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[UPDATED] [game] Nazi zombies portable beta 1

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FearEffect
Posts: 9
Joined: Wed May 11, 2011 8:07 pm

Re: [game] Nazi zombies portable beta 1

Post by FearEffect » Sun May 15, 2011 7:12 pm

RUSTII wrote:
FearEffect wrote:I like this homebrew game. And I have a suggestion about improving the aim. I think it'll be better if you can move the camera with your D-Pad while looking through your sights to adjust your precision even more.
you can change the settings to what you like,
Press start to open menu..Customize button's...And its a really simple process which is explained in there.

Have fun,Im loving this game..
I know you can bind your own buttons. But in my case it's a bit more complicated. It's a combination of keys and I don't know how to do that.
I want to use the D-Pad while aiming down sights to adjust the camera more precisely. And after I release the L-trigger the D-Pad will change back to its default controls, D-Pad left will be reload, D-Pad right will be change weapon etc.
I hope you know what I mean.
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waratte
Posts: 1320
Joined: Wed Oct 20, 2010 12:03 am

Re: [game] Nazi zombies portable beta 1

Post by waratte » Sun May 15, 2011 7:41 pm

Awesome. ;)
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jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Sun May 15, 2011 11:04 pm

[quote="Jukki"]OK Here it is. >Long waited and long worked on. Let me present you: NAZI ZOMBIES PORTABLE BETA 1.

Nz portable is about surviving unlimited rounds of zombies in an enclosed area. While playing, you get points from different actions. These points can be used to buy weapons, open doors for more playable areas, and utilize different things.


heres a bug
it lag alot
thats it other than that and the not precached thing i have to say, i love it.

Jukki
Posts: 55
Joined: Fri Feb 04, 2011 7:28 pm

Re: [game] Nazi zombies portable beta 1

Post by Jukki » Mon May 16, 2011 4:21 am

Thank you.

The lag is realy sad. But its currently the only way. One of our function inpathfinding is called too many times so many that we had to extend the limit of game code calls by 10x. Be happy that you have just lag. Where there was lag now was a crash

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Mon May 16, 2011 6:54 am

sometimes it crashes
highest round 13, then crashed
first map crashed wen i walked outside of m box

btw if u can get that sound precached fix and increase fps and maybe less crashes/or 64 mb mode then awsome

Jukki
Posts: 55
Joined: Fri Feb 04, 2011 7:28 pm

Re: [game] Nazi zombies portable beta 1

Post by Jukki » Mon May 16, 2011 7:20 am

There actualy is 64 mode. If you use eboot_200

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Mon May 16, 2011 7:34 am

sick and sumtimes the rounds dnt end
btw wat benefits does 2000 have? i mean the eboot


edit
everyone with slim use 200 eboot, faster load times, no lag and no lag wen u buy/open stuff
now u just have to fix the crashes, of course putting the fps to 75 would make it faster


edit 2
i use psp for internet most of the time so....i just got my first teddy!! had that new sniper and wunderwaffe then it crashed, christmas map.
the flamer keeps tring to load the noise so i traded it, had hundreds of lines lol.

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Mon May 16, 2011 8:18 am

im on psp so there were too many letters, i'll combine them wen i use pc.anyway i almost forgot, when you aim down sights or hipfire, the bullets go up left, up right, down left, you get the point
it's worse with crouch/prone

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toBsucht
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Posts: 1936
Joined: Wed Dec 29, 2010 8:15 am
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Re: [game] Nazi zombies portable beta 1

Post by toBsucht » Mon May 16, 2011 10:00 am

HomeBrews working with Psp 6.xx fw viewtopic.php?f=2&t=2624
ofw (shrunk) HomeBrews viewtopic.php?f=2&t=1879

All Psp homebrews at mfi.re/toBsucht
http://pspinstaller.co.uk

jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [game] Nazi zombies portable beta 1

Post by jerrmy12 » Mon May 16, 2011 2:11 pm

dude wtf ppl can go to moddb and jukki what else was updated on moddb

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