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[Plugin] PRXshot 0.4.0

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PsYchoTikDose
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Re: [Plugin] PRXshot

Post by PsYchoTikDose » Sat May 14, 2011 11:32 pm

is this the right code for the prxshot?

NOTE + SELECT = 0x800001

if not wat is it? -_- thanks :)
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codestation
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Re: [Plugin] PRXshot

Post by codestation » Sun May 15, 2011 1:19 am

PsYchoTikDose wrote:is this the right code for the prxshot?

NOTE + SELECT = 0x800001

if not wat is it? -_- thanks :)
Yes, is it :)
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PsYchoTikDose
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Re: [Plugin] PRXshot

Post by PsYchoTikDose » Sun May 15, 2011 2:33 am

I messed up X_x
i meant wats the code for Note+Screen??? not,Select

# Music Note button 0x800000
# Screen button 0x400000
so is it 1x200000???
[PSP-N1001] "Pearl White" > TN-E > Running thru XMB Mod 6.20 TN (HEN)
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codestation
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Re: [Plugin] PRXshot

Post by codestation » Sun May 15, 2011 3:03 pm

PsYchoTikDose wrote:I messed up X_x
i meant wats the code for Note+Screen??? not,Select

# Music Note button 0x800000
# Screen button 0x400000
so is it 1x200000???
It's 0xC00000 (the values are in hexadecimal).
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Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
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PsYchoTikDose
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Re: [Plugin] PRXshot

Post by PsYchoTikDose » Sun May 15, 2011 8:40 pm

Thank You !!

Last question : Im using Aloader,
Is this correct?? if it is why can i seem to see the game folder it makes :/

___PRXshot.cong___

Code: Select all

# To comment a line (or part of it) place a # before the text

[General]
CreatePic1 = 0
PSPGoUseMS0 = 0
XMBClearCache = 0
ScreenshotKey = 0xC00000  #NOTE+SELECT
ScreenshotName = %s/pic_%04d.bmp

#[CustomKeys]
ULES-00125 = 0xC00000 #Burnout Legends.cso
ULUS-10466 = 0xC00000 #Tekken6.cso
ULUS-10041 = 0xC00000 #GTA-Liberty City Stories.iso
ULES-01432 = 0xC00000 #Full Metal Alchemist.iso
ULUS-10490 = 0xC00000 #GTA-ChinaTown Wars.CSO
ULUS-10114 = 0xC00000 #NFS-Carbon Own The City.cso
UCES-00995 = 0xC00000 #Patapon.cso
ULUS-10014 = 0xC00000 #Tony Hawks Underground 2-Remix.cso
UCES-01177 = 0xC00000 #Patapon2.CSO
UCUS-98751 = 0xC00000 #Patapon 3.iso
ULUS-10346 = 0xC00000 #Space Invaders Extreme.cso
ULES-00530 = 0xC00000 #Metal Slug Anthology.cso
ULUS-10236 = 0xC00000 #Burnout-Dominator.cso
[PSP-N1001] "Pearl White" > TN-E > Running thru XMB Mod 6.20 TN (HEN)
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codestation
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Re: [Plugin] PRXshot

Post by codestation » Sun May 29, 2011 5:31 pm

PsYchoTikDose wrote:Thank You !!

Last question : Im using Aloader,
Is this correct?? if it is why can i seem to see the game folder it makes :/
......
Dont use "-" to separate the gameid.
------------
Also, bump to 0.4.0, implemented that key delay that someone asked, global and per game, on both branches (c and c++) :).

I finished the port of my plugin to c++ (yes, i got bored and ported the whole thing ;) ). This doesn't matter to end users, but if you want to help improving this plugin then use the prxshot++.prx instead and report bugs to me. Thanks.
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DaAnimeOtaku
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Re: [Plugin] PRXshot 0.4.0

Post by DaAnimeOtaku » Mon May 30, 2011 12:34 pm

have you considered adding settingss to alter the default file format/ file format?
so like jpg or png?
is that even possible? o.O
just a suggestion. :)

EDIT: also im guessing it isn't possible to assign "note + screen" as shortcut trigger. :(
EDIT2: also what is the difference between prxshot.prx and prxshot++.prx? do i enable both of them in game/vsh txts?
PSP 3002 - 4.20 → 5.51 → 6.20 → TN-A → TN-B → TN-C → 5.03 → GEN-C prome-4 → 6.20 → TN-C → TN-D → 6.35 → PRO-B2 → PRO-B3 → 6.20 → PRO-B4 → PRO-B5 → PRO-B6 → PRO-B7 → PRO-B8 → PRO-B9 → PRO-B10
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codestation
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Re: [Plugin] PRXshot 0.4.0

Post by codestation » Mon May 30, 2011 2:33 pm

DaAnimeOtaku wrote:have you considered adding settingss to alter the default file format/ file format?
so like jpg or png?
is that even possible? o.O
just a suggestion. :)
They use too much memory, i am only implementing gif for now (i could use the UMD cache for that but that would means to exclude all the PSP1000 users)
DaAnimeOtaku wrote: EDIT: also im guessing it isn't possible to assign "note + screen" as shortcut trigger. :(
ScreenshotKey = 0xC00000
DaAnimeOtaku wrote: EDIT2: also what is the difference between prxshot.prx and prxshot++.prx? do i enable both of them in game/vsh txts?
None at all, they do exactly the same, just use one of the two, prxshot.prx is a tested a lot while prxshot++.prx was only tested for a couple of days so idk if is stable enough. Its only a internal change but if you are willing to test the ++ version and give some feedback i would be happy :).
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
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DaAnimeOtaku
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Re: [Plugin] PRXshot 0.4.0

Post by DaAnimeOtaku » Tue May 31, 2011 6:18 am

codestation wrote:
DaAnimeOtaku wrote: EDIT: also im guessing it isn't possible to assign "note + screen" as shortcut trigger. :(
ScreenshotKey = 0xC00000
oh! you add 8+4 together then change it to hex!!
that's clever. thanks. =P

EDIT: I just realised the same question was posted a little earlier. XD
sorry for the spam. and thank you for the help. :3
PSP 3002 - 4.20 → 5.51 → 6.20 → TN-A → TN-B → TN-C → 5.03 → GEN-C prome-4 → 6.20 → TN-C → TN-D → 6.35 → PRO-B2 → PRO-B3 → 6.20 → PRO-B4 → PRO-B5 → PRO-B6 → PRO-B7 → PRO-B8 → PRO-B9 → PRO-B10
Click here for pure awesomeness
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greenzone560
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Re: [Plugin] PRXshot 0.4.0

Post by greenzone560 » Sun Jun 12, 2011 6:43 am

what theme are you using? the folder things around the games look awesome

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