Nz portable is about surviving unlimited rounds of zombies in an enclosed area. While playing, you get points from different actions. These points can be used to buy weapons, open doors for more playable areas, and utilize different things. Zombies enter the level from outside of the playable area, and you can slow them a little bit by boarding their entrances with planks of wood. Nazi zombie portable is inspired by the same game that is found in Call of Duty: Black Ops and Call of Duty: World at War (these games are not made by us, they are made by the company treyarch). Every single content ingame is 100% made by us or by people who have submited their work for us to use.
Nzp is using a heavily modified quake engine called proquake. This engine is made by baker. and we have editted it to suit our needs. The game logic (qc ) is written 100% by us from scrach. (quake fanboys may know what I mean).
Nzp is made by a team of developers. The team leader is Mitch, and i am the coder. We have various awesome devs in our team(cough blubswillrule cough). Full list of developers is in the credits ingame (+ mapper justice who i forgot to add in the list).
this version can be said that it is a update, but that would be underselling it. This release's game logic code has been redone from scratch, and this version is 10,000x more stable than the alpha release. The beta has 10x more features than alpha including working zombie pathfinding (which means that zombies find you now, no matter where you are). The team has worked hard on this since the announcement of genesis, And is proud to release the NZ:P beta.
UPDATED. Here is small change log,
-new features, dogs, pack a punch, flopper, stamin up, bowie knife
-bug fixes
-most of the errors are either fixed or hidden from public
-allot new weapon sounds
-fixed zombies stucking
-maps updated
-less crashes
-and allot more
Please note that there is one major bug we know, you get lag spikes allot. There is currently noway to fix it. Its because of one while statement in path finding.
This game works in every psp, on ofw too if eboot_signed is used. 2000 users can use eboot 2000
This game works in phat too. But some reports say it runs out of ram when in example changing maps
download 1.1 beta:
pc: http://www.moddb.com/games/nazi-zombies ... pc-beta-11
psp: http://www.moddb.com/games/nazi-zombies ... sp-beta-11
NOTE WHILE I WERE POSTING THIS THE DOWNLOADS WERE NOT UP YET. Moddb is authorizing them and it may take a while.
Download:
pc: http://www.moddb.com/games/nazi-zombies ... pc-version
psp: http://www.moddb.com/games/nazi-zombies ... s/nzp-beta
(They have been freshly uploaded so they are not working while i am writing this. I hope its not THAT bad that we uploaded the game to moddb first)
Here is some screenshots from the game:
http://s1129.photobucket.com/albums/m505/thyjukki/
i hope we get in to genesis competion. Any questions join our froum http://www.nzportable.com
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