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[WIP] scepRecovery 6.XX Pro

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Valantin
Posts: 89
Joined: Mon Jan 03, 2011 3:11 pm

[WIP] scepRecovery 6.XX Pro

Post by Valantin » Mon Apr 11, 2011 3:32 pm

I'm working on porting the scepRecovery on cf Pro-B.
I've extract the structure of the 620 prob config.se file

Code: Select all

typedef struct
{
	int magic;
	int unused[6];
	int umdmode;
	int unused1;
	int vshcpuspeed; 
	int vshbusspeed; 
	int umdisocpuspeed; 
	int umdisobusspeed; 
	int fakeregion;
	int freeumdregion;
	int unused2; 
	int usbdevice;
	int unused3;
	int usbcharge;
	int hideMAC;
	int unused4;
	int skipGameboot;
	int hidepic;
	int XMBPlugin;
	int GAMEPlugin;
	int POPSPlugin;
	int flashprotection;
	int skiplogo;
	int versiontxt;
	int fakeupdate;
	int noDRM;
	int hibernation;
	int blockanalog;
	int oldpluginsupport;
} Config;
it is based on hold OE/M33 SEConfig (unused label are the old funciont not implemented)

can sameone send me the config.se from 6.35 pro-b4? (I've used the 620 config file) I want to check the structure is the same

there is some improvement that you would like to see added? (always in scope and view of the utility of the plugin)

Sorry for my bad eng
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legendmythe
Posts: 30
Joined: Mon Mar 28, 2011 5:13 pm

Re: [WIP] scepRecovery 6.XX Pro

Post by legendmythe » Mon Apr 11, 2011 4:31 pm

Open the config.me from the flash1 in a good hex editor, then examen it and experiment with it,but remember though the psp is a little endian system so the int 0x00 00 00 01 becomes 0X01 00 00 00.

Anyways they are pretty much the same there're just a few exceptions.

But this isn't a WIP it's a question so please put your topics in the right folder next time.
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Valantin
Posts: 89
Joined: Mon Jan 03, 2011 3:11 pm

Re: [WIP] scepRecovery 6.XX Pro

Post by Valantin » Mon Apr 11, 2011 5:14 pm

legendmythe wrote:Open the config.me from the flash1 in a good hex editor, then examen it and experiment with it,but remember though the psp is a little endian system so the int 0x00 00 00 01 becomes 0X01 00 00 00.

Anyways they are pretty much the same there're just a few exceptions.

But this isn't a WIP it's a question so please put your topics in the right folder next time.
you probably haven't understood my post
the one above is the structure of config.se taken from 620 pro-b4.
I would like the file of 6.35, which is equal to control, to move forward in my work

legendmythe
Posts: 30
Joined: Mon Mar 28, 2011 5:13 pm

Re: [WIP] scepRecovery 6.XX Pro

Post by legendmythe » Mon Apr 11, 2011 5:25 pm

Valantin wrote:
legendmythe wrote:Open the config.me from the flash1 in a good hex editor, then examen it and experiment with it,but remember though the psp is a little endian system so the int 0x00 00 00 01 becomes 0X01 00 00 00.

Anyways they are pretty much the same there're just a few exceptions.

But this isn't a WIP it's a question so please put your topics in the right folder next time.
you probably haven't understood my post
the one above is the structure of config.se taken from 620 pro-b4.
I would like the file of 6.35, which is equal to control, to move forward in my work
You wan't the complete config.se file? Sorry can't help you then.... Can't you just install 6.35 pro-b4?

User avatar
Coldbird
Guru
Posts: 472
Joined: Sun Nov 14, 2010 12:33 am

Re: [WIP] scepRecovery 6.XX Pro

Post by Coldbird » Thu Apr 14, 2011 4:08 pm

We encourage developers to work on our Custom Firmware and are happy to see promising young talents picking up our plattform for their work.

Here you have our configuration file structure, I hope it will help you in developing for 6.20 / 6.35 PRO-B4+.

Code: Select all

typedef struct
{
	int magic;
	int reserved[6];
	int umdmode;
	int reserved2;
	int vshcpuspeed;
	int vshbusspeed;
	int umdisocpuspeed;
	int umdisobusspeed;
	int fakeregion;
	int reserved3[2];
	int usbdevice;
	int reserved4;
	int usbcharge;
	int machidden;
	int reserved_2;
	int skipgameboot;
	int hidepic;
	int plugvsh; 
	int pluggame;
	int plugpop;
	int flashprot;
	int skiplogo;
	int useversion;
	int useownupdate;
	int usenodrm;
	int hibblock;
	int noanalog;
	int oldplugin;
	int htmlviewer_custom_save_location;
} SEConfig;
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jeremi08
Banned
Posts: 10
Joined: Sat Apr 30, 2011 9:24 am

Re: [WIP] scepRecovery 6.XX Pro

Post by jeremi08 » Sat Apr 30, 2011 9:32 am

had the same.. thanks

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