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5h4d0w's Seplugins Manager v1.6

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drxl
Posts: 16
Joined: Tue Mar 22, 2011 4:48 pm

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by drxl »

now that the command "manually editing prx" is available (I don't know what you did but) it has become useless because no matter what I do/write/delete the line that I selected the line won't get modified.
Maybe you could just remove this command because now that you have the browser to add the plugin I think that the command manually edit prx has become quite useless.

I noticed that you added a icon for your manager.
It's really simple but I like it :)
Maybe you should add in the image some words to give the credit to you. So people that use it will know it before entering inside the manager window
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5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by 5h4d0w »

The function works, but the line will only change if the last character is a 0 or a 1 so that people can't screw up their .txt files too badly :P

I may remove it but, wouldn't you rather have it and not need it than need it but not have it?
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Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager
drxl
Posts: 16
Joined: Tue Mar 22, 2011 4:48 pm

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by drxl »

5h4d0w wrote:The function works, but the line will only change if the last character is a 0 or a 1 so that people can't screw up their .txt files too badly :P
Before, I tried almost every combination and it never edit my line. In the end I never thought of this possibility (you should write somewhere). How stupid I am. :oops:
5h4d0w wrote:I may remove it but, wouldn't you rather have it and not need it than need it but not have it?
I think the same. It's the better to have everything although you will never use it. Better be ready for everything :)
The idea regards removing that command was because i thought it was a bug. So, before you spend a lot time to fix it, I thought it was better for you to just eliminate it.
But I was wrong, you totally suprised me.
5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by 5h4d0w »

I've been changing some things in the file browser.
So far, I have made the browser (and device selector) loop around, the browser shows indicators showing whether or not you can scroll up/down, and I made [TRIANGLE] a shortcut to the previous directory. I also adjusted the scrolling a bit. I'm testing it now so I hope I don't miss anything :P

EDIT: I also made holding left/right scroll faster in the browser (for those huge folders). It won't loop over while scrolling fast (this is on purpose).

EDIT 2: You can download and test this, if you want to: http://www.sendspace.com/file/bewhhh
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager
drxl
Posts: 16
Joined: Tue Mar 22, 2011 4:48 pm

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by drxl »

tried it. And now it's really better/easier to use the browser.
Only a question:
when you enter a folder, it displays for example:
/./
/../
game.txt
vsh.txt
etc...

what exactly is "/./" ? even if I press x on it nothing happens
5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by 5h4d0w »

"/./" is the current directory. Pressing X on it does actually do something, it reloads the same folder :mrgreen:
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager
MixeryM@xe
Posts: 42
Joined: Tue Mar 22, 2011 7:08 am
Location: Germany

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by MixeryM@xe »

Hi 5h4d0w

Nice Homebrew.
I used a Homebrew on my Slim with 5.00 M33-6 called "Flash0 Plug-in Loader v2" and have Plugins in my flash0.
Maybe you can add support for VSH-,GAME-,and POPS.TXT in "flash0:/seplugins/... .TXT"
5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by 5h4d0w »

I have tried to implement flash0 loading before, but I can't get it to work right. The browser can browse flash0 until I try to go back a directory, then the psp jumps back to the app directory. Same thing happens when I try to add a plugin from flash, the path is all wrong. If I ever fix it, I will definitely add flash0 plugin loading.
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager
5h4d0w
Posts: 103
Joined: Mon Feb 14, 2011 5:58 pm
Location: SPAAAAAAAAACE!

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by 5h4d0w »

Ok, my next version will have the "forceMS0" option replaced with another. It allows you to select from: ms0:/, flash0:/, and ef0:/ (if on a PSP GO) by pressing left/right (like the theme selector). Changing locations will automatically reload the .txt files from the new location.

I hope this is a good solution to the flash0:/ problem. :)

EDIT: Here: http://www.sendspace.com/file/2j7ir2

It's a test version, so expect a bug or two. I'll be testing it for a day or so before I release it officially.
Silver PSP 3001 6.20PRO-B5 Permanent + 32GB MS (2x 16GB MicroSD + Photofast CR-5400)

My PSP GENESIS Entry: SePlugins Manager
MixeryM@xe
Posts: 42
Joined: Tue Mar 22, 2011 7:08 am
Location: Germany

Re: 5h4d0w's Seplugins Manager v1.3_2

Post by MixeryM@xe »

Awesome update !
Works perfectly.Now its my favorite Plugin Manager :D
Thank you.
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