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Disqualify Nazi Zombies Portable

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Sand3r
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Re: Disqualify Nazi Zombies Portable

Post by Sand3r » Fri Jun 10, 2011 8:26 am

I can see your point, and I think you're even right, but shouldn't Lamecraft be disqualified as well?
I mean, the textures, the idea, it's all ripped from the original Minecraft game. Did the creator of Lamecraft ask permission to Notch, the developer of Minecraft?
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Coldbird
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Re: Disqualify Nazi Zombies Portable

Post by Coldbird » Fri Jun 10, 2011 8:44 am

Ideas arent plagiarizeable, several famous european court examples and european software laws are proof to that. The idea behind those court examples were word processing tools like libre office vs microsoft office.

So lamecraft should be fine.
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blubswillrule
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Re: Disqualify Nazi Zombies Portable

Post by blubswillrule » Fri Jun 10, 2011 8:45 am

to clear things up....


we DO need to release the engine source... but I currently don't have it.

we DO NOT have to release the qc code.

Dude, just settle down, wait for jukki to come back, and the engine source will follow... jeese, from where I'm standing, it looks like you're just some guy that's trying to get rid of the competition.

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Re: Disqualify Nazi Zombies Portable

Post by wololo » Fri Jun 10, 2011 9:12 am

Based on jukki's post:
Nzp is using a heavily modified quake engine called proquake. This engine is made by baker. and we have editted it to suit our needs.
So what is required is for you guys to release the modified sources of proquake.
My understanding is that qc was entirely made by you and does not need to be open sourced.
we DO need to release the engine source... but I currently don't have it.
blubswillrule: your team have 48h to come clear on this matter, by putting the necessary source (your edited source of proquake) in a location that is easy enough to retrieve. Jukki's post in the submissions subforum should contain a link to these modified sources of baker's engine. If you can't have that done in the next 48h we'll have to remove your entry from the contest :| (and I think 48h is fair since you guys released the binary almost a month ago, so technically you already had a month to do it!)

As I said above, my current understanding is that besided the engine itself, you do not need to open source anything else.

Based on what I've seen, I'm convinced this is just a misunderstanding, and I'm sure this will be solved soon.
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Lartza
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Re: Disqualify Nazi Zombies Portable

Post by Lartza » Fri Jun 10, 2011 10:02 am

blubswillrule wrote:to clear things up....


we DO need to release the engine source... but I currently don't have it.

we DO NOT have to release the qc code.

Dude, just settle down, wait for jukki to come back, and the engine source will follow... jeese, from where I'm standing, it looks like you're just some guy that's trying to get rid of the competition.
I hope I was talented enough to code something for PSP, but sorry no :) This is all correct, you don't have to release qc because you can just deny it has any GPL content and nobody can say anything to that (except id software or proquake team if one can prove it has proquake edits in it)

blubswillrule
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Re: Disqualify Nazi Zombies Portable

Post by blubswillrule » Fri Jun 10, 2011 2:48 pm

Thanks @wololo, it will all be cleared up soon. ;)

... if Jukki replies

Mexicouger
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Re: Disqualify Nazi Zombies Portable

Post by Mexicouger » Fri Jun 10, 2011 3:07 pm

They don't have to release the QC, thats not under GPL.

But lets just hope Jukki returns in time. Blubs, the least you could do would be to link Everyone to ProQuakes source. That much should suffice until Jukki returns from his trip.

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m0skit0
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Re: Disqualify Nazi Zombies Portable

Post by m0skit0 » Fri Jun 10, 2011 4:38 pm

I totally agree with Wololo. Based on the facts exposed here, they definitely need to release the engine source code at least.

Please people with no knowledge about what's being discussed here, don't comment. If you don't know what GPL is (let aside spelling it properly) do not comment, and abstain of useless flaming posts. I'm going to delete useless irrelevant posts to keep this thread clean, because it was costly to follow important posts from garbage. Same will happen with subsequent posting.
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blubswillrule
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Re: Disqualify Nazi Zombies Portable

Post by blubswillrule » Fri Jun 10, 2011 10:20 pm

Errr, Umm I've encountered a major setback with the release of the source...

It is said that the source be available upon request, and the source (the engine source) has not been requested until now, the problem with that is the ONLY person that has the source is Jukki, and he is currently away on vacation, I have tried contacting him in any way possible, but he is not responding (He wouldn't willingly ignore me, so he is just flat out unavailable) seeing as he was going to go camping, it is entirely possible that he has no cell phone service and no internet connection. Might it be possible to allow Jukki to return to release the source? That 48 hour deadline is looking quite grim seeing as Jukki isn't coming back for another week or so.

Thanks

-blubswillrule

Mobster
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Re: Disqualify Nazi Zombies Portable

Post by Mobster » Fri Jun 10, 2011 11:17 pm

I will also continue trying to contact him, but please be lenient towards us. It is completely out of our control whether the source is put up in the designated time frame, but please note that we are making it our utmost priority. Hopefully Jukki will respond and at least let the team and community know that he understands the situation.

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