Current version: 1.5 (BETA)
License: GNU/GPL v3 (Open Source)
- PSP 1000 5.50 GEN-D3
- PSP 1003 6.20 Pro-B4 Perma
- PSP 2000 5.50 GEN-D3
- PSP 3004 TN-D
After few months of hard work, I can finally submit my first Homebrew ! =)
So here's my work for the Genesis Compo : A good ol' minesweeper, coded in C !
In classic mode, you can change the number of mines, and the size of the grid as well, just like any minesweeper.
There's now a new game mode, called survival. With a limited number of lifes, you have to clear several boards with increasing size and number of mines.
It's not finished yet, but I will do my best to provide a 100% working version soon, so keep your eyes peeled !
Also, feel free to comment and submit your ideas to improve this program !
Download the latest version:
WARNING: r94 is a BETA version, the new mode (Survival) is not fully implemented yet. However, bugs are concerning survival mode only, the classic mode is still available.
Show me how to play !
Put a flag/question mark
/ Move cursor
+ Fast exit
This homebrew is 100% Open-source ! You can retrieve the code trough my google code page:
http://code.google.com/p/ryp-project/so ... owse/trunk
r94- Update: survival mode BETA version ! Fixed: time display in hiscore menu. Added: highscore event notification, 'how to play' section in menu (BETA)
r93- Added: pause mode. Update: high score system fully functionnal, battery info issue solved. Game is now easier. (21/04/11)
r92- Fixed: Rare bug when clicking on an empty cell. Added: High-scores support. Removed: Splash sound
r91- Update: minor graphical changes
r90- win SFX, new Eboot icon, minor fixes (16/04/11)
r88- Highscore menu test (15/04/11)
r87- Mouse fix, added bgm + sonar effect, fixed menu (15/04/11)
r86- Libmad support (12/04/11)
r85- Sign-able version (10/04/11)
r84- New graphics (08/04/11)
r78- Added: In-game info bar (19/02/11)