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Re: [Plugin] PRXshot 0.4.0

Posted: Mon Aug 15, 2011 1:14 pm
by codestation
HawKkyte wrote:Hi i download your prx but i did not see any vsh txt and game txt can you send me it?
Just create a text file and name it game or vsh, then you can edit it and add the plugin line.

Re: [Plugin] PRXshot 0.4.0

Posted: Tue Aug 16, 2011 12:15 pm
by Helix GeNeReToR
Shouldn't this plugin should be updated for 6.60 ME

Re: [Plugin] PRXshot 0.4.0

Posted: Tue Aug 16, 2011 2:17 pm
by codestation
Helix GeNeReToR wrote:Shouldn't this plugin should be updated for 6.60 ME
Why? do you have a problem with it? The nid resolver of 6.60 ME is good enough as i haven't see a problem with my plugin.

The plugins who need updating are the ones using static offsets and nids that doesn't get resolved (like scePaf ones).

Re: [Plugin] PRXshot 0.4.0

Posted: Tue Sep 20, 2011 11:58 am
by Steven
when i try to take screenshots my games freezes if i use three combination key ( Using PRXshot 0.4.0 )

Re: [Plugin] PRXshot 0.4.0

Posted: Tue Sep 20, 2011 2:31 pm
by codestation
Steven wrote:when i try to take screenshots my games freezes if i use three combination key ( Using PRXshot 0.4.0 )
What is your psp model, firmware, plugins enabled in game.txt and iso cache settings (if you are using pro)? (assuming that you are using the psp on your signature).

Have you tried using the c++ version of the plugin?

Probably this is a case of out of memory, the plugin needs to create a buffer of 382 KiB so if there isn't enough space in kernel or umd cache memory it will fail.

Re: [Plugin] PRXshot 0.4.0

Posted: Tue Sep 20, 2011 3:02 pm
by Steven
(assuming that you are using the psp on your signature)
yup that's right

and i tried out the Debug version C++ (0.4.0) a while ago and it didn't freeze :D

here's my enabled plugins in game

in-order
ms0:/seplugins/prxshot++.prx 1
ms0:/seplugins/TempAR/tempar.prx 1
ms0:/seplugins/hold.prx 1
ms0:/seplugins/FastExitGame.prx 1

Re: [Plugin] PRXshot 0.4.0

Posted: Fri Nov 04, 2011 4:10 pm
by roshin
I'm running the prxshot++.prx, and I'm playing Monster Hunter Freedom Unite where it doesn't take a screenshot when in a quest. It takes screenies in the loading screen, the character login screen and anywhere in the village (home,farm,etc) but not IN quests. I'm using 6.60ME v1.6 CFW, originally i was using ME 1.1 but i updated to 1.6 thinking that the plugin would work but still it doesn't.

btw i used prxshot.prx too, not the debug one and still the same results. any thoughts on this?

Re: [Plugin] PRXshot 0.4.0

Posted: Fri Nov 04, 2011 4:13 pm
by codestation
roshin wrote:I'm running the prxshot++.prx, and I'm playing Monster Hunter Freedom Unite where it doesn't take a screenshot when in a quest. It takes screenies in the loading screen, the character login screen and anywhere in the village (home,farm,etc) but not IN quests. I'm using 6.60ME v1.6 CFW, originally i was using ME 1.1 but i updated to 1.6 thinking that the plugin would work but still it doesn't.

btw i used prxshot.prx too, not the debug one and still the same results. any thoughts on this?
Do you have other plugins enabled in game.txt? Whats your PSP model?

Re: [Plugin] PRXshot 0.4.0

Posted: Fri Nov 04, 2011 4:21 pm
by roshin
i'm running these plugins

joysens 1.5 (reconfigured button to make Note button available), adhoctousb plugin

my psp is PSP 1000

Re: [Plugin] PRXshot 0.4.0

Posted: Fri Nov 04, 2011 4:34 pm
by codestation
roshin wrote:i'm running these plugins

joysens 1.5 (reconfigured button to make Note button available), adhoctousb plugin

my psp is PSP 1000
Sorry, you are running out of kernel memory to take the screenshot, this doesn't happen on 2g+ because the plugin uses the extra memory of those units. The adhoctousb plugin uses a big part of the kernel memory so probably doesn't let anything left for prxshot. prxshot uses more memory than other screenshot alternatives since it needs to hold the whole image on memory so the game doesn't freeze while saving the picture.