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(20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94boss

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Sat May 21, 2011 11:32 am

(20-05-2011) NEW UPDATE !! :!: :lol: :D :) ;) :mrgreen: 8-) :shock:
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fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Mon May 23, 2011 8:27 pm

:D
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fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Thu May 26, 2011 11:23 am

other version :arrow: :?:

sting18
Posts: 48
Joined: Sun Apr 03, 2011 6:26 am

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by sting18 » Fri May 27, 2011 7:13 am

a simple game, you can put the ball selection and diners thoroughly before the game to make it better, you can use infinite music instead of charging each is completed, you need to clean RAM between change of script, it is necessary to the CPU to 333 with this game only cleans RAM and uses loops to be more fluid your game, good luck

fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Fri May 27, 2011 1:38 pm

sting18 wrote:a simple game, you can put the ball selection and diners thoroughly before the game to make it better, you can use infinite music instead of charging each is completed, you need to clean RAM between change of script, it is necessary to the CPU to 333 with this game only cleans RAM and uses loops to be more fluid your game, good luck
Thanks for the advice :) :)

xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by xerpi » Sat May 28, 2011 10:01 pm

The game is good but i think that using trigonometric functions (sinus and cosinus) instead of multiple coordinates for rotating the ball would be much better ( and using LuaDEV instead of LuaHM or whatever also xD). Here is an example of rotating a ball with 2 lines :

Code: Select all

i=i+5 -- velocity
yourball:blit( 240+math.cos(math.rad(i))*radius, 136+math.sin(math.rad(i))*radius) -- 240 and 136 are the midle of the circle and you've to put a number in radius
Good luck!

If you want I can port your homebrew to LuaDEV.

fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Sat May 28, 2011 10:27 pm

xerpi wrote:The game is good but i think that using trigonometric functions (sinus and cosinus) instead of multiple coordinates for rotating the ball would be much better ( and using LuaDEV instead of LuaHM or whatever also xD). Here is an example of rotating a ball with 2 lines :

Code: Select all

i=i+5 -- velocity
yourball:blit( 240+math.cos(math.rad(i))*radius, 136+math.sin(math.rad(i))*radius) -- 240 and 136 are the midle of the circle and you've to put a number in radius
Good luck!

If you want I can port your homebrew to LuaDEV.

Thanks for the advice ^ ^! ... But the competition ends tomorrow, and now I don't think i can do more with this game :D :D :D

fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Sun May 29, 2011 6:53 pm

:D :lol: :)

fede94boss
Posts: 37
Joined: Fri Mar 18, 2011 3:31 pm

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by fede94boss » Sat Jun 04, 2011 7:58 am

:) ;)

xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94

Post by xerpi » Sun Jun 19, 2011 3:14 pm

A take the ball in less than 50 lines: http://pastebin.com/raw.php?i=72gYSq4m

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