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5h4d0w's Seplugins Manager v1.6

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
jolophi22
Posts: 10
Joined: Sat Apr 30, 2011 9:57 am

Re: 5h4d0w's Seplugins Manager v1.4_3

Post by jolophi22 » Sat Apr 30, 2011 10:43 am

Thanks for this awesome app! Now I'm able to edit my plugins without using PSPWrite anymore. By the way I prefer this over the other :lol: I just find yours to be better and all. So keep it up and good luck!
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5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.4_3

Post by 5h4d0w » Mon May 02, 2011 9:05 pm

Glad everyone is happy. I plan on releasing one more update before the deadline... Fix the last of the bugs and maybe add a new feature or two.
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Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager

Halvhjearne
Posts: 664
Joined: Mon Mar 14, 2011 1:58 am
Location: Denmark

Re: 5h4d0w's Seplugins Manager v1.4_3

Post by Halvhjearne » Mon May 02, 2011 10:58 pm

5h4d0w wrote:Glad everyone is happy. I plan on releasing one more update before the deadline... Fix the last of the bugs and maybe add a new feature or two.
yea no news for a while is useually good news :lol: ... besides, i think this is proberbly best plugin manager ever ;)

only bug i can come to think of is actually not even your foult ... but if i try to change plugins on/off via "tn settings" in tn-e on my pspGO, it will then make a vsh/game/pops.txt on my ms that will then override the ones i have on internal ... but as i said this is actually not your bug, but more of a "kinda bug" in tn-e and idk if you will be able to do anything about that ... anyways i just deleted it from ms and stoped using it in "tn settings" as the psp will have to reboot for vsh plugins to work anyway (which useually "isnt" needed when exiting seplugins) ...

cool work, looking forward to an update :mrgreen:
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5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.5

Post by 5h4d0w » Thu May 05, 2011 12:29 am

Version 1.5 uploaded. I've fixed the last of the bugs that I could find. Hopefully I didn't miss and/or introduce any :mrgreen:

@Halvhjearne Yep, that's TN's fault :P
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager

flofrucht
Posts: 587
Joined: Wed Sep 29, 2010 5:46 pm
Location: /root
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Re: 5h4d0w's Seplugins Manager v1.5

Post by flofrucht » Thu May 05, 2011 11:39 am

Thanks for Version 1.5, now very stable, good work :)
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Mr. Shizzy
Posts: 73
Joined: Sat Jan 08, 2011 4:07 am

Re: 5h4d0w's Seplugins Manager v1.5

Post by Mr. Shizzy » Thu May 05, 2011 2:37 pm

@ 5h4d0w:

Thanks for all the fantastic updates!
This is one of the best entries in the competition! :D

Hopefully you add a plugin info feature, as it is too hard to keep track of what all these plugins are used for. :?

Here is how I would implement it:

I was thinking that there could be a folder in seplugins called "plugin info"
In here you would put a text file with the same name as your plugin (eg: HOLD.prx=HOLD.txt)

Then when in the plugin manager, when you highlight HOLD.prx and select "Info" from the menu, it will display whatever text you saved into your "plugin info" folder for that respective plugin.

I actually panned on making my own plugin manager eventually, but your manager is so well done, that I no longer feel the need to make my own. Really, the plugin info is all that this manager needs to be the ULTIMATE manager ;)
PS Vita - 2.02 OFW [Awaiting Frostegater's Release]

5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.5

Post by 5h4d0w » Thu May 05, 2011 3:35 pm

I'm always happy to hear that people like my app, it makes me want to stop playing Smash Bros. and work on it :lol: And with the competition deadline extended, I'm confident that I can implement this feature in time. I dunno about adding another option to the menu, though. Maybe pressing square to see the info? Anyways... I'll get working on it ASAP.

EDIT: Done. xD

The description can contain up to 6 lines of 58 chars a piece (348 chars). I didn't really want the description box to cover the whole screen, so i made it kinda small (this can still be changed, though).

I will need people to post links or PM me links to plugins so that I can add them to the database.

EDIT #2: I'm leaning more towards dynamic sizing of the description box... That way it's only as big as it needs to be and there won't really be a limit on how long the description is (other than the size of the screen, of course). If it's not going to be a huge pain I'll do it this way.
Last edited by 5h4d0w on Thu May 05, 2011 5:51 pm, edited 2 times in total.
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager

eXaphor
Posts: 31
Joined: Wed May 04, 2011 2:08 am

Re: 5h4d0w's Seplugins Manager v1.5

Post by eXaphor » Thu May 05, 2011 5:38 pm

Didn't realize a new version has been updated, nice work.

Plugins? I'll try to find some.

5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.5

Post by 5h4d0w » Thu May 05, 2011 7:57 pm

Thanks. I've found a really large list of plugins, so I may not need links for now.
I have 24 plugins in my .db so far. Adding more as we speak.

I just realized how long putting a description for every single plugin known to man is going to take :mrgreen:
I'll have a 150kb .db before I'm through. :P
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager

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ReaperX
Posts: 470
Joined: Fri Jan 21, 2011 2:04 am
Location: Georgia

Re: 5h4d0w's Seplugins Manager v1.5

Post by ReaperX » Thu May 05, 2011 8:52 pm

Nice. Version 1.5. Keep it up. ;)
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