[Project] Augustine
Re: [Project] Revamped 2
nc man cant wait
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Mexicouger
- Posts: 89
- Joined: Sun Feb 13, 2011 8:32 pm
Re: [Project] Revamped 2
Here is our Player model 
536 Triangles
536 Triangles
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Re: [Project] Revamped 2
Very nice work he looks smart! I bet that took forever
Re: [Project] Revamped 2
lol...u no it be better if he had Fingers ^ ^keane wrote:Very nice work he looks smart! I bet that took forever
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Mexicouger
- Posts: 89
- Joined: Sun Feb 13, 2011 8:32 pm
Re: [Project] Revamped 2
You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.
Re: [Project] Revamped 2
aw i c k but stell nc thoMexicouger wrote:You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.
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Mexicouger
- Posts: 89
- Joined: Sun Feb 13, 2011 8:32 pm
Re: [Project] Revamped 2
Bloodvally Textured:
Re: [Project] Revamped 2
Very cool indeed, the lighting and shadowy effect is impressive
Good job
Good job
Re: [Project] Revamped 2
Some NPCs to fight would be awesome, preferably smarter than the Kurok guards.
Silver PSP-2001 (TA-085 v2) PRO-B10 CFW 6.20
If you're going to stick with an OFW, stick with 6.20.
P.S. My avatar is a picture of my dog, scaled down.
If you're going to stick with an OFW, stick with 6.20.
P.S. My avatar is a picture of my dog, scaled down.
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Mexicouger
- Posts: 89
- Joined: Sun Feb 13, 2011 8:32 pm
Re: [Project] Revamped 2
There is bots, and I have worked with the bots quite a bit to play in the game modes(EX: Get the flags and return them, kill players, grab skulls, etc).
An advanced Survival mode is being planned, which should have stuff like a points system for buying/upgrading weapons, obtaining abilities, and stuff like that.
An advanced Survival mode is being planned, which should have stuff like a points system for buying/upgrading weapons, obtaining abilities, and stuff like that.