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[GAME] B-Gen v0.2

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

[GAME] B-Gen v0.2

Post by okapako »

[Updated May 29, 2011] Download the latest version of B-Gen here: https://sites.google.com/site/bgengame/ ... .2_psp.zip

Hello everybody,

We're a two member team and as soon as we heard about this compo, we put our first game (Frankie's Quest) on hold and started work on a new game! :D

Our game is called B-Gen and is currently in first playable demo stage with a single playable level. We'll post details related to the game's story soon, but for now it suffices to say that the game is about matter, anti-matter and their struggle for universal dominance during the early stages of the universe.

We're great fans of the industrial rock band Nine Inch Nails and have made this game as a tribute to them. B-Gen uses music from their free album - The Slip. However, the music is not included purely for aesthetic purposes; it plays a major role in the gameplay. This means that it is recommended to play with sound on (headphones would be best) for the full experience.

B-Gen FP Demo download link: https://sites.google.com/site/bgengame/BGen_FP_Demo.zip

Menu Controls:
up/down arrow keys to navigate options.
cross to select an option.
circle to go back to an earlier menu.

In-Game Controls:
analog stick to locomote the sentient matter blob.
start to pause (while paused, start/circle to resume, cross to abandon the current game).

Score is based on how much you've contributed to the matter/anti-matter war, in favor of matter. Score is positive if you've contributed in favor of matter and negative if you've contributed in favor of antimatter.

Please download it, try it out and give us your feedback so that we can improve it.

Features coming soon:
* More levels
* More types of (exotic) matter (we've already implemented Black Holes, but they're not included in the demo)
* A special ability for the player: "Hyper Sense"
* ?

Thanks for reading! :)
Okapako

[Video] B-Gen: A tribute to Nine Inch Nails - "1,000,000" play-through
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Last edited by okapako on Sun May 29, 2011 4:52 pm, edited 7 times in total.
toBsucht
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Posts: 1937
Joined: Wed Dec 29, 2010 8:15 am
Contact:

Re: [WIP] B-Gen

Post by toBsucht »

Working with tn hen and signed hbl113. B-Gen isn´t there a hen with that name. However good luck!
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okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

[WIP] B-Gen screenshots

Post by okapako »

Thank you for trying it out. I just googled, and found that there's a CF called GEN-B for HEN! :lol:
However, when we created the name for our game, we had no idea about this; in our context, B-Gen is an abbreviation of Baryogenesis.

Here are some screen shots of the game for those who haven't already seen it:

Image
The main menu.

Image
In game screen shot showing gameplay. Matter-Antimatter collisions result in annihilation. Matter-Matter, or Antimatter-Antimatter collisions result in coalescence.

Image
In game screen shot showing player death/failure.

Thanks for reading!
Okapako
wololo
Site Admin
Posts: 3621
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: [WIP] B-Gen

Post by wololo »

Very nice entry. I'm going to not check, and assume that NIN distributed their album with a "free for all" policy, allowing their fans to redistribute derivative work :)
Welcome to the competition, entry accepted.

The first play experience is a bit frustrating given the inertia of the blob. I assume that once you play the same level a few times you get used to the rhythm + you "know" what's going to come to you, but the first time I played, my gameplay was pure randomness :lol:
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!
okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

Re: [WIP] B-Gen

Post by okapako »

Hi Wololo,

Thank you for the feedback! And for accepting our entry! :D

Due to the nature of the game, we can't really prep the player in advance about what he/she's going to encounter. But good that you mentioned this point, we'll take it easy on any further randomness we might think of introducing into the game... :lol:

Just for additional info, NIN's 'The Slip' is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike license.
Website: http://theslip.nin.com/
(Although we're permitted to, we've not made modifications to the tracks in any way; we're using them as-is).

Greetings,
Okapako
Maxaxle
Posts: 162
Joined: Sat Jan 01, 2011 1:09 am

Re: [WIP] B-Gen

Post by Maxaxle »

Awesome idea, but the "sentience" is painfully sluggish (awesome physics BTW) and there's not much time to avoid the blue blobs.
Silver PSP-2001 (TA-085 v2) PRO-B10 CFW 6.20
If you're going to stick with an OFW, stick with 6.20.

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okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

[WIP] B-Gen gameplay rules explained

Post by okapako »

@Maxaxle: Thanks for giving it a try and providing us with feedback! We agree that the blob's movement feels a bit slow at first, but as Wololo mentioned, we expect that the player will get used to it after playing a few times. Also, you're supposed to destroy the antimatter (blue) blobs by colliding with them, not avoiding them!

We're sorry for not explaining it earlier, but the basic game rules go like this:
  • Matter and matter blobs fuse together. No score is received for doing this.
  • Matter and Antimatter blobs destroy each other.
    • Matter and antimatter blobs of same size destroy each other equally at the same speed. No score is received for doing this.
    • Bigger size matter will destroy smaller size antimatter blobs faster. Positive score is received for doing this.
    • Bigger size antimatter will destroy smaller size matter blobs faster. Negative score is received for doing this.
  • If your matter blob is destroyed completely, you failed the level.
Although these rules seem little complicated, they are actually quite easy to follow once you're in the game playing it. If you have any questions regarding this, please feel free to ask! Hopefully once we implement some kind of tutorial level, things will be clear for everyone.

Thanks for reading!
Okapako
Arctic_Raven
Posts: 1
Joined: Mon May 09, 2011 10:14 am
Location: Houston, TX

Re: [WIP] B-Gen

Post by Arctic_Raven »

Okapako, I must thank you and Crystalswordsman for such a wonderful piece of art. I wish you guys the best of luck with this project/entry.
okapako
Posts: 17
Joined: Fri May 06, 2011 4:16 pm
Location: India

Re: [WIP] B-Gen

Post by okapako »

@Arctic_Raven: Thanks for the appreciation!
We're working hard on new cool features and levels. If you liked the demo, then we hope you'll also like the next update. :D
jex
Posts: 1
Joined: Fri May 13, 2011 9:48 am

Re: [WIP] B-Gen

Post by jex »

First of all, you did a great job so far!

Are you using some kind of framework? And is it available for the public?
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