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Re: The "how to NOT miss the next exploited game" thread

Posted: Wed Dec 30, 2015 10:56 am
by DeViL303
Taronish3 wrote: Hi what,s game name.
PM sent

Edit: That's kind of the reason I made that post was so others would know there is still an exploitable PSP game available on 3.55 OFW as its not clear to new users IMO. It can seem like everyone is waiting for one to appear. Shame its not an EU game though.

Re: The "how to NOT miss the next exploited game" thread

Posted: Wed Dec 30, 2015 2:14 pm
by Taronish3
Thanks bro .

Re: The "how to NOT miss the next exploited game" thread

Posted: Thu Jan 14, 2016 4:55 am
by Lantz
Taronish3 wrote:
DeViL303 wrote:I cant believe sony have left the latest exploitable game up on PSN for so many months, anyone can come along with an up to date PS Vita on 3.55 and just $10 and have PSP ISO's and CSO working in 30 minutes.
Its seems so simple, copy a save file, then a button combination, then copy file over and back. What are the sony security guys at at all! :?:

Maybe they are hoping they will sell enough Vita's and copies of the $10 game to make it work out in the end. :D
Hi what,s game name.
Can someone PM me the game, thought I had it, instructions didn't work. called support and had them refund it >.<

Re: The "how to NOT miss the next exploited game" thread

Posted: Thu Jan 14, 2016 5:26 pm
by C6ckneyGeezer
Is there any hope of an EU exploitable game any time soon guys? It seems the Vita scene is alot slower than the old PSP scene :(

Cheers.

Re: The "how to NOT miss the next exploited game" thread

Posted: Thu Jan 14, 2016 5:52 pm
by HarmfulMushroom
C6ckneyGeezer wrote:Is there any hope of an EU exploitable game any time soon guys? It seems the Vita scene is alot slower than the old PSP scene :(

Cheers.
No one has any public announcement as of yet. Where were you the past year and several months? Slow was the biggest understatement when talking about the ePSP scene.

If you're on or below 3.52 you can still set up custom bubbles to launch any homebrew you wanted with any game as a base. If you're on 3.55 and up you are currently SOL until someone makes a new release.

Re: The "how to NOT miss the next exploited game" thread

Posted: Thu Jan 14, 2016 6:24 pm
by C6ckneyGeezer
HarmfulMushroom wrote:
C6ckneyGeezer wrote:Is there any hope of an EU exploitable game any time soon guys? It seems the Vita scene is alot slower than the old PSP scene :(

Cheers.
No one has any public announcement as of yet. Where were you the past year and several months? Slow was the biggest understatement when talking about the ePSP scene.

If you're on or below 3.52 you can still set up custom bubbles to launch any homebrew you wanted with any game as a base. If you're on 3.55 and up you are currently SOL until someone makes a new release.

I only got my Vita last month so it's all new to me. I was however around when the PSP scene was rocking when the first exploits came out. It's a shame the Vita hasn't taken the same route in popularity....

Re: The "how to NOT miss the next exploited game" thread

Posted: Thu Jan 14, 2016 8:37 pm
by HarmfulMushroom
C6ckneyGeezer wrote:
HarmfulMushroom wrote:
C6ckneyGeezer wrote:Is there any hope of an EU exploitable game any time soon guys? It seems the Vita scene is alot slower than the old PSP scene :(

Cheers.
No one has any public announcement as of yet. Where were you the past year and several months? Slow was the biggest understatement when talking about the ePSP scene.

If you're on or below 3.52 you can still set up custom bubbles to launch any homebrew you wanted with any game as a base. If you're on 3.55 and up you are currently SOL until someone makes a new release.

I only got my Vita last month so it's all new to me. I was however around when the PSP scene was rocking when the first exploits came out. It's a shame the Vita hasn't taken the same route in popularity....
Ah ok, sucks you missed the window of the failmail exploit then. The PSP and Vita scenes differed greatly for the simple reason that the PSP was a failure from day one security wise. The Vita stepped up the security and then some to the point where it was proven the PS4, which is a much bigger named system, has less security in place than the Vita. Eventually everything falls and I don't think the Vita will be any exception, but it'll be a waiting game. Unfortunately since the Vita never really took off I think most people lost interest in really developing for it, but you never know.

Re: The "how to NOT miss the next exploited game" thread

Posted: Tue Jan 19, 2016 8:35 am
by zekepliskin
HarmfulMushroom wrote:Eventually everything falls and I don't think the Vita will be any exception, but it'll be a waiting game. Unfortunately since the Vita never really took off I think most people lost interest in really developing for it, but you never know.
Well the recent 3.50 full firmware dump with reverse engineering tools by TheFloW might help things along. The way I look at it, if anything useful happens as a result (and there are still enough skilled hackers on the scene that it might in the not-too-distant future) and it gets some recognition, because the Vita has had a drought of first party games and has been in freefall popularity wise since about 2013 they're cheap it might kickstart things.

The real kicker would be an easy, consistent way of making native Vita LiveArea bubbles from homebrews. It can currently be done with ePSP based ones although it's a pain/if you don't do it right they don't have write access to the memory card, but a full native Vita one with full read/write access to the whole memory card like VitaShell does would be a huge milestone.

Just have to wait and see... ;-)

Re: The "how to NOT miss the next exploited game" thread

Posted: Tue Jan 19, 2016 1:47 pm
by HarmfulMushroom
zekepliskin wrote:
HarmfulMushroom wrote:Eventually everything falls and I don't think the Vita will be any exception, but it'll be a waiting game. Unfortunately since the Vita never really took off I think most people lost interest in really developing for it, but you never know.
Well the recent 3.50 full firmware dump with reverse engineering tools by TheFloW might help things along. The way I look at it, if anything useful happens as a result (and there are still enough skilled hackers on the scene that it might in the not-too-distant future) and it gets some recognition, because the Vita has had a drought of first party games and has been in freefall popularity wise since about 2013 they're cheap it might kickstart things.

The real kicker would be an easy, consistent way of making native Vita LiveArea bubbles from homebrews. It can currently be done with ePSP based ones although it's a pain/if you don't do it right they don't have write access to the memory card, but a full native Vita one with full read/write access to the whole memory card like VitaShell does would be a huge milestone.

Just have to wait and see... ;-)
Oh definitely, I'm also one of the many hopeful people with this recent piece of good news! The release of all the 3.50 modules was made after my post back when things still looked pretty bleak for the Vita. With a little luck both the PS4 and the Vita scenes will be progressing along nicely now!

Re: The "how to NOT miss the next exploited game" thread

Posted: Sat Aug 17, 2019 8:04 am
by coetriso
Nicely explained Bro actually new members here should thank you for putting the time for this explanation, from my part thank you bro