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[Project] Augustine

The biggest PSP Homebrew competition ever.
More info at http://wololo.net/genesis
jerrmy12
Posts: 33
Joined: Fri May 13, 2011 11:05 pm

Re: [Project] Revamped 2

Post by jerrmy12 » Sun May 29, 2011 6:15 am

so, anyone would be happy to play the alpha(like nzp alpha but better)
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RUSTII
Posts: 468
Joined: Sat Feb 19, 2011 7:29 am

Re: [Project] Revamped 2

Post by RUSTII » Sun May 29, 2011 6:18 am

Yup full or not,your 3500 usuers that have veiwed your page would love a go at the game to be released.
Well i hope to see a version released soon,good luck in the future.
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Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Sun May 29, 2011 1:31 pm

Well its not about if you guys would like the alpha or not, its a personal barrier that I do not want to release something that I am not proud of. If I do, I will feel that my pride is down the drain and the game would die.

Dwighty
Posts: 102
Joined: Mon Dec 20, 2010 6:24 pm

Re: [Project] Revamped 2

Post by Dwighty » Sun May 29, 2011 2:10 pm

RUSTII wrote:Yup full or not,your 3500 usuers that have veiwed your page would love a go at the game to be released.
Well i hope to see a version released soon,good luck in the future.
3146 of those viewings were from one person, yes, me. :D

General Jewel
Posts: 70
Joined: Sat Apr 30, 2011 3:03 pm

Re: [Project] Revamped 2

Post by General Jewel » Sun May 29, 2011 4:59 pm

Are you going to make it for the competition? Its over nearly.

Flameaim
Banned
Posts: 157
Joined: Tue Mar 22, 2011 11:10 pm

Re: [Project] Revamped 2

Post by Flameaim » Sun May 29, 2011 6:47 pm

General Jewel wrote:Are you going to make it for the competition? Its over nearly.
No hes not he canceled it

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Mon May 30, 2011 7:02 pm

Last image

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nisarg_kolhe
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Re: [Project] Revamped 2

Post by nisarg_kolhe » Wed Jun 01, 2011 11:19 am

Mexicouger wrote:Last image

Image
will it be released? As deadline has come btw Wololo said he will manage ups and downs...
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Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Wed Jun 01, 2011 12:54 pm

Naa, We aren't entering. We don't have enough stuff done, and I am working hard on trying to get Revamps Framerate up.

With 8 bots in Bloodvally, you can drop down to 11 fps, which Is Horrible for me. Instead of lowering the Quality of all our content, I'm looking into Optimizing this old Quake engine, Using Methods like VFPU and Back face culling, possibly Double Display lists. I am taking a couple weeks, or the amount of Time I need to learn this stuff though.

ASM is gonna be tough :/

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nisarg_kolhe
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Re: [Project] Revamped 2

Post by nisarg_kolhe » Wed Jun 01, 2011 2:07 pm

Mexicouger wrote:Naa, We aren't entering. We don't have enough stuff done, and I am working hard on trying to get Revamps Framerate up.

With 8 bots in Bloodvally, you can drop down to 11 fps, which Is Horrible for me. Instead of lowering the Quality of all our content, I'm looking into Optimizing this old Quake engine, Using Methods like VFPU and Back face culling, possibly Double Display lists. I am taking a couple weeks, or the amount of Time I need to learn this stuff though.

ASM is gonna be tough :/
oh! ok then good luck! :)
Reality Sucks! :|
!~My Blog~!
[spoiler]Ultimate PS3 Theme Mod v2.1(For PSP)
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