LameCraft - game inspired by Minecraft, where you can destroy or build block world.
Each time world is randomly generated.
EDIT for mods:
Version rev.115 (28/29.05.2011) is last version before deadline.
Here is download:
Game source code is here:
Game forum with some nice maps made by users:
(To all who want put game on their site - please also put a link to my website )
Default steering in game:
Analog stick - walking
Cross,Square,Circle,Triangle - rotating
Select - jump
Up,Down - switching set of blocks
Left,right - switching blocks
Right trigger - place block
Left trigger - remove block
Start - menu
More info will be later on my website : http://drakon.com.pl/
Anyone can post issues/bug here : http://code.google.com/p/lamecraft/issues/list
Thanks to Wololo and other creators of this competition for inspiring me to do this small game
Code: Select all
op-30 (23-06-2011) - day/night cycles - sun and moon on the dynamic sky - light source blocks - torch block,lamp block - option in game menu to freeze day time - additional memory for psp slim owners - option in About menu to check online for new version op-10 - cleaner code (less warning while compiling) - small changes in transparent object rendering(still lot to change) - fake shadows in the corners rev.115 (28/29.05.2011) - Static icon in PSP menu - Fixed freeze bug when putting psp in sleep mode(partially - before putting psp sleep in game try turn on game menu, sometimes still freeze without this) - New screenshots will not override screenshots from other maps - Added question do you really want remove save file. - Open Source from now rev.113 (28.05.2011) - Icon and background in PSP menu - Parametric terrain generation - Player walking sounds - more sounds will probably come - Option in game menu to on/off player sounds - Option in game menu to rename world - When you will hold jump button player will repeat jumping - When you are using parametric terrain generation and you will choose flat terrain, water will automatic turn off for now. rev.110 (23.05.2011) - Better collision detection. - Less graphics errors related to clipping. - Small cubes are not clipped anymore near wall. - Medium cube on the right - not animated yet. - New option in game menu: "DevMode" - this will show fps,cpu/gpu usage,free memory... - New option in game menu: "Take screenshot" - will make screen from the game and save it to the Lamecraft folder. - In menu circle will work as "Back" - In game menu you can turn off menu by pressing second time menu button. - Simple sound in menu - testing audio lib. rev.106(20.05.2011) - fixed crash bug when editing map near world end... rev.105(19.05.2011) - saves compression - instead of 4 Mb now about 90 Kb.Faster map loading and saving. If you want to share your map you must copy 2 files ex. world1.lms and world1.lmsc - save contains now position of the player - desert will also now appear - there was bug in randomly generator. - trees will not appear in ice or in each other - fixed bug when choosing "Play" then back and "Load" - there was freeze - better cube placing - they are now in right position all the time - fixed bug with cube highlight/destroy near map end - fixed bug when player could place new cube at player position - fixed bug with camera flip when player was looking to hight or to low rev.98(16.05.2011): - more blocks - 45 now - in-game option menu when you can activate fly mode - for people that want build something - in-game option menu when you can save game without exit - option menu in main menu where you can adjust analog stick sensitivity - option menu in main menu when player can set their own keys to actions - crosshair on the screen - 3 types of terrain - like now(default),winter type,desert type - all set randomly - fixed that nasty bug from previous version that corrupted all graphics.... rev.89: - more blocks - 36 now and new contorls(Up,Down - switching set of blocks) - player will not fall down outside the map - water can be destroyed - block for ladder is active - to go up from deep water just hold Jump button - some small bugs fixed
Here are screens from some maps that users have made