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[GAME] B-Gen v0.2

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
npt
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Posts: 154
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Re: [WIP] B-Gen

Post by npt » Fri May 13, 2011 3:23 pm

VERY cool! I am big NIN fan, and so this is all the more cool to me. Welcome to the competition!

Regards,

npt

:ugeek:
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okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

Re: [WIP] B-Gen

Post by okapako » Fri May 13, 2011 5:12 pm

@jex: Thanks for the comments!
B-Gen is being developed using Nonnie, our cross-platform 2D game engine framework. It's currently still under development and is not available to the public. Before this, Nonnie was used to develop Frankie's Quest (http://frankiesquest.blogspot.com/), our first PSP game. During the development of these games, Nonnie gets new features, bug fixes, and various modifications, strengthening it's practicality for game development. We hope to one day release Nonnie to the public, but only once we're satisfied with its abilities.

@npt: We're glad that you appreciate our game!
We hope that it will attract more people to NIN's brilliant music. :D

Warm wishes,
Okapako
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The_Black_Panther
Posts: 125
Joined: Sat Apr 16, 2011 7:29 pm
Location: India

Re: [WIP] B-Gen gameplay rules explained

Post by The_Black_Panther » Sat May 14, 2011 7:38 pm

okapako wrote:We're sorry for not explaining it earlier, but the basic game rules go like this:
  • Matter and matter blobs fuse together. No score is received for doing this.
  • Matter and Antimatter blobs destroy each other.
    • Matter and antimatter blobs of same size destroy each other equally at the same speed. No score is received for doing this.
    • Bigger size matter will destroy smaller size antimatter blobs faster. Positive score is received for doing this.
    • Bigger size antimatter will destroy smaller size matter blobs faster. Negative score is received for doing this.
  • If your matter blob is destroyed completely, you failed the level.
Okapako
Oh.. Thanks for this information man. I was playing it for few days and every time I was like "What I'm gonna do?" ****. Like Wololo said it was pure randomness :lol:. Now I can play correctly :D. And good game with the NIN music 8-). Good luck in the comp.
PSP 3004, 4G || 6.20-> 6.31-> 6.31 PRO-> Thank you Davee -> 6.20-> 6.20 TN-D-> 6.20 TN-E/TN-Extended/Pro B10 :D

And I love Game Categories Lite. I have more than 30 Homebrews in my Homebrew Games folder.

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Necrofenser
Posts: 15
Joined: Thu Feb 17, 2011 11:11 am

Re: [WIP] B-Gen

Post by Necrofenser » Mon May 16, 2011 8:27 am

OMG! This game rules!!!
Minimalism is always the best! Can't wait for more levels!

Nice work!!

okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

Re: [WIP] B-Gen

Post by okapako » Mon May 16, 2011 5:38 pm

@The_Black_Panther and Necrofenser:
Thanks for playing and for the kind words! Since we're busy by day with our day jobs, we get very little time to work on B-Gen so progress may seem slow. However, we're going to have more levels ready very soon, so stay tuned! :D

Maxaxle
Posts: 162
Joined: Sat Jan 01, 2011 1:09 am

Re: [WIP] B-Gen

Post by Maxaxle » Tue May 17, 2011 1:41 am

Necrofenser wrote: Minimalism is always the best!
So you're saying that computers should be L.E.D.s with a single button? :P
Silver PSP-2001 (TA-085 v2) PRO-B10 CFW 6.20
If you're going to stick with an OFW, stick with 6.20.

P.S. My avatar is a picture of my dog, scaled down.

okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

B-Gen v0.1

Post by okapako » Fri May 20, 2011 9:03 pm

Hi everyone!

We've added a new playable track: "Discipline". It features two new body types!
We've also added an instructions screen which explains the rules to newcomers.

Please do try it out and give us feedback! Was it too hard, or too easy? How much could you score in the new track?
We'd love to know so that we can keep the gameplay fun! :D

Download B-Gen v0.1 here: https://sites.google.com/site/bgengame/ ... .1_psp.zip

Thanks for reading,
Okapako

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toBsucht
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Re: [GAME] B-Gen (v0.1)

Post by toBsucht » Sat May 21, 2011 8:14 am

Hi okapako
why you didn´t update your first post so people can find your new ver. ;) ^^please do not delete old ver. links
Bye

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Necrofenser
Posts: 15
Joined: Thu Feb 17, 2011 11:11 am

Re: [WIP] B-Gen

Post by Necrofenser » Sat May 21, 2011 11:11 am

Maxaxle wrote:
Necrofenser wrote: Minimalism is always the best!
So you're saying that computers should be L.E.D.s with a single button? :P
Yeah, just like Atari 2600 :D

okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

Re: [GAME] B-Gen (v0.1)

Post by okapako » Sun May 22, 2011 3:41 am

toBsucht wrote:Hi okapako
why you didn´t update your first post so people can find your new ver. ;) ^^please do not delete old ver. links
Bye
I've updated the first post with details of the new version. Thanks for the tip! :)

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