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[Plugin] PRXshot 0.4.0

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waratte
Posts: 1320
Joined: Wed Oct 20, 2010 12:03 am

Re: [Plugin] PRXshot

Post by waratte »

Could this be changed to record video?
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codestation
Big Beholder
Posts: 1660
Joined: Wed Jan 19, 2011 3:45 pm
Location: /dev/negi

Re: [Plugin] PRXshot

Post by codestation »

waratte wrote:Could this be changed to record video?
A little hard to do without noticeable lag. Without compression it requires a minimal bandwidth of 10MiB/s (@ 30fps), and because there aren't any embedded libs to encoding in the psp (only decoders are avaialble) then i'll have to bring some lib like libtheora to create the video. Anyway this isn't possible because there is not enough kernel memory for that and the cpu load can affect the game performance, so why dont use remotejoy for that?
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Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
maric110884
Posts: 99
Joined: Thu Jan 13, 2011 5:55 am
Location: Calamba Laguna Philippines
Contact:

Re: [Plugin] PRXshot

Post by maric110884 »

codestation wrote:
inpixies wrote:I really like you plugin, it's very nice. Are you planing in adding a config file to change the activation button, file name (like ScreenShotPNG Speady Plugin) or save destination. That's what I would like to see in your awesome plugin.
Sure, i can add a config file to change the button combo
nice im looking for it.coz i dont like the note activation. tnx in advance
sorry for my bad english
psp 3000 4g OFW6.20 -> 6.20TN-A-D -> 6.35 pro-b3 -> 6.20 pro-b4p -> 6.20 pro-b5p ->
6.20 pro-b6p -> 6.20 pro-b7p -> 6.20 pro-b8->6.60 pro- nightly
pietro025
Posts: 683
Joined: Wed Jan 05, 2011 9:46 pm
Location: Inside the Mishima Zaibatsu HQ

Re: [Plugin] PRXshot

Post by pietro025 »

codestation wrote: @pietro025, thanks for the log and silly question: do you have a /PSP/SCREENSHOT directory in your PSP?
Should I???? I tought the plugin was going to create this directory.

EDIT: Now it's working.... I guess you should write on the readme that you have to manually create this folder. Nice plugin BTW.
640509 040147
inpixies
Posts: 16
Joined: Mon Mar 28, 2011 2:10 am
Location: Mexico

Re: [Plugin] PRXshot

Post by inpixies »

pietro025 wrote:
codestation wrote: @pietro025, thanks for the log and silly question: do you have a /PSP/SCREENSHOT directory in your PSP?
Should I???? I tought the plugin was going to create this directory.

EDIT: Now it's working.... I guess you should write on the readme that you have to manually create this folder. Nice plugin BTW.
In version v0.1.3 now creates the folder in case it doesn't exists.
PSP-1001 6.60 PRO-B9
flofrucht
Posts: 587
Joined: Wed Sep 29, 2010 5:46 pm
Location: /root
Contact:

Re: [Plugin] PRXshot

Post by flofrucht »

Very very hot, thanks for the update :)

keep it up.

-flofrucht
twitter.com/flofrucht
PSPDev and scener
codestation
Big Beholder
Posts: 1660
Joined: Wed Jan 19, 2011 3:45 pm
Location: /dev/negi

Re: [Plugin] PRXshot

Post by codestation »

pietro025 wrote: Should I???? I tought the plugin was going to create this directory.

EDIT: Now it's working.... I guess you should write on the readme that you have to manually create this folder. Nice plugin BTW.
I always had that directory so i though it was created when you format the memory stick with the PSP (and besides is the official directory for games that uses screenshots like Project DIVA), so looks like i was wrong :lol:

Anyway, thank you for helping me to debug this problem.
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
waratte
Posts: 1320
Joined: Wed Oct 20, 2010 12:03 am

Re: [Plugin] PRXshot

Post by waratte »

codestation wrote:
waratte wrote:Could this be changed to record video?
A little hard to do without noticeable lag. Without compression it requires a minimal bandwidth of 10MiB/s (@ 30fps), and because there aren't any embedded libs to encoding in the psp (only decoders are avaialble) then i'll have to bring some lib like libtheora to create the video. Anyway this isn't possible because there is not enough kernel memory for that and the cpu load can affect the game performance, so why dont use remotejoy for that?
What about automatically taking screenshots?
drxl
Posts: 16
Joined: Tue Mar 22, 2011 4:48 pm

Re: [Plugin] PRXshot

Post by drxl »

Really a nice plugin! Thanks!
inpixies wrote: In version v0.1.3 now creates the folder in case it doesn't exists.
I don't know it's only me, but the v0.1.3 don't creates the folder automaticaly. However it's not a big deal to add it manually
JaxTH
Posts: 15
Joined: Wed Feb 23, 2011 8:50 pm

Re: [Plugin] PRXshot

Post by JaxTH »

I've been waiting for something EXACTLY like this for 6.20 for a long time, note button to take screenshots and all. Love it.

You should probably add a vsh.txt and game.txt in the next release (if there is one) though, no doubt people will be asking exactly what to type for them.
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