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PSP Minesweeper v1.5 BETA (Update: 29/05/11)

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bsanehi
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Re: Minesweeper for PSP (Update: 15/04/10)

Post by bsanehi » Sat Apr 16, 2011 11:52 pm

Ryp wrote:@anc96: I'm glad you liked it :D I'll add a pause mode in the next release, in fact it was planned from the beginning, I just forgot to program it :shock:

@bsanehi: Thanks for this version ! I was searching for a way to reduce signed version weight, so it's perfect. Could you tell me how you did that, or what software you used ?

Just a quick rememberer, here are the features that will be added on the next release:
  • High score board
  • Pause mode
  • Few animations (Lose event for example)

http://dl.dropbox.com/u/22694408/PSP%20 ... .0.0.3.rar here it is....
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anc96
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Re: Minesweeper for PSP (Update: 16/04/10)

Post by anc96 » Sun Apr 17, 2011 9:32 am

The opening noise sounds awfully familiar....
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Ryp
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Re: Minesweeper for PSP (Update: 16/04/10)

Post by Ryp » Mon Apr 18, 2011 8:46 am

@bsanehi: Thanks ! It's always appreciated when you can reduce a homebrew by 5Mo 8-)

@anc96: Yeah "Awful" is the word... I'll remove this sound in the next release, that's for sure. What's more, I'm using Ubuntu to program my homebrews ! :shock:

Note: If this homebrew works on your PSP Go, please report your PSP firmware !
Last edited by Ryp on Mon Apr 18, 2011 11:09 am, edited 1 time in total.

anc96
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Re: Minesweeper for PSP (Update: 16/04/10)

Post by anc96 » Mon Apr 18, 2011 9:51 am

Ryp wrote:@bsanehi: Thanks ! It's always appreciated when you can reduce a homebrew by 5Mo 8-)

@anc96: Yeah "Awful" is the word... I'll remove this sound in the next release, that's for sure. What's more, I'm using Ubuntu to program my homebrews ! :shock:

Note: If this homebrew works on your PSP, and your firmware is different from 5.50GEN-D3 or TN-D, please report your PSP firmware and model !
PSP 1003 (Fat, UK) running 6.20 Pro B4 Permanent. Everything works fine!

Looking forward to the next release!

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toBsucht
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Re: Minesweeper for PSP (Update: 16/04/10)

Post by toBsucht » Tue Apr 19, 2011 10:29 am

I found yesterday a good game called minesweeper (psp) @neogeo so idk if it is clever to have two homebrews with the "same" name. So i please you to edit your´s a littel i think the other was build befor yours.

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toBsucht
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Re: PSP Minesweeper (Update: 16/04/10)

Post by toBsucht » Wed Apr 20, 2011 2:51 pm

it takes a wile till i note. 2010 :?:
Come back to the future :lol:

btw you project is now in the googel web search @ page1 with the other hb

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Re: PSP Minesweeper (Update: 16/04/11)

Post by Ryp » Wed Apr 20, 2011 5:06 pm

I just corrected this stupid mistake =) We're now in 2011 !
I renamed the homebrew from "Minesweeper for PSP" to "PSP Minesweeper". I don't think it's a good idea to change "minesweeper" because it's the name of the game. "PSP Minesweeper" seems pretty explicit, so if anyone has another idea, feel free to submit it =)
Anyway, I just corrected some issues, and the high-score system is working, I'll release the next version soon !

anc96
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Re: PSP Minesweeper (Update: 16/04/11)

Post by anc96 » Wed Apr 20, 2011 5:14 pm

Ryp wrote:I just corrected this stupid mistake =) We're now in 2011 !
I renamed the homebrew from "Minesweeper for PSP" to "PSP Minesweeper". I don't think it's a good idea to change "minesweeper" because it's the name of the game. "PSP Minesweeper" seems pretty explicit, so if anyone has another idea, feel free to submit it =)
Anyway, I just corrected some issues, and the high-score system is working, I'll release the next version soon !
Will I have a pause function as well? I can't wait! Keep up the good work! Maybe you could introduce theme packs or something...

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Re: PSP Minesweeper (Update: 16/04/11)

Post by Ryp » Wed Apr 20, 2011 5:19 pm

I'm working on the pause function =) When it's done: -> Release ! (In fact the game has to be paused when the psp goes in sleep state and Blabla blabla, so you'll have to wait just a little more)

anc96
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Re: PSP Minesweeper (Update: 16/04/11)

Post by anc96 » Wed Apr 20, 2011 5:28 pm

Ryp wrote:I'm working on the pause function =) When it's done: -> Release ! (In fact the game has to be paused when the psp goes in sleep state and Blabla blabla, so you'll have to wait just a little more)
Okay :) It works on 6.20 Pro B5 on a 1003. Also...bug report! If the battery charger is unplugged, the percentage indicator goes into a crazy minus number. I was having the same problem with my BatteryInfo app, but it's written in Lua so I don't know if this will be of any use: I fixed it by saying if the percentage was below or equal to 0 then it shows N/A ;)

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