PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Yeah I used this plugin and all it does is crash my PSP. How do I make it work? I have 6.20 TN-C.
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Last edited by PSPScene on Thu Feb 24, 2011 2:23 am, edited 1 time in total.
- nisarg_kolhe
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Actually i am on PRO-A4 earlier when there wasn't PRO-A4 i tested it on my 6.20 TN - B (Yes at that time TN-B) and it didn't worked that time it supported only 3 gamestoBsucht wrote:nisarg_kolhehave funny u are. pro-A hen. Are u one off this guy who still use hbl-tn
pro a4!!! u have to use the orginal umd´s
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Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Hi ,
thanks for the support, I've seen on yoiu tube wat you are referring to with "swapp"...I guess this should not being such difficult to implement ;o)
thanks for the color codes.
Color modes red/cyan, green/magenta (I've called it pink, therefore I was uncertain about the color code) and yellow/blue is already there in the plugin. Should I really add red/blue ? as this would lead to a huge color loss, wouldn't it? ...and magenta/blue will be overlapping and the green color will be missing at all, does this really result in good 3d effects ?
....
thanks for the support, I've seen on yoiu tube wat you are referring to with "swapp"...I guess this should not being such difficult to implement ;o)
thanks for the color codes.
Color modes red/cyan, green/magenta (I've called it pink, therefore I was uncertain about the color code) and yellow/blue is already there in the plugin. Should I really add red/blue ? as this would lead to a huge color loss, wouldn't it? ...and magenta/blue will be overlapping and the green color will be missing at all, does this really result in good 3d effects ?
....
- nisarg_kolhe
- Posts: 944
- Joined: Fri Dec 10, 2010 12:44 pm
- Location: 404 : Not Found
- Contact:
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Please PSPWizard add support for HEN and PRO-A
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
The color combinations are used in youtube and other video sites so I think they will result in good 3D effects...PSPWizard wrote:Hi ,
thanks for the support, I've seen on yoiu tube wat you are referring to with "swapp"...I guess this should not being such difficult to implement ;o)
thanks for the color codes.
Color modes red/cyan, green/magenta (I've called it pink, therefore I was uncertain about the color code) and yellow/blue is already there in the plugin. Should I really add red/blue ? as this would lead to a huge color loss, wouldn't it? ...and magenta/blue will be overlapping and the green color will be missing at all, does this really result in good 3d effects ?
....
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Hi there,
ok...i'll check the additional color modes...
@all: currently there is no support for 6.xx CFW or HEN. Sorry for that. But I will try to work on that to get it work...
ok...i'll check the additional color modes...
@all: currently there is no support for 6.xx CFW or HEN. Sorry for that. But I will try to work on that to get it work...
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
hi
I really would like to test this plugin with Monster Hunter Freedom United but I just can't get it to work :/
Here's what I've done so far:
- copied the files from the zip to the seplugins folder
- add the path to the vsh.txt
- enabled the plugin
- started MHFU
- pressed the note button with and without the L/R Triggers
but nothing happens
I also added another entry with [MHFU] to the cfg file since UMDGen shows the game as MHFU
using 5.50 Prome-4
any help is appreciated (:
I really would like to test this plugin with Monster Hunter Freedom United but I just can't get it to work :/
Here's what I've done so far:
- copied the files from the zip to the seplugins folder
- add the path to the vsh.txt
- enabled the plugin
- started MHFU
- pressed the note button with and without the L/R Triggers
but nothing happens
I also added another entry with [MHFU] to the cfg file since UMDGen shows the game as MHFU
using 5.50 Prome-4
any help is appreciated (:
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
You should add the path and plugin as active within the game.txt ...than everything should work.add the path to the vsh.txt
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
Anyone else have the problem of the game crashing when the plugin is enabled? How do I fix it? The plugin doesn't work at all. When I start the game it just freezes and crashes.
Re: PSP3DPlugin - enable anaglyph 3D graphic in retail games
@PSPWizard: thanks, plugin works now (:
what cfw do you use? everything works fine for me on 5.50 Prome-4PSPScene wrote:Anyone else have the problem of the game crashing when the plugin is enabled? How do I fix it? The plugin doesn't work at all. When I start the game it just freezes and crashes.
