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CubeMania v1.4 by Sand3r

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C4TurD4Y
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Re: CubeMania v1.1 by Sand3r

Post by C4TurD4Y » Sun Feb 27, 2011 3:43 pm

I see that you added retry button ;) Nice game, new graphic looks very nice.

Anyway in matrix mode still is a bug. As Nymphea mentioned, if multiple solutions exists, only one is recognized by your game. Anyway I'm waiting for the next update :D
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Sand3r
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Re: CubeMania v1.1 by Sand3r

Post by Sand3r » Sun Feb 27, 2011 6:58 pm

Thanks all, I appreciate this ;)
C4TurD4Y wrote:I see that you added retry button ;) Nice game, new graphic looks very nice.
Yeah, I remembered you asked for it and after all, it isn't a bad suggestion, so here it is :)
The same goes with the graphics. They were(?) a little 'dated' so I gave it a techy-look.
C4TurD4Y wrote: Anyway in matrix mode still is a bug. As Nymphea mentioned, if multiple solutions exists, only one is recognized by your game. Anyway I'm waiting for the next update :D
You (and Nymphaea) are right and I'm aware of this, but I haven't found enough time yet to fix this :)
But just like any other bugs, it will get fixed (I hope :P) in next releases ;)

In the meantime, I'm open to implement more - user-made - levels :mrgreen:
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* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

Nymphaea
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Re: CubeMania v1.1 by Sand3r

Post by Nymphaea » Sun Feb 27, 2011 10:34 pm

I would love it if the level editor was built in, as I'm on Linux :P Shouldn't be too hard in my opinion anyways, just make it so cross toggles walls on or off, maybe square for placing start, triangle for target in Slide, etc. Maybe make a separate directory in with the eboot for storing user created content, so we can add each other's levels without scr..ing with the actual in game levels.

Something else you should probably put is instructions at the bottom. I found out quickly that triangle reset's Fill Up mode, maybe in Slide too I didn't try, but I'm sure there is some people who may not have stumbled onto it :P
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Sand3r
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Re: CubeMania v1.1 by Sand3r

Post by Sand3r » Mon Feb 28, 2011 2:52 pm

Nymphaea wrote:I would love it if the level editor was built in, as I'm on Linux :P Shouldn't be too hard in my opinion anyways, just make it so cross toggles walls on or off, maybe square for placing start, triangle for target in Slide, etc. Maybe make a separate directory in with the eboot for storing user created content, so we can add each other's levels without scr..ing with the actual in game levels.
Yeah, I thought so... I guess I have no other choice but to write it in C for the PSP itself :)
But first, I have to read somewhat more about writing to files in C (or with PSPSDK: sceBlablabla) :P
Nymphaea wrote: Something else you should probably put is instructions at the bottom. I found out quickly that triangle reset's Fill Up mode, maybe in Slide too I didn't try, but I'm sure there is some people who may not have stumbled onto it :P
That 'help' option in the menu actually does something... :roll:

No, the first thing I do, whether it's hardware or software, is reading the manual/help and checking out the options. This way, I know what the hardware (or software) is capable of.

If people don't read it, fine, it's good for me, but I won't spam the UI with messages on how to control CubeMania. :)
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

DaAnimeOtaku
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Re: CubeMania v1.1 by Sand3r

Post by DaAnimeOtaku » Sat Mar 05, 2011 4:50 am

hi sand3r.
love ur game. its pretty awesome.
ive finished the slide game and the red game, first and 3rd games.
but with the second game, matrix....
sometimes i finish a level, and i double check it and stuff, but it just wont admit that ive solved the puzzle.
like im sure its right, and completed properly but it just wont admit it and finish. QQ
i can post some screenshots if u want?
but i have like 5 pictures and its a hassle to upload each one by one.
any1 know a good batch image uploader? o.O
PSP 3002 - 4.20 → 5.51 → 6.20 → TN-A → TN-B → TN-C → 5.03 → GEN-C prome-4 → 6.20 → TN-C → TN-D → 6.35 → PRO-B2 → PRO-B3 → 6.20 → PRO-B4 → PRO-B5 → PRO-B6 → PRO-B7 → PRO-B8 → PRO-B9 → PRO-B10
Click here for pure awesomeness
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Sand3r
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Re: CubeMania v1.1 by Sand3r

Post by Sand3r » Sat Mar 05, 2011 4:48 pm

DaAnimeOtaku wrote:hi sand3r.
love ur game. its pretty awesome.
ive finished the slide game and the red game, first and 3rd games.
but with the second game, matrix....
sometimes i finish a level, and i double check it and stuff, but it just wont admit that ive solved the puzzle.
like im sure its right, and completed properly but it just wont admit it and finish. QQ
i can post some screenshots if u want?
but i have like 5 pictures and its a hassle to upload each one by one.
any1 know a good batch image uploader? o.O
I'm aware of this, thanks for your report ;)
If you still want to show me your screenshots - and actually I guess I can use them to fix this problem - you can do so by sending me an email and simply attaching the images within the email.
You can find my email address on my website (http://sand3r.net/wp/contact) :)
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

ASKidwai
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Re: CubeMania v1.1 by Sand3r

Post by ASKidwai » Sat Mar 05, 2011 5:20 pm

which language did you write it in?
I like this game more because of the reviews than anything.
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Sand3r
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Re: CubeMania v1.1 by Sand3r

Post by Sand3r » Mon Mar 07, 2011 7:55 am

ASKidwai wrote:which language did you write it in?
I like this game more because of the reviews than anything.
You mean programming language? That would be C (and OSlib) ;)
What do you mean with your last sentence? :)
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

ASKidwai
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Re: CubeMania v1.1 by Sand3r

Post by ASKidwai » Mon Mar 07, 2011 8:12 am

Sand3r wrote:
ASKidwai wrote:which language did you write it in?
I like this game more because of the reviews than anything.
You mean programming language? That would be C (and OSlib) ;)
What do you mean with your last sentence? :)
Oh, I thought it was written in Lua.
By my last sentence I meant that I have not played it but the reviews appear to be good
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DaAnimeOtaku
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Re: CubeMania v1.1 by Sand3r

Post by DaAnimeOtaku » Mon Mar 07, 2011 10:58 am

Sand3r wrote:I'm aware of this, thanks for your report ;)
If you still want to show me your screenshots - and actually I guess I can use them to fix this problem - you can do so by sending me an email and simply attaching the images within the email.
You can find my email address on my website (http://sand3r.net/wp/contact) :)
I sent you an email.
if you didnt receive one then i typed it wrong.
pm me one that i can copy paste and not need to type it directly from some spam prevention image.
they are so pressuring... =S
again. great game. :)
PSP 3002 - 4.20 → 5.51 → 6.20 → TN-A → TN-B → TN-C → 5.03 → GEN-C prome-4 → 6.20 → TN-C → TN-D → 6.35 → PRO-B2 → PRO-B3 → 6.20 → PRO-B4 → PRO-B5 → PRO-B6 → PRO-B7 → PRO-B8 → PRO-B9 → PRO-B10
Click here for pure awesomeness
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