That's weird. It means loading of data and config was ok, but it probably failed when accessing the seplugins files. It shouldn't have happened.MixeryM@xe wrote:didn't work on my Slim 5.00M33-6.
i add seplugins_path = "flash0:/seplugins/" to my config and your homebrew go back to XMB after splash screen.
usually the homebrew just read the plugin files unless they don't exist, in which case the homebrew tries to create them. this will fail if flash0 doesn't have write-access. i suspect this is what happened.
I have some questions:
- Did the homebrew work at all when you used "ms0:/seplugins"?
- If you create the folder "flash0:/seplugins/" and the empty files "vsh.txt", "game.txt" and "pops.txt". then run the homebrew, does it start now?
- Assuming it started, saving probably won't work (yet).
not sure, but i can add the code to my homebrew and make another release. shouldn't take too long.what kind of plugin can i take to enables write access to flash0
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