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PSP Minesweeper v1.5 BETA (Update: 29/05/11)

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Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: PSP Minesweeper (Update: 16/04/11)

Post by Strangelove » Wed Apr 20, 2011 7:18 pm

anc96 wrote: Also...bug report! If the battery charger is unplugged, the percentage indicator goes into a crazy minus number. I was having the same problem with my BatteryInfo app, but it's written in Lua so I don't know if this will be of any use: I fixed it by saying if the percentage was below or equal to 0 then it shows N/A ;)
Dude, your battery is like seriously depleted. :lol:

As a rule of thumb whenever a sceSomething() function returns a negative number you got yourself an error. this one wasn't documented in the SDK but it's SCE_POWER_ERROR_DETECTING if you want to define it somewhere.
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"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

Re: PSP Minesweeper (Update: 21/04/11)

Post by Ryp » Thu Apr 21, 2011 4:29 pm

>> r93 Available ! (v1.4) http://code.google.com/p/ryp-project/downloads/list

Changelog:
  • Pause mode (Press Triangle)
  • High score board
  • Some graphical changes
  • "Mines: xx" is now replaced by "Flags: xx/xx"
  • Fixed few bugs (including battery info issue)
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Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: PSP Minesweeper v1.4 (Update: 21/04/11)

Post by Strangelove » Thu Apr 21, 2011 8:08 pm

Now it's starting to look finished. I've been waiting for the highscore feature.
Trying to beat your personal best makes a good puzzle game more addictive. ;)

Can you make it so it says "new record" or "you beat your old record at 01:07" if you beat your old score? Right now it's difficult to know, more so since the highscore table lists the time in seconds, while you have min+sec in the game.
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

M0D
Posts: 32
Joined: Wed Feb 16, 2011 12:19 am

Re: PSP Minesweeper v1.4 (Update: 21/04/11)

Post by M0D » Fri May 06, 2011 1:58 am

AWESOME GAAAAAAAME!!!!!!!!!!!!!!

got me addicted until finishing the High Level :lol:

now i'm trying the highscore version xDU

thanks for the hbrew :D

sting18
Posts: 48
Joined: Sun Apr 03, 2011 6:26 am

Re: PSP Minesweeper v1.4 (Update: 21/04/11)

Post by sting18 » Fri May 27, 2011 7:45 am

I personally do not like this type of game, yours is well done, good graphics for the game, did not distract me much but I know many people, if lucky

Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

Re: PSP Minesweeper v1.5 BETA (Update: 29/05/11)

Post by Ryp » Sun May 29, 2011 4:01 pm

>> r94 Available ! (v1.5beta) http://code.google.com/p/ryp-project/downloads/list

New Features:
  • Survival mode (BETA, see post #1)
  • Fixed time display in the highscore menu
  • Added "How to play" section (not finished)
  • High score event notification

julienindahood
Posts: 1
Joined: Sun May 29, 2011 4:30 pm

Re: PSP Minesweeper v1.5 BETA (Update: 29/05/11)

Post by julienindahood » Sun May 29, 2011 4:33 pm

nice work ! :D Your game is AWESOME dude ! Your last release works fine on my PSP-2004 ! Keep it up ! Hope you'll win something :O

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