Advertising (This ad goes away for registered users. You can Login or Register)

PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
PSPScene
Posts: 22
Joined: Tue Feb 01, 2011 4:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPScene » Wed Feb 23, 2011 1:58 am

Yeah I used this plugin and all it does is crash my PSP. How do I make it work? I have 6.20 TN-C.
Advertising
Last edited by PSPScene on Thu Feb 24, 2011 2:23 am, edited 1 time in total.

User avatar
nisarg_kolhe
Posts: 944
Joined: Fri Dec 10, 2010 12:44 pm
Location: 404 : Not Found
Contact:

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by nisarg_kolhe » Wed Feb 23, 2011 7:36 am

toBsucht wrote:nisarg_kolhe :lol: have funny u are. pro-A hen. Are u one off this guy who still use hbl-tn :lol: pro a4!!! u have to use the orginal umd´s :lol: :lol: :lol:
Actually i am on PRO-A4 earlier when there wasn't PRO-A4 i tested it on my 6.20 TN - B (Yes at that time TN-B) and it didn't worked that time it supported only 3 games
Advertising
Reality Sucks! :|
!~My Blog~!
[spoiler]Ultimate PS3 Theme Mod v2.1(For PSP)
Image
Image[/spoiler]

PSPWizard
Posts: 124
Joined: Thu Feb 10, 2011 11:47 am
Contact:

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Wed Feb 23, 2011 10:00 am

Hi ,

thanks for the support, I've seen on yoiu tube wat you are referring to with "swapp"...I guess this should not being such difficult to implement ;o)
thanks for the color codes.
Color modes red/cyan, green/magenta (I've called it pink, therefore I was uncertain about the color code) and yellow/blue is already there in the plugin. Should I really add red/blue ? as this would lead to a huge color loss, wouldn't it? ...and magenta/blue will be overlapping and the green color will be missing at all, does this really result in good 3d effects ?
....

User avatar
nisarg_kolhe
Posts: 944
Joined: Fri Dec 10, 2010 12:44 pm
Location: 404 : Not Found
Contact:

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by nisarg_kolhe » Wed Feb 23, 2011 12:24 pm

Please PSPWizard add support for HEN and PRO-A
Reality Sucks! :|
!~My Blog~!
[spoiler]Ultimate PS3 Theme Mod v2.1(For PSP)
Image
Image[/spoiler]

wassgha
Posts: 67
Joined: Sat Feb 12, 2011 9:35 am

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by wassgha » Wed Feb 23, 2011 12:49 pm

PSPWizard wrote:Hi ,

thanks for the support, I've seen on yoiu tube wat you are referring to with "swapp"...I guess this should not being such difficult to implement ;o)
thanks for the color codes.
Color modes red/cyan, green/magenta (I've called it pink, therefore I was uncertain about the color code) and yellow/blue is already there in the plugin. Should I really add red/blue ? as this would lead to a huge color loss, wouldn't it? ...and magenta/blue will be overlapping and the green color will be missing at all, does this really result in good 3d effects ?
....
The color combinations are used in youtube and other video sites so I think they will result in good 3D effects...

PSPWizard
Posts: 124
Joined: Thu Feb 10, 2011 11:47 am
Contact:

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Wed Feb 23, 2011 1:50 pm

Hi there,

ok...i'll check the additional color modes...

@all: currently there is no support for 6.xx CFW or HEN. Sorry for that. But I will try to work on that to get it work...

Tsunamii
Posts: 3
Joined: Wed Feb 23, 2011 8:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by Tsunamii » Wed Feb 23, 2011 8:51 pm

hi
I really would like to test this plugin with Monster Hunter Freedom United but I just can't get it to work :/

Here's what I've done so far:
- copied the files from the zip to the seplugins folder
- add the path to the vsh.txt
- enabled the plugin
- started MHFU
- pressed the note button with and without the L/R Triggers

but nothing happens
I also added another entry with [MHFU] to the cfg file since UMDGen shows the game as MHFU
using 5.50 Prome-4

any help is appreciated (:

PSPWizard
Posts: 124
Joined: Thu Feb 10, 2011 11:47 am
Contact:

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPWizard » Thu Feb 24, 2011 8:19 am

add the path to the vsh.txt
You should add the path and plugin as active within the game.txt ...than everything should work.

PSPScene
Posts: 22
Joined: Tue Feb 01, 2011 4:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by PSPScene » Fri Feb 25, 2011 2:10 am

Anyone else have the problem of the game crashing when the plugin is enabled? How do I fix it? The plugin doesn't work at all. When I start the game it just freezes and crashes.

Tsunamii
Posts: 3
Joined: Wed Feb 23, 2011 8:42 pm

Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games

Post by Tsunamii » Fri Feb 25, 2011 7:00 am

@PSPWizard: thanks, plugin works now (:
PSPScene wrote:Anyone else have the problem of the game crashing when the plugin is enabled? How do I fix it? The plugin doesn't work at all. When I start the game it just freezes and crashes.
what cfw do you use? everything works fine for me on 5.50 Prome-4

Post Reply

Return to “Submissions”