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PSP Genesis Competition 2011 Winners

The biggest PSP Homebrew competition ever.
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wololo
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Re: PSP Genesis Competition 2011 Winners

Post by wololo » Tue Jun 28, 2011 11:56 pm

D-TeK-DeV wrote:So since the competition is over and all, no more updates to LameCraft? Alot of LameCraft players are wanting animals, weapons, monsters, and infrastructure.
Lamecraft is open source so most likely new devs will join the fun. Drakon also told me that he plans to keep updating it.
Finally, looking at the source, the last update was 4 days ago so I don't know what the heck you're talking about :)
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Re: PSP Genesis Competition 2011 Winners

Post by criptych » Wed Jun 29, 2011 1:43 am

Congratulations to the winners. Nice work, guys. :D

I only wish I'd had my other project further along - I bet it could've rocked the boat a little. ;)
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Flameaim
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Re: PSP Genesis Competition 2011 Winners

Post by Flameaim » Wed Jun 29, 2011 2:21 am

D-TeK-DeV wrote:So since the competition is over and all, no more updates to LameCraft? Alot of LameCraft players are wanting animals, weapons, monsters, and infrastructure.
i think u should take a visit here and join the Fun :D http://drakon.ixan.net/phpBB3/
:D :D :D

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Re: PSP Genesis Competition 2011 Winners

Post by ASKidwai » Wed Jun 29, 2011 9:39 am

So how exactly was the judging decided? Did all the judges have a vote or a list and the common ones were selected?
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Re: PSP Genesis Competition 2011 Winners

Post by nisarg_kolhe » Wed Jun 29, 2011 11:35 am

Dwighty wrote: :lol:

Man, can you believe that.

In a financial sense, you've given your right arm, leg, foot, head to the cause, ran a great competition, and all you ask in return is to post a link which is directly/indirectly relevant to the thread and then some wise guy...........

Grr.......If this was any other forum, some flaming would be being dished out by myself to nisarg_kolhe for even bringing it up.

As a punishment, there's only one thing for it.

Send him to the guillotine and off with his head. :twisted:
Don't kill me man!If it requires some actions against me o.k. i'm ready i was just pointing it out for just fun!
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wololo
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Re: PSP Genesis Competition 2011 Winners

Post by wololo » Wed Jun 29, 2011 12:15 pm

ASKidwai wrote:So how exactly was the judging decided? Did all the judges have a vote or a list and the common ones were selected?
We all had 3 weeks to play with the 111 entries, and come up with a list of our favorites.

I don't know how the other ones rated the entries, but I personally used the following criteria:
- Originality (Has this been already made? Has this been already made on the PSP ?)
- first impact and user interface (Does the game/app look cool / is easy to use / do I want to see more after the first 2 minutes ?)
- (When applicable) gfx and sound (are the graphics/sound original, and are they well made ?)
- Scene impact (partly gut feeling, also based on how many people support the homebrew, basically "will people remember this homebrew in 1 year ?". This is also where I added points if the entry was open source, as I believe it's a huge part of what makes a homebrew "supported" by the scene).
- replay value for games (customization, etc...) and usefulness for apps/plugins

Each one of those was attributed a note between 1 and 10.

I knew my criteria involved lots of "subjective" terms, so I ended up with a list of 28 brilliant homebrews (and even with that, there were still entries that I liked that got out of the list).
Thankfully, the other judges were more reasonnable, with lists of 5 or 10 entries.

Lamecraft and pro cfw were in almost all judges' top 3, so it was easy to say that they would end up on the podium. After roughly 30 minutes discussion, we agreed that they should be 1 and 2, and we had a vote to determine which one would be first, which one would be second.

We had much more disagreement on who would be 3rd, and that took an additional 1h to decide. All the entries had pros and cons... the plugins localizer and psp3d were a bit "niche" products, but were extremely original and useful. Shell demonstrated lots of work and involvement, but also had this feeling of "what if nobody supports it? It could dies tomorrow, so much work remains to be done for a single dev". Some1's downgrader was...well, it was a freaking Kernel exploit...we got what...1 per year? But appart from the genius of the exploit, not much "programming" meat...
So, yeah, I can say that 3rd position was a fight, not even mentioning that we were all trying to root for a few additional entries that were in our top 5, top 10, or top 28...
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Re: PSP Genesis Competition 2011 Winners

Post by npt » Wed Jun 29, 2011 12:22 pm

Wololo wrote:
ASKidwai wrote:So how exactly was the judging decided? Did all the judges have a vote or a list and the common ones were selected?
We all had 3 weeks to play with the 111 entries, and come up with a list of our favorites.

I don't know how the other ones rated the entries, but I personally used the following criteria:
- Originality (Has this been already made? Has this been already made on the PSP ?)
- first impact and user interface (Does the game/app look cool / is easy to use / do I want to see more after the first 2 minutes ?)
- (When applicable) gfx and sound (are the graphics/sound original, and are they well made ?)
- Scene impact (partly gut feeling, also based on how many people support the homebrew, basically "will people remember this homebrew in 1 year ?". This is also where I added points if the entry was open source, as I believe it's a huge part of what makes a homebrew "supported" by the scene).
- replay value for games (customization, etc...) and usefulness for apps/plugins

Each one of those was attributed a note between 1 and 10.

I knew my criteria involved lots of "subjective" terms, so I ended up with a list of 28 brilliant homebrews (and even with that, there were still entries that I liked that got out of the list).
Thankfully, the other judges were more reasonnable, with lists of 5 or 10 entries.

Lamecraft and pro cfw were in almost all judges' top 3, so it was easy to say that they would end up on the podium. After roughly 30 minutes discussion, we agreed that they should be 1 and 2, and we had a vote to determine which one would be first, which one would be second.

We had much more disagreement on who would be 3rd, and that took an additional 1h to decide. All the entries had pros and cons... the plugins localizer and psp3d were a bit "niche" products, but were extremely original and useful. Shell demonstrated lots of work and involvement, but also had this feeling of "what if nobody supports it? It could dies tomorrow, so much work remains to be done for a single dev". Some1's downgrader was...well, it was a freaking Kernel exploit...we got what...1 per year? But appart from the genius of the exploit, not much "programming" meat...
So, yeah, I can say that 3rd position was a fight, not even mentioning that we were all trying to root for a few additional entries that were in our top 5, top 10, or top 28...
Wow, what fun it was to watch the back and forth in that judging channel.... : )

Regards,

npt

:geek:

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Re: PSP Genesis Competition 2011 Winners

Post by General Jewel » Wed Jun 29, 2011 1:15 pm

congrats to Drakon and providing us with the truely amazing LameCraft, Everyone wanted this to win as its was truely a ambitious homebrew game with awesome updates, I mean we got recently night & day cycle.. Here is more updates to this great homebrew game!!

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Re: PSP Genesis Competition 2011 Winners

Post by ASKidwai » Wed Jun 29, 2011 4:03 pm

Oh I see!

Thanks for telling us this :)
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Re: PSP Genesis Competition 2011 Winners

Post by eses » Fri Jul 01, 2011 1:45 pm

congrats all and good job every one who didnt made it
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