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Re: [W.I.P.]PSPortalo

Posted: Thu Mar 31, 2011 10:51 pm
by Rapier838
I don't think it's that kind of portal.

Re: [W.I.P.]PSPortalo

Posted: Fri Apr 01, 2011 7:05 am
by Drakon
irfanhb7 wrote:Are you using the psp internet browser for this :?:
No no - you messed something up. :D It's not www portal for psp, it's normal game written in c++.

Re: [W.I.P.]PSPortalo

Posted: Sat Apr 02, 2011 3:55 am
by Cynder2011
dauphin327 wrote:Woah awsome,Get me back if you could give me an beta!!! :D
same for me this looks good.

Re: [W.I.P.]PSPortalo

Posted: Mon Apr 04, 2011 6:57 pm
by (|EcLiPsE|)
I love portal and i've finish it 3-4 times :lol: ;Anyway if you make this working like on pc you can win the contest.

Re: [W.I.P.]PSPortalo

Posted: Tue Apr 05, 2011 12:44 pm
by Maxine
I'm impressed with the outcome. Looking good.

Re: [W.I.P.]PSPortalo

Posted: Tue Apr 05, 2011 3:39 pm
by keane
Any updates on the project? ;)

Re: [W.I.P.]PSPortalo

Posted: Wed Apr 06, 2011 8:09 am
by incpdo
it would be nice a demo so we can tell you a review of what you have done with game so far. I think looks incredible , but if you are in two incredible looking proyects (lamecrafter being one of course) will you be able to finish one?. I really apreciate your effort doing this , specially with this quality of work but we might expect a demo soon so we can test as users your homebrew.

Regards and Good luck!

Re: [W.I.P.]PSPortalo

Posted: Wed Apr 06, 2011 12:43 pm
by Drakon
I will probably only finish one project on time(some unexpected this are going on right now) and it probably will be Lamecraft. For PsPortal only thing that left are moving picked objects by portals - not so easy to code. I have it almost implemented correctly but there are still some errors. I will post demo as soon it's possible.

Re: [W.I.P.]PSPortalo

Posted: Thu Apr 07, 2011 12:21 am
by Ragin Raiden
Dude,both your projects are awesome,maybe tomorrow il make a custom eboot for this

Re: [W.I.P.]PSPortalo

Posted: Thu Apr 07, 2011 2:17 am
by Dunnow
Drakon wrote:I will probably only finish one project on time(some unexpected this are going on right now) and it probably will be Lamecraft. For PsPortal only thing that left are moving picked objects by portals - not so easy to code. I have it almost implemented correctly but there are still some errors. I will post demo as soon it's possible.
Woah demos for both of them will be rlly c00l, just to test them and see how they run and maybe even give you ideas or list bugs it has to be fun & helpfull