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PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

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tbeghtol
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by tbeghtol » Mon Oct 17, 2011 8:28 am

I can confirm the lack of effect on Phantasy Star Portible 2. I tried activating the 3D on GTA Vice City Stories and it crashed that. I really like this even if my only game I've gotten it working with so far is Kingdom Hearts. I'll update this when I finish testing my other games and thank you for the awesome plugin.
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes...

PSPWizard
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Tue Oct 18, 2011 8:10 am

jakedude435 wrote: you dont do good with sega do you? :lol:
and sorry about my insane amount of text in my posts :mrgreen:
(sorry but I'm not going to quote all of your post :) )
Thanks for all your testing...seem to be enough topics for the next version of the plugin :)
I'll check all your points and will hopefully come back soon....to much things to do in the "real live", you know....

Best regards and stay tuned...
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PSPWizard
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Tue Oct 18, 2011 8:16 am

tbeghtol wrote:I can confirm the lack of effect on Phantasy Star Portible 2. I tried activating the 3D on GTA Vice City Stories and it crashed that. I really like this even if my only game I've gotten it working with so far is Kingdom Hearts. I'll update this when I finish testing my other games and thank you for the awesome plugin.
Hi there,

you are right. I havn't managed to get PSP2 to work....GTA worked in one of my very early plugin versions...however, it seemed to be by excident :(...As the plugin grow and becomes mor stable for all the other games, the mistake in the plugin enabled GTA to work is gone, but from this time on, I've not managed to get a clue what I need to do to get it back to work, as GTA utilizes interrups very heavily which does the game to crash if I'm playing around with some date while an interrupt is triggered :(
However, I don't want to bother you with technichals details :) except, you would like to know *he he*

konit_oo
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by konit_oo » Tue Oct 18, 2011 4:24 pm

Can you make a pc convertor that can convert normal videos to 3D anaglyph? For example, to work with .flv, .mp4, .avi. :)

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Tue Oct 18, 2011 9:51 pm

konit_oo wrote:Can you make a pc convertor that can convert normal videos to 3D anaglyph? For example, to work with .flv, .mp4, .avi. :)
Seeing as 2d videos are just a fast moving sequence of still images with no objects, sprites, or camera (Makes more sense if you understand 3d object design) It is impossible to take a video file that was originally 2d and give it as nice of a 3d effect as this plugin gives.
Your best bet would be the fake 3d effect given by programs like wondershare's Video Converter Ultimate.
There are other programs out there that give the same kind of effect, there are probably some freeware ones too. Remember, google is your friend, and it is ready and willing to help you with anything you search.
I hope this helps :mrgreen:

Oh and PSPWizard, thanks for looking into my suggestions, and I don't blame you for not quoting my full post, it would have taken too much space.
I dont know if i have already said this but, I really like this plugin and I wish to help where I can.

PSPWizard
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Sun Nov 06, 2011 2:01 pm

Hi there,

please check out the very first post in this thread...I've release version 2.2 recently. Not that much done as part of this update as you may have expected. But at least it's a small release with some minor enhancements...

Enjoy...

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Sun Nov 06, 2011 9:21 pm

good job.
now the japanese version of black rock shooter works perfectly besides the epic lag, with this added to the psp3d.cfg

Code: Select all

[NPJH50448]
ROT_POINT=-1.00
ROT_ANGLE=-0.50
3D_FLIPFLOP=1
during battle the camera angle gets kinda crazy and throws things off screen to the right, this fixes that.

thanks for your hard work, i'll give project diva, phantasy star, and sonic rivals some more tests later with the new debug and game id, see what it gives me. keep up the great work.

EDIT:
first off, i can not get the log to stop, i can remove LOG_LEVEL, i can set it to 0, i can set it to 4. and it keeps going, and naturally, the lag is unbearable.

ok just gave idolm@ster sp perfect sun [ULJS00167] a shot very, very sorry, i assummed this would work fine with the code that made it work in the previous version. this one got broke, worked perfectly last version, but in the new version of the plugin it just stops the video, sound is fine, video is fine again when it turns off. in the log i get

Code: Select all

I : Update Stall Called: 899405776, Stall: 48D82DB4
sonic rivals 2 [ULES00940] is still giving me

Code: Select all

L : I : both frame buffer set: 9C000000, 9C044000
project diva 2nd [ULJM05681] is still giving me

Code: Select all

 fer set: 9C000000, 9C088000
I : WaitVBlankStart
I : WaitVBlankStart
L : I : both frame buL : I : both frame 
phantasy star portable 2 [ULUS10529] just has a crazy log, i look at it and i feel like "how did my psp not explode?"

