Advertising (This ad goes away for registered users. You can Login or Register)

[GAME]LameCraft [op-30]

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
User avatar
noname120
Developer
Posts: 776
Joined: Thu Oct 07, 2010 4:29 pm

Re: [GAME]LameCraft

Post by noname120 » Wed May 11, 2011 9:15 pm

I've created my house with a mine (my house have 2 stairs).
Download the map and extract it in the folder "SAVE" in the folder of Lamecraft
Enjoy !

http://www.multiupload.com/4V3MJG4BB2
Advertising
Funny stuff
<yifanlu> I enjoy being loud and obnoxious
<yifanlu> rooting an android is like getting a hooker pregnant
<xerpi> I sometimes think I should leave all this stressing **** and be a farmer instead

Liquid-_-
Posts: 182
Joined: Sun Jan 16, 2011 9:30 pm

Re: [GAME]LameCraft

Post by Liquid-_- » Wed May 11, 2011 10:13 pm

The game is great and I have been playing it for hours the only thing that I would like to see a change in is the controls which someone mentioned before(analog to look around and the X/Circle/Triangle/square to move and if possible a music function.

And I hope you plan to add invisible walls fell of the edge a few times and fell from digging to deep :lol:

Thanks again and good luck.
Advertising
[spoiler]Image[/spoiler]

Dman49
Posts: 55
Joined: Wed May 11, 2011 10:49 pm

Re: [GAME]LameCraft

Post by Dman49 » Wed May 11, 2011 11:09 pm

This is siick!! Finally I can play MineCraft on PSP :D

Some bugs that I found are:
- you can fall off of the map :S
- the water doesn't flow, and you cant really swim in it
- maybe change the jump button (kindof inconvenient at select :P)
- the saving takes wayyyyyyy too long

But this is freaking awesome!!!! ty
PSP 3000 PRO-B6 - PSP GO PRO-B6
Creations: BeastieBox (1.3) ; Flat Paintball (1.0) ; HeroClix PSP (unreleased)

Dman49
Posts: 55
Joined: Wed May 11, 2011 10:49 pm

Re: [GAME]LameCraft

Post by Dman49 » Wed May 11, 2011 11:11 pm

Liquid-_- wrote:The game is great and I have been playing it for hours the only thing that I would like to see a change in is the controls which someone mentioned before(analog to look around and the X/Circle/Triangle/square to move and if possible a music function.

And I hope you plan to add invisible walls fell of the edge a few times and fell from digging to deep :lol:

Thanks again and good luck.
I agree with switching the analog and O/X/[]/ /\ buttons as well
PSP 3000 PRO-B6 - PSP GO PRO-B6
Creations: BeastieBox (1.3) ; Flat Paintball (1.0) ; HeroClix PSP (unreleased)

User avatar
ReaperX
Posts: 470
Joined: Fri Jan 21, 2011 2:04 am
Location: Georgia

Re: [GAME]LameCraft

Post by ReaperX » Wed May 11, 2011 11:56 pm

I will download next version. Sounds good.
PSP Information
PSP Model: Sold
PSP Motherboard:
PSP Firmware Version:
Make it idiot proof and someone will make a better idiot.

General Jewel
Posts: 70
Joined: Sat Apr 30, 2011 3:03 pm

Re: [GAME]LameCraft

Post by General Jewel » Thu May 12, 2011 1:29 am

To the people that are complaining about the controls.. aint it a industry standard? Like left analog movement and the right analog the camera ( Control Pad ). Where as for the PSP to mimic this due to the lack of second analog stick, the developers as a standard on the PSP have made the face buttons into the camera movement so it still feels natural ( Left Analog movement , Right Camera )

This a norm on PSP and it feels natural. The controls are perfect and simple, only gripe would be select for jump..perhaps assign it to the UP on d-pad? It will feel wrong to control camera with left analog but albiet more accurate and movement with face buttons. Don't think played any PSP games with that control scheme but played few homebrew games that did have that set up and was very wierd.

I guess a option would be fine, but that is down to personal taste.

Liquid-_-
Posts: 182
Joined: Sun Jan 16, 2011 9:30 pm

Re: [GAME]LameCraft

Post by Liquid-_- » Thu May 12, 2011 3:07 am

I only don't like the controls because using the analog stick has a better flow of motion and for the character movement I feel that the X/[]/^/O buttons give a more precise control to walk.
[spoiler]Image[/spoiler]

Rapier838
Posts: 32
Joined: Mon Feb 21, 2011 4:54 pm

Re: [GAME]LameCraft

Post by Rapier838 » Thu May 12, 2011 5:26 am

LOVING this, thank you SO much for making it.

Also, I do agree that controls should be remappable. I actually have a control scheme idea (well, it's only two additions to the one everybody else is saying, but).

Tri/Square/X/O = move
Analog = Look
Triggers = Leave as-is
Left/Right = Leave as-is
Up = Jump
Down = Crouching/Sneaking if/when that's added.

Thanks again for making this, it must've taken a pretty long time.

Jonthe838
Posts: 34
Joined: Thu Dec 30, 2010 12:51 pm

Re: [GAME]LameCraft

Post by Jonthe838 » Thu May 12, 2011 5:37 am

Liquid-_- wrote:I only don't like the controls because using the analog stick has a better flow of motion and for the character movement I feel that the X/[]/^/O buttons give a more precise control to walk.
+1 Agree with you there!

User avatar
Drakon
Posts: 95
Joined: Thu Mar 17, 2011 8:17 pm
Location: Poland
Contact:

Re: [GAME]LameCraft

Post by Drakon » Thu May 12, 2011 7:31 am

Thanks to everyone for bugs/ideas note - I will write them down. Also if someone is interested I have created googlecode page when i will put source after competition.
There is also bug-tracker to post issues : http://code.google.com/p/lamecraft/issues/list

Post Reply

Return to “Submissions”