(20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94boss
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
(20-05-2011) NEW UPDATE !!
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
a simple game, you can put the ball selection and diners thoroughly before the game to make it better, you can use infinite music instead of charging each is completed, you need to clean RAM between change of script, it is necessary to the CPU to 333 with this game only cleans RAM and uses loops to be more fluid your game, good luck
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
Thanks for the advicesting18 wrote:a simple game, you can put the ball selection and diners thoroughly before the game to make it better, you can use infinite music instead of charging each is completed, you need to clean RAM between change of script, it is necessary to the CPU to 333 with this game only cleans RAM and uses loops to be more fluid your game, good luck
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
The game is good but i think that using trigonometric functions (sinus and cosinus) instead of multiple coordinates for rotating the ball would be much better ( and using LuaDEV instead of LuaHM or whatever also xD). Here is an example of rotating a ball with 2 lines :
Good luck!
If you want I can port your homebrew to LuaDEV.
Code: Select all
i=i+5 -- velocity
yourball:blit( 240+math.cos(math.rad(i))*radius, 136+math.sin(math.rad(i))*radius) -- 240 and 136 are the midle of the circle and you've to put a number in radius
If you want I can port your homebrew to LuaDEV.
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
xerpi wrote:The game is good but i think that using trigonometric functions (sinus and cosinus) instead of multiple coordinates for rotating the ball would be much better ( and using LuaDEV instead of LuaHM or whatever also xD). Here is an example of rotating a ball with 2 lines :
Good luck!Code: Select all
i=i+5 -- velocity yourball:blit( 240+math.cos(math.rad(i))*radius, 136+math.sin(math.rad(i))*radius) -- 240 and 136 are the midle of the circle and you've to put a number in radius
If you want I can port your homebrew to LuaDEV.
Thanks for the advice ^ ^! ... But the competition ends tomorrow, and now I don't think i can do more with this game
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
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fede94boss
- Posts: 37
- Joined: Fri Mar 18, 2011 3:31 pm
Re: (20/05/2011) UPDATE !!! - Take the BALL v3.0.5 by fede94
A take the ball in less than 50 lines: http://pastebin.com/raw.php?i=72gYSq4m