Code: Select all

I : 1 clear screen on buffer 0:9C044000
I : enqueue local list
GE: Trace GE-List: 86AE000
GE: 86AE000:GE: Pixelformat:D2000001
GE: 86AE004:GE: Framewidth:9D000200
GE: 86AE008:GE: Framebuffer:9C044000
GE: 86AE00C:GE: BASE 80000
GE: 86AE010:GE: jump to 86AE0D4
GE: 486AE0D4:GE: clear flags D3000701
GE: 486AE0D8:GE: VertexType 1280011C
GE: 486AE0DC:GE: BASE 80000
GE: 486AE0E0:GE: 16AE014
GE: 486AE0E4:GE: draw primitive 60010
GE: 486AE0E8:GE: clear flags D3000000
GE: 486AE0EC:GE: 1F000000
GE: 486AE0F0:GE: 23000001
GE: 486AE0F4:GE: 23000001
GE: 486AE0F8:GE: DE000007
GE: 486AE0FC:GE: DepthMask:E7000000
GE: 486AE100:GE: 22000001
GE: 486AE104:GE: DBFF0006
GE: 486AE108:GE: 23000001
GE: 486AE10C:GE: DE000007
GE: 486AE110:GE: DepthMask:E7000000
GE: 486AE114:GE: 5C7F7F7F
GE: 486AE118:GE: 5D0000FF
GE: 486AE11C:GE: 18000001
GE: 486AE120:GE: 8F000000
GE: 486AE124:GE: 90FFFFFF
GE: 486AE128:GE: 91FFFFFF
GE: 486AE12C:GE: 63800000
GE: 486AE130:GE: 64BF7FFF
GE: 486AE134:GE: 65800000
GE: 486AE138:GE: 5F000001
GE: 486AE13C:GE: 19000000
GE: 486AE140:GE: 1A000000
GE: 486AE144:GE: 1B000000
GE: 486AE148:GE: Projection Matrix strobe 3E000000
GE: 486AE14C:GE: Projection Matrix data: f
GE: 486AE150:GE: Projection Matrix data: f
GE: 486AE154:GE: Projection Matrix data: f
GE: 486AE158:GE: Projection Matrix data: f
GE: 486AE15C:GE: Projection Matrix data: f
GE: 486AE160:GE: Projection Matrix data: f
GE: 486AE164:GE: Projection Matrix data: f
GE: 486AE168:GE: Projection Matrix data: f
GE: 486AE16C:GE: Projection Matrix data: f
GE: 486AE170:GE: Projection Matrix data: f
GE: 486AE174:GE: Projection Matrix data: f
GE: 486AE178:GE: Projection Matrix data: f
GE: 486AE17C:GE: Projection Matrix data: f
GE: 486AE180:GE: Projection Matrix data: f
GE: 486AE184:GE: Projection Matrix data: f
GE: 486AE188:GE: Projection Matrix data: f
GE: 486AE18C:GE: Signal Interrupt:E020001
GE: 486AE190:GE: C000000
any ideas on any of these?

sorry to say this but after a bit of testing i just feel like the plugin has taken like 1 step forward and 3 very laggy steps back. :(
Last edited by jakedude435 on Mon Nov 07, 2011 8:40 am, edited 2 times in total.

PSPWizard
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Mon Nov 07, 2011 7:53 am

Hi there,

thanks very much for testing and providing the necessary setup...

Best regards

jakedude435
Posts: 23
Joined: Mon Aug 29, 2011 3:29 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by jakedude435 » Mon Nov 07, 2011 8:47 am

i edited my last post with the updated info.
sorry about giving you all this extra work.

PSPWizard
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Mon Nov 07, 2011 6:21 pm

jakedude435 wrote:EDIT:
first off, i can not get the log to stop, i can remove LOG_LEVEL, i can set it to 0, i can set it to 4. and it keeps going, and naturally, the lag is unbearable.
May be you have saved the config of the game while logging was active ? Try to delete/rename the custom config file from your seplugins folder...Usually I'm trying not to remove functionality for already running games :| may be have implemented an error with the last version...I'll check that...

Thanks for sharing your test results..

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