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PSP Minesweeper v1.5 BETA (Update: 29/05/11)

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

PSP Minesweeper v1.5 BETA (Update: 29/05/11)

Post by Ryp »

Name: PSP Minesweeper
Image
Current version: 1.5 (BETA)
Signed: Yes
Author: Ryp
License: GNU/GPL v3 (Open Source)
Tested on:
  • PSP 1000 5.50 GEN-D3
  • PSP 1003 6.20 Pro-B4 Perma
  • PSP 2000 5.50 GEN-D3
  • PSP 3004 TN-D
Hi everyone :D !

After few months of hard work, I can finally submit my first Homebrew ! =)
So here's my work for the Genesis Compo : A good ol' minesweeper, coded in C !

In classic mode, you can change the number of mines, and the size of the grid as well, just like any minesweeper.
There's now a new game mode, called survival. With a limited number of lifes, you have to clear several boards with increasing size and number of mines.
It's not finished yet, but I will do my best to provide a 100% working version soon, so keep your eyes peeled !
Also, feel free to comment and submit your ideas to improve this program !

Download the latest version:
WARNING: r94 is a BETA version, the new mode (Survival) is not fully implemented yet. However, bugs are concerning survival mode only, the classic mode is still available.
http://code.google.com/p/ryp-project/downloads/list

Show me how to play !
Image Click
Image Pause
Image Put a flag/question mark
Image Accelerate cursor
Image/Image Move cursor
Image Play/Pause Bgm
Image+Image Fast exit

Info:
This homebrew is 100% Open-source ! You can retrieve the code trough my google code page:
http://code.google.com/p/ryp-project/so ... owse/trunk

Screenshots:
Image
Image
Image

Changelog:
r94- Update: survival mode BETA version ! Fixed: time display in hiscore menu. Added: highscore event notification, 'how to play' section in menu (BETA)
r93- Added: pause mode. Update: high score system fully functionnal, battery info issue solved. Game is now easier. (21/04/11)
r92- Fixed: Rare bug when clicking on an empty cell. Added: High-scores support. Removed: Splash sound
r91- Update: minor graphical changes
r90- win SFX, new Eboot icon, minor fixes (16/04/11)
r88- Highscore menu test (15/04/11)
r87- Mouse fix, added bgm + sonar effect, fixed menu (15/04/11)
r86- Libmad support (12/04/11)
r85- Sign-able version (10/04/11)
r84- New graphics (08/04/11)
r78- Added: In-game info bar (19/02/11)
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Last edited by Ryp on Thu Jun 02, 2011 7:56 am, edited 31 times in total.
toBsucht
VIP
Posts: 1937
Joined: Wed Dec 29, 2010 8:15 am
Contact:

Re: Minesweeper for PSP (Update: 09/04/10)

Post by toBsucht »

mhm i downloaded r78 and it work with hbl or tn-d psp 3004. I like this game and specialy your grafic/sound. Thanks for giving use your cute minesweeper version.


Good luck with signing!
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Last edited by toBsucht on Sat Apr 09, 2011 2:12 pm, edited 1 time in total.
HomeBrews working with Psp 6.xx fw viewtopic.php?f=2&t=2624
ofw (shrunk) HomeBrews viewtopic.php?f=2&t=1879

All Psp homebrews at mfi.re/toBsucht
http://pspinstaller.co.uk
Benjamin999
Posts: 72
Joined: Thu Mar 03, 2011 7:54 pm

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Benjamin999 »

Lol, same layout as my submission. Nice idea btw, i like the graphics :D
Genesis compo entries: iDrum && Platorm Portable
PSP 1000 5.00 m33-6 && PSP 2000 5.50 GEN-D3 && PSP Go 6.35 PRO-B3 with broken screen...
Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Ryp »

Use r84 !
It's not yet signed, but works, and the splash screen is there.
I said signed because i was trying to sign it while posting this topic xD, but it failed, so i'm sorry ! It's corrected now.

P.S. Benjamin666: :oops:
toBsucht
VIP
Posts: 1937
Joined: Wed Dec 29, 2010 8:15 am
Contact:

Re: Minesweeper for PSP (Update: 09/04/10)

Post by toBsucht »

Ok i edit it to ;) . Have a nice weekend and good luck!
Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Ryp »

Thanks ! =)
By the way, i'm currently trying to sign the homebrew, but I'm not successful yet :?
I guess I'll have to submit a topic in the developement section.
Benjamin999
Posts: 72
Joined: Thu Mar 03, 2011 7:54 pm

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Benjamin999 »

lol, my name is btw Benjamin999 :D.
I used the homebrew PSCrypter v2.0 to sign homebrews
Genesis compo entries: iDrum && Platorm Portable
PSP 1000 5.00 m33-6 && PSP 2000 5.50 GEN-D3 && PSP Go 6.35 PRO-B3 with broken screen...
Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Mexicouger »

Image
Image

Is there any correlation with you and Quake? Or maybe it's just you and Half life?

Anyway: One thing I liked instantly about this thread, is how you put graphics when explaining the controls. Looked great.
Ryp
Posts: 42
Joined: Sun Feb 20, 2011 9:29 am

Re: Minesweeper for PSP (Update: 09/04/10)

Post by Ryp »

PSCrypter is definitely not friend with my Eboot...
To all OFW users, I'm sorry for the convenience, I'll do my best to provide a Signed version of the homebrew soon.

EDIT: A signed version of the homebrew is now available ! Check post#1

@Benjamin999: Sorry for the misspelling ! :shock:

P.S.: Got me Mexicouger ! =)
I'm a huge Quake fan, (not very good player though) and I once was a mapper for HL1-2-DM, CStrike and UT2004.
Check this link out if you want > http://ryp-me.blogspot.com/2008/11/voil ... ry_20.html
wololo
Site Admin
Posts: 3621
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Minesweeper for PSP (Update: 10/04/10)

Post by wololo »

Nice, looking forward to updates... I'm surprised I never came across a minesweeper game on the PSP yet. There must be some, but can't think of any one right now.

Entry accepted, welcome to the competition :)
If you need US PSN Codes, this technique is what I recommend.

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