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[WIP] Labyrinth PSP

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Benjamin999
Posts: 72
Joined: Thu Mar 03, 2011 7:54 pm

[WIP] Labyrinth PSP

Post by Benjamin999 » Fri Apr 29, 2011 3:11 pm

Hi,

I'm working on a new project called Labyrinth PSP.
It's simple labyrinth game with a ball, holes, walls, and a target.

Here's a video:
Leave a comment of what you think. :D

Benjamin999
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Genesis compo entries: iDrum && Platorm Portable
PSP 1000 5.00 m33-6 && PSP 2000 5.50 GEN-D3 && PSP Go 6.35 PRO-B3 with broken screen...

taxik
Posts: 220
Joined: Tue Jan 18, 2011 8:05 pm

Re: [WIP] Labyrinth PSP

Post by taxik » Fri Apr 29, 2011 5:07 pm

Nice :lol: ! But effect when ball falls to hole isn"t good ;)

(Very nice game :) )
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thomas15v
Posts: 10
Joined: Sun Feb 27, 2011 3:19 pm

Re: [WIP] Labyrinth PSP

Post by thomas15v » Fri Apr 29, 2011 5:55 pm

Nicce work benjamin ;)

ultimakillz
Retired Mod
Posts: 805
Joined: Mon Sep 27, 2010 6:55 pm

Re: [WIP] Labyrinth PSP

Post by ultimakillz » Fri Apr 29, 2011 5:59 pm

you should add some background music by david bowie :lol:

Baconation
Posts: 78
Joined: Tue Mar 29, 2011 9:36 pm

Re: [WIP] Labyrinth PSP

Post by Baconation » Fri Apr 29, 2011 7:23 pm

Looks good but it definatley needs something special added to it.

Strangelove
Posts: 286
Joined: Thu Nov 25, 2010 6:32 pm

Re: [WIP] Labyrinth PSP

Post by Strangelove » Sat Apr 30, 2011 9:14 am

The graphics looks WAY too similar to a game with the same name on Android. To be frank it looks like a blatant rip-off.

There's a picture here: http://labyrinth.en.softonic.com/android
And link to original author's webpage: http://labyrinth.codify.se/

And I don't know how you can make it similar to the original concept without using a motion detector (which is how it's played on android).
"If you have specific questions ... don't hesitate to ask as the more generic the question is the more philosophic the answer will be" - PSPWizard

ASKidwai
Posts: 937
Joined: Mon Jan 10, 2011 7:42 am
Location: 'Ere and There
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Re: [WIP] Labyrinth PSP

Post by ASKidwai » Sat Apr 30, 2011 9:21 am

In addition to Strangelove's post I would like to add that a Nokia one is available as well...

I would recommend the OP to change the graphics and style so that it does not match the Android and Nokia versions.
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jeremi08
Banned
Posts: 10
Joined: Sat Apr 30, 2011 9:24 am

Re: [WIP] Labyrinth PSP

Post by jeremi08 » Sat Apr 30, 2011 9:26 am

Very nice...

Benjamin999
Posts: 72
Joined: Thu Mar 03, 2011 7:54 pm

Re: [WIP] Labyrinth PSP

Post by Benjamin999 » Sat Apr 30, 2011 11:30 am

Strangelove wrote:The graphics looks WAY too similar to a game with the same name on Android. To be frank it looks like a blatant rip-off.

There's a picture here: http://labyrinth.en.softonic.com/android
And link to original author's webpage: http://labyrinth.codify.se/

And I don't know how you can make it similar to the original concept without using a motion detector (which is how it's played on android).
Almost, i used the graphics of wooden labyrinth for iPod (http://www.whatsoniphone.com/screen_dum ... D_Lite.jpg)
For the motion control i use the analog stick. (TiltFX maybe :P)
Genesis compo entries: iDrum && Platorm Portable
PSP 1000 5.00 m33-6 && PSP 2000 5.50 GEN-D3 && PSP Go 6.35 PRO-B3 with broken screen...

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