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[GAME] G.D.P. [Updated] 28/May

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
mrstaplez
Posts: 15
Joined: Sat May 14, 2011 2:11 pm

Re: [GAME] G.D.P.

Post by mrstaplez » Sat May 14, 2011 8:52 pm

DO A BARREL ROLL!
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poisonedhrt
Posts: 225
Joined: Fri Feb 11, 2011 7:41 am
Contact:

Re: [GAME] G.D.P.

Post by poisonedhrt » Sat May 14, 2011 9:15 pm

lol!!! more effects, more random distractions, cant wait for the updates
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Maxaxle
Posts: 162
Joined: Sat Jan 01, 2011 1:09 am

Re: [GAME] G.D.P.

Post by Maxaxle » Sat May 14, 2011 10:09 pm

This looks insanely good.
Silver PSP-2001 (TA-085 v2) PRO-B10 CFW 6.20
If you're going to stick with an OFW, stick with 6.20.

P.S. My avatar is a picture of my dog, scaled down.

DeViaNTe
Posts: 10
Joined: Thu May 12, 2011 3:13 am

Re: [GAME] G.D.P.

Post by DeViaNTe » Sun May 15, 2011 4:26 am

mrstaplez wrote:DO A BARREL ROLL!
At last! Was waiting for a comment saying something like that since the first message! Really I was inspired by that game.. :D

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lucksoar
Posts: 46
Joined: Mon Sep 27, 2010 6:16 pm
Location: TACO 8311

Re: [GAME] G.D.P.

Post by lucksoar » Thu May 19, 2011 12:09 am

This is a fun game, even as a demo I've been wasting a lot of time with this. Diffidently a contender in the competition, good luck!
Due to the lack of people that care about my sig, I'm going to write notes to myself here instead.

Don't forget about the meeting at 4:30
Get milk

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Necrofenser
Posts: 15
Joined: Thu Feb 17, 2011 11:11 am

Re: [GAME] G.D.P.

Post by Necrofenser » Thu May 19, 2011 10:11 am

Wooow! Game is so great!!! I love it!
Please add boss fights, more different enemies, more weapons and ship upgrades. Also try to randomize levels. Gameplay video looks great, but it's repeatable.

PS: What G.D.P means? :D

DeViaNTe
Posts: 10
Joined: Thu May 12, 2011 3:13 am

Re: [GAME] G.D.P.

Post by DeViaNTe » Thu May 19, 2011 11:11 am

I apprecciate all your comments, and I'm working hard to upgrade this project all I can! Some improvements were done as responses to all your oppinions and suggestions!

Improvements done so far:
- New language: French!
- Better management of scenarios, (only 10-12 secs of loading time), cause decorations and obstacles are now randomized, so the scenario will have a little more randomness.
- Better looking scenarios: Trees, houses, and other decorations randomized added.
- Climatic lighting effects: Sunset, Daylight, Night ( going only with spotlights on the ship ).
- Multiplayer Arcade CO-OP mode: I'm working on a server, written in Perl, and I will host one server for the multiplayer arcade mode, that will be scenarios in randomness, fully of enemies, a "survive" mode alike but two players over wifi. (25% done, two players already on screen, movement a little bit rought at this point).
- Enemies, Objects, even decorations fully programmable, can now do patterns of movements, randomize them...
- Game will be fully Open Source, fully commented, even the Server code. Anyone who wants can view the source code, and learn how the things were done.

Further improvements (planned for this week and next one):
- Read the server from a file in the memory stick, so, everyone can host a server, and invite their friends. Instructions will be included.
- Yeah, more enemies, more weapons, more ships to select, more scenarios.
- Bosses! Even dogfight with some enemies...
- Upgradable levels in weapons, buying ammunition between escenarios. Points earned in every level.
- Achievements / Trophys: In-game achievements and trophys.

So, other comments, suggestions and flames are welcomed, soon I will post a more advanced demo, or the full game, If i can!

npt
VIP
Posts: 154
Joined: Wed Oct 27, 2010 3:32 pm

Re: [GAME] G.D.P.

Post by npt » Thu May 19, 2011 2:07 pm

Wow. Incredible entry!!

Oh, and, Welcome to the competition!

Apologies for the late reply.. :D

This is one of the coolest games I've seen as a homebrew yet, not just in the competition, but ever.

Nice entry!

Regards,

npt
:geek:

wassgha
Posts: 67
Joined: Sat Feb 12, 2011 9:35 am

Re: [GAME] G.D.P.

Post by wassgha » Thu May 19, 2011 8:37 pm

Good homebrew (looks official), but don't stop upgrading it. And I think if you follow what you wrote you'll get the first place.
DeViaNTe wrote:I apprecciate all your comments, and I'm working hard to upgrade this project all I can! Some improvements were done as responses to all your oppinions and suggestions!

Improvements done so far:
- New language: French!
- Better management of scenarios, (only 10-12 secs of loading time), cause decorations and obstacles are now randomized, so the scenario will have a little more randomness.
- Better looking scenarios: Trees, houses, and other decorations randomized added.
- Climatic lighting effects: Sunset, Daylight, Night ( going only with spotlights on the ship ).
- Multiplayer Arcade CO-OP mode: I'm working on a server, written in Perl, and I will host one server for the multiplayer arcade mode, that will be scenarios in randomness, fully of enemies, a "survive" mode alike but two players over wifi. (25% done, two players already on screen, movement a little bit rought at this point).
- Enemies, Objects, even decorations fully programmable, can now do patterns of movements, randomize them...
- Game will be fully Open Source, fully commented, even the Server code. Anyone who wants can view the source code, and learn how the things were done.

Further improvements (planned for this week and next one):
- Read the server from a file in the memory stick, so, everyone can host a server, and invite their friends. Instructions will be included.
- Yeah, more enemies, more weapons, more ships to select, more scenarios.
- Bosses! Even dogfight with some enemies...
- Upgradable levels in weapons, buying ammunition between escenarios. Points earned in every level.
- Achievements / Trophys: In-game achievements and trophys.

So, other comments, suggestions and flames are welcomed, soon I will post a more advanced demo, or the full game, If i can!

azndiabolo
Posts: 1
Joined: Fri Jan 07, 2011 12:39 am

Re: [GAME] G.D.P.

Post by azndiabolo » Thu May 19, 2011 9:14 pm

This is really spectacular. I don't quite know what to say. I'm working on a little something myself, but I'm such an amateur coder. I really can't wait to learn from your open source code and see what comes of your game. Some awesome mechanics and great style/presentation. The game is smooth and really something special. One thing I might say is that the hit-detection seems wonky due to a lack of a sure way of telling where you're firing and also, a rapid/repeat firing system where you just hold down a button would be nice, but other than that, just wow. Keep up the great work, and I hope to contact you through PM with more questions/comments soon! :D

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