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YAPM (a) Plugins Manager v0.60

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: YAPM Plugins Manager

Post by Strangelove » Sat Feb 19, 2011 8:49 pm

Wololo wrote:I'm wondering if it could be added as an extension to OSLib...
You mean open source it? I haven't thought that far yet. Perhaps it would make a better entry for the competition?
Needless to say there's limits to what you should do with a modest plugin manager. :P
I'm probably dreaming here, but does it allow write access as well? (sounds dangerous, but oh well...)
It was intended for data files to be embedded in applications. And unlike bin2o, data can be deallocated. Save games, configuration files etc. is something I feel should be stored externally as it's good practice.

It would be easy to add write support that lets you overwrite files, but not expand them (I might just add that).

However, the cpio format is not suitable for expanding (or shrinking) files in size, as it requires file content to be continuous and not fragmented. To support this kind of access one has to use a storage format that allows for file content to be fragmented, such as FAT, EXT2, ISO9660 etc. Indeed my initial idea was to use ISO9660, but I landed on cpio because it is lightweight and the format is easy (tar would have been a good candidate too). Supporting ISO9960 would have been quite a chore even using a library, it also adds quite a bit of overhead. If I were to create an embeddable filesystem I probably would have used Minix for the sake of simplicity and that tools already exist for it.
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"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

pietro025
Posts: 683
Joined: Wed Jan 05, 2011 9:46 pm
Location: Inside the Mishima Zaibatsu HQ

Re: YAPM Plugins Manager

Post by pietro025 » Sat Feb 19, 2011 11:16 pm

This is a pretty good homebrew. I just copied all mine plugin lines from GAME to POPS very easily. Keep up with the good work. :D :D
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npt
VIP
Posts: 154
Joined: Wed Oct 27, 2010 3:32 pm

Re: YAPM Plugins Manager

Post by npt » Sun Feb 20, 2011 12:03 am

Strangelove wrote:
Wololo wrote:I'm wondering if it could be added as an extension to OSLib...
You mean open source it? I haven't thought that far yet. Perhaps it would make a better entry for the competition?
Needless to say there's limits to what you should do with a modest plugin manager. :P
I'm probably dreaming here, but does it allow write access as well? (sounds dangerous, but oh well...)
It was intended for data files to be embedded in applications. And unlike bin2o, data can be deallocated. Save games, configuration files etc. is something I feel should be stored externally as it's good practice.

It would be easy to add write support that lets you overwrite files, but not expand them (I might just add that).

However, the cpio format is not suitable for expanding (or shrinking) files in size, as it requires file content to be continuous and not fragmented. To support this kind of access one has to use a storage format that allows for file content to be fragmented, such as FAT, EXT2, ISO9660 etc. Indeed my initial idea was to use ISO9660, but I landed on cpio because it is lightweight and the format is easy (tar would have been a good candidate too). Supporting ISO9960 would have been quite a chore even using a library, it also adds quite a bit of overhead. If I were to create an embeddable filesystem I probably would have used Minix for the sake of simplicity and that tools already exist for it.
I must admit this is really quite cool. : )

And I heard you say Minix so I had to comment on how cool it would be to use minix to create an entry. Somewhere in california, Mr. Tannebaum is smiling.

Regards,

npt

xxx
Posts: 167
Joined: Wed Jan 19, 2011 5:51 pm

Re: YAPM Plugins Manager

Post by xxx » Sun Feb 20, 2011 3:45 pm

Is there any way to move the plugins up/down in file list?
for example :
vsh.txt
Plugin1
Plugin2

Plugin2
Plugin1

I tried circle + up/down , L R button

And what is secret screenshot ? and pl. include decent readme with the homebrew
[3001] | TN-D | aLoader v1.25 |(+.[__]·:·)

Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: YAPM Plugins Manager

Post by Strangelove » Tue Feb 22, 2011 11:41 am

Alright. Figured it was time for an decent update with release 0.20.

First a thanks to people who gave me suggestions. I've incorporated every one in this release.
I didn't update the screenshots, but the info screen and keys have changed.

See the opening post for changelog and download link.

Edit: If you don't use game150.txt you can now remove that in the config file.
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Request for translations.

Post by Strangelove » Fri Feb 25, 2011 5:25 pm

For the next version I'm going to add customization and translations to other languages. Most of this is complete, but in order to have good translations I can't use online translations services. I already have someone working on German, but I would like to have Spanish and French added as well as Nihongo. I'd prefer a native speaker.

If you're interested let me know and I'll PM you the english text. It's roughly the equivalent of 20 full lines.
You will get your name permanently added to the README as a thank you.
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

JaxTH
Posts: 15
Joined: Wed Feb 23, 2011 8:50 pm

Re: YAPM Plugins Manager

Post by JaxTH » Fri Feb 25, 2011 9:43 pm

I really like this, but I hope you don't think I'm ungrateful or an ***** for this next part...But is it possible you could change screenshots to the "note/music" button? I mean, it's out of the way of all the other buttons so you wouldn't accidentally hit it so you'd only hit it when you want to. Just a suggestion.

Also, where do screenshots go once you've taken them? I only took one and it didn't end up in my pictures folder on the PSP.

Once again, I love this and can't wait for updates.

Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: YAPM Plugins Manager

Post by Strangelove » Wed Mar 02, 2011 10:54 am

Another week, another decent update. This new version comes with no less than 4 languages.
See the changelog in the first post for the full changelog and a download link.

JaxTH wrote:... is it possible you could change screenshots to the "note/music" button? I mean, it's out of the way of all the other buttons so you wouldn't accidentally hit it so you'd only hit it when you want to.
That button is used to mute sound, which is something a user might want to do. Would it help if I changed the combo to triangle+cross?
Also, where do screenshots go once you've taken them? I only took one and it didn't end up in my pictures folder on the PSP.
Changed that in the newest release. The old version saved it in the game folder.
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

JaxTH
Posts: 15
Joined: Wed Feb 23, 2011 8:50 pm

Re: YAPM Plugins Manager

Post by JaxTH » Wed Mar 02, 2011 11:51 am

[quote="Strangelove"]That button is used to mute sound, which is something a user might want to do. Would it help if I changed the combo to triangle+cross?[/quoute]

I've honestly never done that, just turned the volume down manually. I hate to say this, but would it be that great a sacrifice for people to turn their volume down manually?

I apologize if I sound rude, but anyway, about to download your newest version. Thanks again.

darkassain
Posts: 203
Joined: Tue Jan 18, 2011 7:05 am

Re: YAPM Plugins Manager

Post by darkassain » Sat Mar 05, 2011 11:36 pm

Strangelove wrote:
JaxTH wrote:... is it possible you could change screenshots to the "note/music" button? I mean, it's out of the way of all the other buttons so you wouldn't accidentally hit it so you'd only hit it when you want to.
That button is used to mute sound, which is something a user might want to do. Would it help if I changed the combo to triangle+cross?
it would be better it was simple conf file that they could change if they want to, just suggesting...

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