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CubeMania v1.4 by Sand3r

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
C4TurD4Y
Posts: 56
Joined: Sun Feb 20, 2011 2:45 am

Re: CubeMania v1.2 by Sand3r

Post by C4TurD4Y » Tue Mar 29, 2011 8:45 pm

Sand3r wrote:I know it took a long time, quite busy with school and stuff :)
Yeah, me too :)

TTF fonts aren't good solution on so weak device like psp. PGF fonts are already rendered bitmaps, so PSP can just blit them to the screen.

But if you have problems with PGF fonts I think you can do something similiar. You have to create 2 files, one png w/ rendered font and second one with offsets. Last thing you have to do is writing a function that will create image that u can draw to the screen
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Roberto
Posts: 50
Joined: Mon Oct 11, 2010 11:25 pm

Re: CubeMania v1.2 by Sand3r

Post by Roberto » Wed Mar 30, 2011 6:59 pm

I made a funny looking yet cool mario skin I making more skins as well
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A journey of a million miles begins with one small step

MixeryM@xe
Posts: 42
Joined: Tue Mar 22, 2011 7:08 am
Location: Germany

Re: CubeMania v1.2 by Sand3r

Post by MixeryM@xe » Thu Mar 31, 2011 3:43 am

Very nice Homebrew.
Thanks

Sand3r
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Re: CubeMania v1.2.1 by Sand3r

Post by Sand3r » Thu Mar 31, 2011 3:51 pm

First of all, time for an hotfix. There was - again - some faulty code in Matrix which said you had 'won' the level, even if you only filled it with empty-marked cubes.
The origin of this 'bug' was easy to fix and also easy to prevent, if I had double checked the code... :oops:

Anyway, here's the changelog:

Code: Select all

Version 1.2.1
- Hotfix to solve a Matrix issue where you could 'win' the game by filling the game board with empty-marked cubes. (Thanks to Mad Mark for reporting this!)
@ Roberto:
Looks funny indeed ;)
I'm really thinking of a theming option in CubeMania. This way you'll be able to select - a lot easier - different themes.
But first, I really have to implement the intraFont code, which isn't on my side right now :roll: :?

@ MixeryM@xe:
Thanks :)
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

incpdo
Posts: 17
Joined: Tue Apr 05, 2011 9:48 am

Re: CubeMania v1.2.1 by Sand3r

Post by incpdo » Tue Apr 05, 2011 10:03 am

Hey man! i have been using your level editor , the thing is the game doesnt let you load those levels, how can i do it

flofrucht
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Re: CubeMania v1.2.1 by Sand3r

Post by flofrucht » Tue Apr 05, 2011 1:42 pm

Really nice homebrew, I like it, thanks :=)
twitter.com/flofrucht
PSPDev and scener

Sand3r
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Re: CubeMania v1.2.1 by Sand3r

Post by Sand3r » Tue Apr 05, 2011 5:43 pm

incpdo wrote:Hey man! i have been using your level editor , the thing is the game doesnt let you load those levels, how can i do it
You're absolutely right. The in-game level editor doesn't have the option to load levels, yet. This will be added in the next version of CubeMania ;)
If you really need it right now, I suggest you to use the Windows Level editor (see first post in this topic) :)

PS: Thanks for your levels :P
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

incpdo
Posts: 17
Joined: Tue Apr 05, 2011 9:48 am

Re: CubeMania v1.2.1 by Sand3r

Post by incpdo » Wed Apr 06, 2011 8:04 am

New levels have been sent to you my friend for the Slide mode:

Stairway to heck

Diamond Heart

Tower of Deception( hard difficulty i hope hehe)


Hope you enjoy them

Anything i can help you know i will
Regards!

Sand3r
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Re: CubeMania v1.3 by Sand3r

Post by Sand3r » Fri May 06, 2011 5:49 pm

And another, promising update for CubeMania!

Enjoy and thanks for all your support, guys, I really appreciate it! ;)
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

amsterix11
Posts: 28
Joined: Fri May 06, 2011 7:16 pm

Re: CubeMania v1.3 by Sand3r

Post by amsterix11 » Fri May 06, 2011 7:54 pm

I published your game in PSPGEN: HERE

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