posts: 1320
Joined: Wed Oct 20, 2010 12:03 am

Re: [game] Nazi zombies portable beta 1

Post by waratte » Wed May 18, 2011 11:39 pm

General Jewel wrote:Pretty nice homebrew, and with online capabilities are up its really going to be fun :D But whats up with the terrible skybox? Abit more environmental graphical details will be welcome addition.
No, it's supposed to be that way...
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Apple Slicer
Posts: 5
Joined: Sun May 15, 2011 10:53 pm

Re: [game] Nazi zombies portable beta 1

Post by Apple Slicer » Thu May 19, 2011 12:08 am

I think that the skybox looks just plain aweful. It looks like its a glitch, even if its supposed to be like that.

It should just be foggy. Great game otherwise the random crashing.

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Thu May 19, 2011 1:27 am

if your talking about the sky outside, it shouldnt be like that, it causes lag/memory loss

Jukki
Posts: 55
Joined: Fri Feb 04, 2011 7:28 pm

Re: [game] Nazi zombies portable beta 1

Post by Jukki » Thu May 19, 2011 3:59 am

we removed better skybox gfx because it ated memory. We didnt have time to eplace it with black

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Thu May 19, 2011 8:08 am

please release another ver. soon.

Apple Slicer
Posts: 5
Joined: Sun May 15, 2011 10:53 pm

Re: [game] Nazi zombies portable beta 1

Post by Apple Slicer » Fri May 20, 2011 1:48 am

Couldnt you make some simple white fog like the PC version?

And in an update, can you make the graphics directory available for modification? It would be nice to clean up the graphics...especially the menu.

Askarik
Posts: 94
Joined: Wed Nov 10, 2010 5:02 pm
Location: Turkish Republic Of Cyprus

Re: [game] Nazi zombies portable beta 1

Post by Askarik » Sat May 21, 2011 7:56 am

Great game! *drinking revive soda =)*
If you can read this, you are awesome!

aqualisschock
Posts: 171
Joined: Wed Jan 05, 2011 3:11 pm

Re: [game] Nazi zombies portable beta 1

Post by aqualisschock » Sat May 21, 2011 8:17 am

nice game indeed ,

Is there also some weapon code like for in console that u have all weapons ( like in the alpha version ) ?
PSP Model : PSP 3004 Firmware : 6.20 -> 6.35 -> 6.35 PRO-A4 -> 6.35 PRO-B3

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angelic_sedition
Posts: 63
Joined: Fri May 13, 2011 8:04 pm
Location: Flatland

Re: [game] Nazi zombies portable beta 1

Post by angelic_sedition » Sat May 21, 2011 2:44 pm

It doesn't lag for me at all…
though sometimes it freezes or doesn't go to the next round
And on warehouse when I drinks da jugger-nog, the icon doesn't show up… so I don't know if it actually works… and then it froze…
I don't know if you are supposed to have to turn on the power before getting perks, but I only had to turn on the power to get juggernog…
Being able to points every time you repair the barriers every round makes it too easy. By round 6, I had all the perks, all the doors open, the trenchgun, and the mp40. I had also previously bought the bar and the mystery box.
You get stuck behind a zombie if one comes through the barrier and you are standing next to the barrier. The analog speed setting stuff isn't working either… but you guys probably already know all of that.
I just want to say AMAZING GAME.
but the weird colored sky made me really queasy….

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