Random Homebrew: Flash0 Dumper
Dumps the sceIo-readable segment of flash0 to ms0:/flash0.bin
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[Plugin] PRXshot 0.4.0

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Re: [Plugin] PRXshot

Postby nakano » Thu Mar 31, 2011 9:47 am

I have been using screenshotbmp.prx, but as you added a custom key combination, I decided to test your plugin. Unfortunately, PRXshot does not work with old 1.50 homebrew that are loaded using eLoader at least. For example, Pep-Viewer crashed after a start up if this plugin was enabled. I hope you can solve this issue in a later release. Then I could switch to this. Other thing, could the ms0:/PICTURE folder be used instead of ms0:/PSP/SCREENSHOT folder (some setting for this)? In addition, is creating PSCM file needed?
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Re: [Plugin] PRXshot

Postby tomatofarmer » Thu Mar 31, 2011 10:57 am

codestation wrote: added the option (PSPGoUseMS0) into the prxshot.ini. Put it to 1 and tell me if it works (i dont have a PSPGo to make the tests).


Thank you! Saves to MS now instead of system memory.

No problems taking screen captures from XMB. All captures work great. I'm having a LOT of problems with games now.

There appears to still be a problem with aLoader 1.25. When I have both plugins activated (I only have aLoader and PRXshot, PRXshot listed first) it crashes with a red screen. I actually took a screenshot of the red screen and it correctly made the game name but it seems to prevent aLoader from working. When I disabled PRXshot the game booted up just fine.

Having found this out I disabled aLoader and tried my PSN purchased games.
I tried 4 Minis - none worked.
I tried 2 PSOne classics - and was able to capture up to the warning screen but not in-game.
I tried 3 PSP games and unfortunately none worked.

I thought I may have done something wrong as everyone is reporting that this works with 6.20. I'm using PRXshot 0.2.2.
My plugins (as I mentioned before) are installed on ms0. I only have the two and I've disabled aLoader for now until you can re-look into that.
In both vsh.txt and game.txt (seplugins directory) I have the following:

Code: Select all
ms0:/seplugins/prxshot/prxshot.prx 1
ms0:/seplugins/aLoader/aloader_vsh.prx 0


I know PRXshot works because I can capture from the XMB but with games I am having a lot of issues.

Using a PSPGo running 6.20 TN-D. I've restarted vsh and completely rebooted after sessions. (A session goes something like this.. start up TN-D. Confirm that PRXshot works by screen capping some XMB stuff. Try each type of game and reboot afterwards.)

Any ideas?
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Re: [Plugin] PRXshot

Postby Mr. Shizzy » Thu Mar 31, 2011 4:40 pm

No offense, but I would just like to offer my honest opinion and some constructive criticism . Upon the first releases of this plugin, I ignored it. I thought, meh - there arrrgh a million screenshot plugins out there.

But the more this has improved, the more impressed I am! Madwin
If a few more features were added to this, it would be thee only screenshot plugin ever needed ever again !

I think some great features to add would be:
- allow the user to decide what format the pic is saved as (.png, .jpg, .bmp, .gif)
- allow users to predefine the dimensions the screenshot will be saved as
- add a screen capture mode that saves to animated .gif (like this plugin here)
-maybe clean up the .ini file structure, to make it a little more end user friendly (possibly even release a standalone tool with it to edit config, view the animated .gifs, and even upload your screenshots to a pic hosting site, directly from their PSP)

I know that is one heck of a wish list. But this is an entry in the Genesis Competition, and competition is stiff. With that said, I see a lot of potential for this plugin :D

Good luck, and great work !
PS Vita - 2.02 OFW [Awaiting Frostegater's Release]
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Re: [Plugin] PRXshot

Postby codestation » Thu Mar 31, 2011 5:32 pm

nakano wrote: Other thing, could the ms0:/PICTURE folder be used instead of ms0:/PSP/SCREENSHOT folder (some setting for this)? In addition, is creating PSCM file needed?

Sorry, but /PSP/SCREENSHOT is the only folder that the PSCM.DAT works, and yes that file is needed (it provides the folder name, bigger and customized folder icon and optionally a background image).

@tomatofarmer: i am downgrading right now to 6.20 TN-D to address your issues (i tend to dont stay in 6.20 for too long as i want to avoid the problem of savedata corruption when going from one firmware to another). I don't have any minis to test but probably a PSN demo would suffice.

Mr. Shizzy wrote:No offense, but I would just like to offer my honest opinion and some constructive criticism . Upon the first releases of this plugin, I ignored it. I thought, meh - there arrrgh a million screenshot plugins out there.

None taken. Constructive criticism is always welcome ;)

Mr. Shizzy wrote:- allow the user to decide what format the pic is saved as (.png, .jpg, .bmp, .gif)

I tend to keep my plugins small so i choosed the bmp as it requires no external libs and is very quick to encode. Right now i am trimming down libpng to the minimal to provide the option, so yes, differents file formats are planned.

