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Re: [W.I.P.]PSPortalo
Posted: Thu Mar 31, 2011 10:51 pm
by Rapier838
I don't think it's that kind of portal.
Re: [W.I.P.]PSPortalo
Posted: Fri Apr 01, 2011 7:05 am
by Drakon
irfanhb7 wrote:Are you using the psp internet browser for this

No no - you messed something up.

It's not www portal for psp, it's normal game written in c++.
Re: [W.I.P.]PSPortalo
Posted: Sat Apr 02, 2011 3:55 am
by Cynder2011
dauphin327 wrote:Woah awsome,Get me back if you could give me an beta!!!

same for me this looks good.
Re: [W.I.P.]PSPortalo
Posted: Mon Apr 04, 2011 6:57 pm
by (|EcLiPsE|)
I love portal and i've finish it 3-4 times

;Anyway if you make this working like on pc you can win the contest.
Re: [W.I.P.]PSPortalo
Posted: Tue Apr 05, 2011 12:44 pm
by Maxine
I'm impressed with the outcome. Looking good.
Re: [W.I.P.]PSPortalo
Posted: Tue Apr 05, 2011 3:39 pm
by keane
Any updates on the project?

Re: [W.I.P.]PSPortalo
Posted: Wed Apr 06, 2011 8:09 am
by incpdo
it would be nice a demo so we can tell you a review of what you have done with game so far. I think looks incredible , but if you are in two incredible looking proyects (lamecrafter being one of course) will you be able to finish one?. I really apreciate your effort doing this , specially with this quality of work but we might expect a demo soon so we can test as users your homebrew.
Regards and Good luck!
Re: [W.I.P.]PSPortalo
Posted: Wed Apr 06, 2011 12:43 pm
by Drakon
I will probably only finish one project on time(some unexpected this are going on right now) and it probably will be Lamecraft. For PsPortal only thing that left are moving picked objects by portals - not so easy to code. I have it almost implemented correctly but there are still some errors. I will post demo as soon it's possible.
Re: [W.I.P.]PSPortalo
Posted: Thu Apr 07, 2011 12:21 am
by Ragin Raiden
Dude,both your projects are awesome,maybe tomorrow il make a custom eboot for this
Re: [W.I.P.]PSPortalo
Posted: Thu Apr 07, 2011 2:17 am
by Dunnow
Drakon wrote:I will probably only finish one project on time(some unexpected this are going on right now) and it probably will be Lamecraft. For PsPortal only thing that left are moving picked objects by portals - not so easy to code. I have it almost implemented correctly but there are still some errors. I will post demo as soon it's possible.
Woah demos for both of them will be rlly c00l, just to test them and see how they run and maybe even give you ideas or list bugs it has to be fun & helpfull