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3D Roll v2.3D

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
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ReaperX
Posts: 470
Joined: Fri Jan 21, 2011 2:04 am
Location: Georgia

Re: 3D Roll v1.1

Post by ReaperX » Sat Apr 23, 2011 1:22 am

maybe not...
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PSP Model: Sold
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Make it idiot proof and someone will make a better idiot.

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toBsucht
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Posts: 1936
Joined: Wed Dec 29, 2010 8:15 am
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Re: 3D Roll v1.1

Post by toBsucht » Sat Apr 23, 2011 9:09 am

Thank you for rt in the first post :oops: . Maybe psp user better have to know that it´s shrinked with EasyPBPRX_1.0.0.3.
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sandeshnep
Posts: 36
Joined: Sat Oct 02, 2010 8:31 pm

Re: 3D Roll v1.1

Post by sandeshnep » Sat Apr 23, 2011 2:59 pm

Awesome GUI :D
I like how the images fade . And the game and menu style is just awesome!

Chimecho
Posts: 11
Joined: Thu Apr 21, 2011 11:15 pm

Re: 3D Roll

Post by Chimecho » Sat Apr 23, 2011 7:43 pm

Liquid-_- wrote:
ReaperX wrote:Nice game.Also I don't like the credits when you exit.
Sorry to say this but this why I deleted the game may seem like bad reason, but I don't want wait why I exit takes to long when I want to exit I want the game to go away, not stay for even longer.
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Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: 3D Roll v1.1

Post by Strangelove » Sat Apr 23, 2011 9:56 pm

Lol. Don't mind the trolls.

It's an impressive game. Personally I wonder how you did the 3d effects. Am I right to assume it doesn't use full 3D, but rather pseudo-3D like in the first GTA game? GTA1 was really 2D but the buildings were 3D projected in a simple kind of way. Anyways, it looks cool. And it's fun to play.

But I have to agree with ReaperX, credits before exit is frankly a bit annoying. Perhaps you can show it only once?
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

Chimecho
Posts: 11
Joined: Thu Apr 21, 2011 11:15 pm

Re: 3D Roll v1.1

Post by Chimecho » Sat Apr 23, 2011 9:58 pm

Strangelove wrote:Lol. Don't mind the trolls.

It's an impressive game. Personally I wonder how you did the 3d effects. Am I right to assume it doesn't use full 3D, but rather pseudo-3D like in the first GTA game? GTA1 was really 2D but the buildings were 3D projected in a simple kind of way. Anyways, it looks cool. And it's fun to play.

But I have to agree with ReaperX, credits before exit is frankly a bit annoying. Perhaps you can show it only once?
I have deleted it from exit in the v1.1, and i've used real 3D, with 3D vertex imported from a .obj file.

wololo
Site Admin
Posts: 3619
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: 3D Roll v1.1

Post by wololo » Sun Apr 24, 2011 10:26 am

Entry accepted, welcome to the competition. :D
Love the intro! :mrgreen:
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

kenta15
Posts: 48
Joined: Thu Feb 24, 2011 12:49 am
Location: Puerto Rico
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Re: 3D Roll v1.1

Post by kenta15 » Sun Apr 24, 2011 3:59 pm

Congrats nice game ^^
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The Way People Think It What Makes Us Diferent

Dragonfly_PJ
Posts: 4
Joined: Mon Apr 25, 2011 10:07 am

Re: 3D Roll v1.1

Post by Dragonfly_PJ » Mon Apr 25, 2011 10:22 am

Looks like a nice game!
PATA PON DON CHAKA
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NYAN

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