Mr. Shizzy wrote:- allow users to predefine the dimensions the screenshot will be saved as

What do you mean? a section of the screen (like 200x200 starting at x=100, y=50) or resize the image?

Mr. Shizzy wrote:- add a screen capture mode that saves to animated .gif (like this plugin here)

I saw a plugin that did that a long time ago, do you know the name?

Mr. Shizzy wrote:-maybe clean up the .ini file structure, to make it a little more end user friendly (possibly even release a standalone tool with it to edit config,

I thought that the file was very simple:
Code: Select all
[General]
CreatePic1 = 0
PSPGoUseMS0 = 0
ScreenshotKey = 0x800000
ScreenshotName = %s/pic_%04d.bmp

Note that the rest of the file are only comments (if enough people says that they clutter the config file too much then i will move it to the readme). I know i could improve it a little (like using button names instead of a hex value but that only complicates the ini parser).

Mr. Shizzy wrote:and even upload your screenshots to a pic hosting site, directly from their PSP)

Is a great idea but the only way to do it without being a different project (as in using a EBOOT) is doing it directly in the XMB picture viewer (an additional entry in the picture options menu). I cant promise anything as i dont know too much about XMB hacking.
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Re: [Plugin] PRXshot

Postby Mr. Shizzy » Thu Mar 31, 2011 8:22 pm

codestation wrote:I tend to keep my plugins small so i choosed the bmp as it requires no external libs and is very quick to encode. Right now i am trimming down libpng to the minimal to provide the option, so yes, differents file formats are planned.

[/quote]

That's great news! :)

codestation wrote:What do you mean? a section of the screen (like 200x200 starting at x=100, y=50) or resize the image?


I actually meant resize the image - but that is a great idea too !
Maybe both options could be added?

codestation wrote:I saw a plugin that did that a long time ago, do you know the name?


Oops. Sorry about that. Here is the link to it:
http://dl.qj.net/psp/homebrew-applicati ... layer.html

codestation wrote:I thought that the file was very simple:
Code: Select all
[General]
CreatePic1 = 0
PSPGoUseMS0 = 0
ScreenshotKey = 0x800000
ScreenshotName = %s/pic_%04d.bmp

Note that the rest of the file are only comments (if enough people says that they clutter the config file too much then i will move it to the readme). I know i could improve it a little (like using button names instead of a hex value but that only complicates the ini parser).


Oh, my bad. I was reading it with a portable txt viewer that displayed it all in a mess.
I didn't try to look at it in Windows. :oops:


codestation wrote:Is a great idea but the only way to do it without being a different project (as in using a EBOOT) is doing it directly in the XMB picture viewer (an additional entry in the picture options menu). I cant promise anything as i dont know too much about XMB hacking.


Yeah, that's kind of what I was thinking. Maybe bundling a eboot with the download. And the eboot could do all the neat little management tricks like viewing the animated .gifs you record with the plugin (the old viewer that cam with SVCapture doesn't work on the newer cfw and HENS), maybe add a cinfig editor, and a pic uploader to it. Hell, if you really wanted to go over the top with it, you could even add an effects editor for your pics.

I'm just shooting wild ideas from the hip man. I figure since this is a competition entry, then you might as well make it the mother of all screenshot plugins. :P

Anyway - great work and I wish you the best of luck in the competition. You have a great entry ! :D
PS Vita - 2.02 OFW [Awaiting Frostegater's Release]
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Re: [Plugin] PRXshot

Postby Steven » Fri Apr 01, 2011 3:06 am

is there anyway to change the screenshot key?
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Re: [Plugin] PRXshot

Postby TragicTheBlubbering » Fri Apr 01, 2011 3:12 am

Just edit the prxshot.ini file that comes with it.
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i was wondering if there anyway to mod the ps3 so i can play ps3 game ??

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Re: [Plugin] PRXshot

Postby Steven » Fri Apr 01, 2011 3:15 am

TragicTheBlubbering wrote:Just edit the prxshot.ini file that comes with it.


ohhh ok thnx :D

EDIt: when i took a screenshot in the xmb there's no icon only the folder...
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Re: [Plugin] PRXshot

Postby maric110884 » Sat Apr 02, 2011 1:50 am

not working on psone game black screen then off my psp, im using tn hen-d psp3000 4g.
sorry for my bad english
psp 3000 4g OFW6.20 -> 6.20TN-A-D -> 6.35 pro-b3 -> 6.20 pro-b4p -> 6.20 pro-b5p ->
6.20 pro-b6p -> 6.20 pro-b7p -> 6.20 pro-b8->6.60 pro- nightly
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Re: [Plugin] PRXshot

Postby codestation » Sat Apr 02, 2011 7:21 am

maric110884 wrote:not working on psone game black screen then off my psp, im using tn hen-d psp3000 4g.

Are you running other plugins in [game] ? It worked for me in 6.20 TN-D with a psone game so i dont know where lies your problem. Maybe wou want to try the debug version then attach the generated log to your post?
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