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CubeMania v1.4 by Sand3r

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Sand3r
Posts: 49
Joined: Sun Oct 24, 2010 10:48 am
Location: Belgium, Europe
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Re: CubeMania

Post by Sand3r » Thu Feb 24, 2011 12:24 pm

Nymphaea wrote:So long as you used oslInit(0);, it should be fine. You probably didn't set it up right, all OSLib's exit callback does is set the "osl_quit" flag to 1, so either have an if that quits your homebrew if osl_quit==1, or just make your main while loop to run while !osl_quit :P
I already had oslInit(0) in my code, but I fixed it by passing '1' to it. This way it allows me to use 'my' own callbacks. It works now, so that's one issue less :mrgreen:
Léo wrote: But imo ingame gfx are really not as nice as menu's ones, you should try to improbe them
I know, this is something I'll be improving later, after fixing some other - slightly more important - issues ;) But you're totally right, I just have to spice up the graphics a 'little'.
Nymphaea wrote:Okay so far I've gotten through FillUp and am playing with Matrix(I know it's random so no real finishing it, lol) but I think I found a bug in FillUp.

I'm guessing the way you randomize Matrix is to just pick a bunch of random squares, then it finds the numbers. The problem with this is if there is multiple possible answers, it only accepts one. The random squares is probably the best way to randomize, it's guaranteed to have atleast 1 working combination, but the win condition should be if all the numbers are correct, not if the squares are the same.
Hmm, yeah, I also noticed this in some rare cases. Sometimes, there's indeed more than one final solution to the randomized grid.
I haven't checked it out very deeply yet, but I think I'll have to rewrite the 'winning' part and check for the matching numbers instead of the cubes, as you stated already.
Right now, I just have two multi-dimensional arrays: one is randomized, the other one is the player's one. When they match, it's a bingo.
Nymphaea wrote: On another note, as a suggestion for FillUp(possibly for Slide as well) you should make a level list, with all the names and their difficulty rating.(maybe 1-5 stars?) I definately agree 10 is the hardest so far, took me a while to figure it out :P
Hmm, maybe I'll do it that way ;) Although I first will have to find out how to 'scroll' nicely through the level names when the height of the screen isn't enough for all the lines.
But there should be definitely more levels and the soon-to-come level editors will help me with that.
flofrucht wrote: Thanks,very sweet game ;)
I'll test it on my PSPgo with TN-C.
Thanks! It should work with TN-C without any problems. Please note that you can't quit CubeMania with the HOME button (this is fixed in v1.1, which is yet to come) ;)
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* Creator of CubeMania - Genesis competition 2011

wololo
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Re: CubeMania

Post by wololo » Thu Feb 24, 2011 12:37 pm

Nice game :mrgreen:
entry accepted, welcome to the competition :)
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EvilClown007
Posts: 69
Joined: Sun Nov 07, 2010 4:57 pm

Re: CubeMania

Post by EvilClown007 » Thu Feb 24, 2011 4:45 pm

Very addictive and fun game :-) A level editor would be awesome. Good luck in the competition!
PSP 3004: 6.31 HBL -> 6.35 PRO -> 6.2O TN-C -> 6.20 TN-D -> 6.20 PRO-B4
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Sand3r
Posts: 49
Joined: Sun Oct 24, 2010 10:48 am
Location: Belgium, Europe
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Re: CubeMania

Post by Sand3r » Thu Feb 24, 2011 5:17 pm

Wololo wrote:Nice game :mrgreen:
entry accepted, welcome to the competition :)
EvilClown007 wrote:Very addictive and fun game :-) A level editor would be awesome. Good luck in the competition!
Thank you - both - very much! ;)
Level editor's on its way!
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

npt
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Re: CubeMania

Post by npt » Thu Feb 24, 2011 7:56 pm

Wololo wrote:Nice game :mrgreen:
entry accepted, welcome to the competition :)
Agreed, nice game. :)

Welcome to the thunderdo... err, the competition. :mrgreen:

Regards,

npt

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Ragin Raiden
Posts: 128
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Location: Puerto Rico

Re: CubeMania

Post by Ragin Raiden » Fri Feb 25, 2011 3:54 pm

Good work with this app,it's awesome!
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Sand3r
Posts: 49
Joined: Sun Oct 24, 2010 10:48 am
Location: Belgium, Europe
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Re: CubeMania

Post by Sand3r » Sat Feb 26, 2011 9:21 pm

Ragin Raiden wrote:Good work with this app,it's awesome!
Thank you! :)

Version 1.1 is out! But more important, the level editors are ready! So from now on, you're able to create your own levels and see them implemented in future releases! :mrgreen:
* PSP 3004 - 6.35 PRO B5
* Creator of CubeMania - Genesis competition 2011

alejandro50082
Posts: 3
Joined: Sun Feb 27, 2011 1:17 am

Re: CubeMania v1.1 by Sand3r

Post by alejandro50082 » Sun Feb 27, 2011 1:21 am

I'm looking forward for new versions... :mrgreen:
Your game is great! :D

npt
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Re: CubeMania v1.1 by Sand3r

Post by npt » Sun Feb 27, 2011 3:17 pm

alejandro50082 wrote:I'm looking forward for new versions... :mrgreen:
Your game is great! :D
Yes I have been playing this game a decent amount, very addicting. : )

Regards,

npt

:mrgreen:

billys981
Posts: 161
Joined: Sat Feb 05, 2011 9:55 am

Re: CubeMania v1.1 by Sand3r

Post by billys981 » Sun Feb 27, 2011 3:29 pm

I <3 it!

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