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PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Wed Nov 23, 2011 11:01 am

Hi,

thanks a lot for the testing efforts...I'll add the list as soon I've time to do this :)

BR
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Wed Nov 23, 2011 1:19 pm

jakedude435 wrote:Hey, sorry I kinda disappeared for a bit. But I return with good news!
Got to test, [Yu-Gi-Oh 5D's Tag Force 4] & [Yu-Gi-Oh 5D's Tag Force 5] work just as good as the first 3. without changing the .cfg
so they can be added to compatibility.
(I liked the first 3 better, the characters dident look emo)

And I finally found my patapon 3!
Tested, [patapon 3]. It lags. Runs at I would say about 50% speed. It works perfect without changing the cfg (except for the lag and crashing on loading screens) so I think it can also be added to com-pata-pata-bility.
Wow that was a horrible joke.. :|
But yeah, I think the games I just mentioned can be added to the compatibility list.

*edit*
forgot to mention, i tested these with the new version. keep up the good work 8-)


Could you add N+ and what about Call of Duty:Roads to Victory?
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Postby jakedude435 » Wed Nov 23, 2011 8:13 pm

konit_oo wrote:and what about Call of Duty:Roads to Victory?

already covered in one of my edits, i'll repost it. ;)
jakedude435 wrote:
konit_oo wrote:does the plugin works with COD Roads to Victory?

it's not on the supported list, so i'll give it a go, see if it works or not. i have been wanting to try this game anyway.
i'll let you know.. ;)

*edit*
it works surprisingly well, however video cut scenes show a black screen so you need to turn it off for those. as to be expected.
there seems to be a small error with the ground render that turns the ground close to you red, but it dosn't affect gameplay.
there is a small render error with the text, the first few and last letters render blue wile the rest render white, but that dosent affect gameplay.
so, yes, the game works near perfect on default settings.

so i think [Call Of Duty: Roads To Victory] can be added to the compatibility list.

also, i should note [Yu-Gi-Oh GX Tag Force 2] & [Yu-Gi-Oh GX Tag Force 3] work with default settings just as well as the first so they can be added too.
my friend has the other 3 tag force games and i think i will get to try them this week.... still cant find my patapon 3 to test... :|

keep an eye out, if theres not a post after mine, i will usually edit mine instead of making another post. dont get notified of edits.

PSPWizard wrote:thanks a lot for the testing efforts...I'll add the list as soon I've time to do this :)

take your time, i'm not rushing.


*edit*
see, what did i say about edits? even if it is like 10 minutes later :lol:
just tested [N +] i dont know if you where requesting a test or to be added to compatability list
konit_oo wrote:Could you add N+

but i will confirm [N +] works perfect. and runs at about 60% speed. without editing the cfg. (friend had it, i borrowed his pbp for testing)
so [N +] is another one to add to the compatibility list list.
the list is growing like a weed. (not the kind you smoke, the kind that make my yard look like a jungle that i dare not traverse) :lol:
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Thu Nov 24, 2011 12:07 pm

Could you optimize it work with higher frame rate?
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Thu Nov 24, 2011 2:56 pm

konit_oo wrote:Could you optimize it work with higher frame rate?

this is the hardest bit to do...I'll try...however..finally there will be a lagg as the PSP has to render each scene/screen twice...
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Thu Nov 24, 2011 4:14 pm

I know about that rending but if you can make it run faster, why not? :D :mrgreen:
(Thank you about your fast updates, when I ask something I receive my answer fast. You two are one of the best developers that I ever talked with! Thank you again! :) :) ;) :) )
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby jakedude435 » Fri Nov 25, 2011 4:00 am

Thanks konit_oo, but just wana be clear, I don't work on the plugin, I just test it and make suggestions to help out.
PSPWizard is the real dev here.
Don't wana take credit for something I am not doing. :)

Also, PSPWizard, heres a thought. What about a frame skip option, to improve speed. Like have the psp drop from drawing 30fps to 15fps or 20fps.
I figure, if its double rendering, give it less to render and it will lag less.
(Side note: it may cause a problem for Gran Turismo Mobile, when enabled, because that forces 60fps draw)
I use the frame skip option on remotejoy because my pc isint strong enough to handle the 30fps. (i know, pitiful..) But any games I have ever played at 20fps or 15fps are just as responsive, and you hardly notice the difference. Even in rhythm games like Project Diva, Patapon, or Rockband Unplugged, it is hard to notice the difference between 15fps and 30fps.
That is assuming this feature isint already in the plugin and/or is even possible.
Just an idea, let me know what you think.

One more thing, Happy Thanksgiving Everyone! :D
or post-thanksgiving depending on where you live/when you read this. :lol:
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Fri Nov 25, 2011 8:16 am

Hi jakedude435 ,

thanks for your suggestions and hints regarding the frame skip/drop option. I will put in on the todo/check list....

As you see...still stuff to improve the plugin :)
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Sat Nov 26, 2011 4:34 pm

How does you like, just theoretically, the idea of making of youtube player on psp? I know that there is one - OpenTube 2, but its coder (he was in wololo) stopped working on it and started other project. The program works perfectly but just when it finds the right playable video. Lets say that with other words, if you have 20 results there will be only 2-5 videos which the Open Tube can play but when it likes the video the quality is brilliant. Can you try to see it and develop it further? Just to try. Maybe you have a lot of work and no time and if you don't accept I can well understand why. So I'm big fan of that idea but I can't develop. There are maybe 2-3 years to the moment when I will be a developer. I could just to make my own skin of OT2 and if you want I can show it but I can't bring program works. So your answer is? :D
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Sun Nov 27, 2011 8:46 am

konit_oo wrote:How does you like, just theoretically, the idea of making of youtube player on psp? I know that there is one - OpenTube 2, but its coder (he was in wololo) stopped working on it and started other project. The program works perfectly but just when it finds the right playable video. Lets say that with other words, if you have 20 results there will be only 2-5 videos which the Open Tube can play but when it likes the video the quality is brilliant. Can you try to see it and develop it further? Just to try. Maybe you have a lot of work and no time and if you don't accept I can well understand why. So I'm big fan of that idea but I can't develop. There are maybe 2-3 years to the moment when I will be a developer. I could just to make my own skin of OT2 and if you want I can show it but I can't bring program works. So your answer is? :D


Hi there, I'm sorry but the answer would be "no"...I've also some projects in parallel...the plugin and some other stuff..and you know ...there is a real life in addition ;)
Further more it's hard to continue someones work if he has already stopped working. You never know his ideas behind the stuff he had developed...However, the developer szene is huge, isn't it ? You may find another one taking leadership or responibility to develop this tool further :)

best regards...
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