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PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

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jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Tue Nov 08, 2011 8:27 am

nope, i removed all config files. still saved log. i put plugin in with default config that was included with plugin. still saved log.
do you test this yourself? and if so what firmware & hardware do you use? wondering if the glitch is caused by plugin compatibility.
i use 6.60 Pro B. on a psp 3001.
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PSPWizard
Posts: 124
Joined: Thu Feb 10, 2011 11:47 am
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Tue Nov 08, 2011 9:25 am

jakedude435 wrote:nope, i removed all config files. still saved log. i put plugin in with default config that was included with plugin. still saved log.
do you test this yourself? and if so what firmware & hardware do you use? wondering if the glitch is caused by plugin compatibility.
i use 6.60 Pro B. on a psp 3001.
He he...yes , I do test it my self...unfortunately I've no clue what CFW exeactly I'm using, but I guess it is 6.xx PRO on a PSP2000...
You said, you did set LOG_LEVEL=0 within your default config section ?

I'll check the coding this evening and try to provide an update soon...

Sorry for the poor quality of the current release...

BR pspwizard
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jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Wed Nov 09, 2011 7:32 am

WOO! IT WORKS
Ok I overreacted a little.
After adding

Code: Select all

[DEFAULT]
LOG_LEVEL=0
(Instead of the specific game like before) Now works perfect, with little lag, no log saving, and idolm@ster is perfect again.... Except for random crashes that just happened as I write this sentence..
I did not think putting it in default would make a difference, happy to say i was wrong :D

So I guess all you need to update is the included psp3d.cfg so it will include the above code.

Now I am gonna mess with idolm@ster for a wile and see if I can fix the random crash and I will post the fix if I find it.

One more thing. this is going to sound a bit stupid, but what do you think about making a second plugin, like this but, make it so it just takes the whole screen and gives a fake 3d effect so everything is equally popped out. Without taking into consideration the camera angle or objects.
Just thinking that something like that would allow for the plugin to run on the XMB.
Plus I dont think people will mind if you use separate plugins for games and the XMB

konit_oo
Posts: 174
Joined: Tue Jun 21, 2011 12:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by konit_oo » Wed Nov 09, 2011 5:42 pm

Can you enable 3d effect in XMB?

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Wed Nov 09, 2011 6:33 pm

konit_oo wrote:Can you enable 3d effect in XMB?
You can but with the current version of the plugin, 99% of the time it will crash your psp a second later.
thats why i suggested making a side version specifically for the xmb.

konit_oo
Posts: 174
Joined: Tue Jun 21, 2011 12:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by konit_oo » Wed Nov 09, 2011 9:02 pm

Before you sad that there is no way to make it work on videos, am I right? But Is there a way to bring 3d effect in Pictures, and in visualizations in Music even in the browser of the psp? :?: My idea is to make entire multimedia +games work with plugin, so could you, or somebody make it? :?:

PSPWizard
Posts: 124
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Wed Nov 09, 2011 9:07 pm

konit_oo wrote:Before you sad that there is no way to make it work on videos, am I right? But Is there a way to bring 3d effect in Pictures, and in visualizations in Music even in the browser of the psp? :?: My idea is to make entire multimedia +games work with plugin, so could you, or somebody make it? :?:
Hi there,

by nature the images or common videos are 2d only. There is no depth information in there. So you may create a red and a cyan image of the original and shift both a bit, but this would indeed just create a flat image you have to look at with 3d glasses...it does not make much sense, does it ?

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Thu Nov 10, 2011 6:04 am

PSPWizard wrote:So you may create a red and a cyan image of the original and shift both a bit, but this would indeed just create a flat image you have to look at with 3d glasses...it does not make much sense, does it ?
this is EXACTLY what i sugguested earlier. well it does give the psp the effect, kinda of having a bigger screen. and if nothing else it would just end up being another gimic plugin that isint worth much but people will still enjoy.
just saying. i don't think its really that important though.

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Thu Nov 10, 2011 8:32 am

Did some testing, the [yu-gi-oh! tag force] games work perfectly with default settings! Except in story but thats 2d so naturally it dosent work.
So just only have enabled during class, in menu's, and during duels. (Basically where it actually matters) The 3d effect during duels just works perfect with no flaws at all. Makes them feel just a bit more dramatic.
Wanted to test my patapon 3. But i cant find it... So i'll just get to that later.

PSPWizard
Posts: 124
Joined: Thu Feb 10, 2011 11:47 am
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Thu Nov 10, 2011 11:44 am

Hey,

thanks again for testing. Just updated the compatibility list on my blog http://blog.pspwizard.de

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