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PS Vita Powerful enough to emulate PS2 games?

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Re: PS Vita Powerful enough to emulate PS2 games?

Postby rafael707 » Thu May 24, 2012 6:27 am

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this is old... whats wrong with playing "ported" versions of games on ps vita?
TN-V is out, time to test xD

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Re: PS Vita Powerful enough to emulate PS2 games?

Postby StepS » Fri May 25, 2012 6:20 pm

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lol this kind of question is equal to something like "would Vita be able to run Windows XP". not all that glistens is gold, and yes, it still requires a lot more than the "minimal requirements"...
it could run Windows 8, though
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby Codestorm » Mon May 28, 2012 4:55 pm

StepS wrote:lol this kind of question is equal to something like "would Vita be able to run Windows XP". not all that glistens is gold, and yes, it still requires a lot more than the "minimal requirements"...
it could run Windows 8, though

Windows 8 is really hated by some people... I predict that Windows 7 will be the next Windows XP
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby m0skit0 » Mon May 28, 2012 7:44 pm

Do not go off-topic, please.
I wanna lots of mov al,0xb
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby Elratauru » Wed May 30, 2012 2:00 pm

Well, lets get real, while the Vita is powerful, the problem besides some tech specs, is that the EmotionEngine has a really complex architecture, we have seen how years it took the PCSX2 team to pull of decents speeds and even needed to "hack" the Vector Unit 1 to make it run on a different thread so they could squize more power of a threaded x86/x64 processor running at 3.0ghz+ clock speeds.

You could get ports easily though, and with them being more similar to their counterparts than PS2 -> PSP ports. Hell, even PS3 ports would look nice, with reduced poly-counts and some particles/texture resolution. You can see that in quite a few Vita games, example of that, being UMVSC3 (look at the hit effects, or the Player bubble when someone is offscreen) or Mortal Kombat (look at the normal maps, low res stuff to almost non-existant on the characters).

It all depends on how intensive the game is too. I can see pretty few PS2 games ported with no quality loss at all. But remember, we're talking about ports. Not emulation. Totally different process.
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby Acid_Snake » Wed May 30, 2012 2:52 pm

the Emotion Engine has a really complex architecture

This is a common misconception, the Emotion Engine isn't the troublemaker, the Graphics Synthesiser is.
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby Elratauru » Wed May 30, 2012 10:43 pm

Acid_Snake wrote:
the Emotion Engine has a really complex architecture

This is a common misconception, the Emotion Engine isn't the troublemaker, the Graphics Synthesiser is.


Technically speaking, the GS is pretty much right next to the EE which has the IPU and the two VUs, being the troublemaker the VU1, which has direct access to the GIF to "talk" with the GS. Well, the VIF inside each VU also has a connection to the GS by the GIF too.
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby ZeroSbr » Sun Oct 28, 2012 12:50 pm

The Vita can smoothly emulate the PSP, yes? Correct me if I'm wrong, but isn't the PS2 only a little more powerful than the PSP?
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby bottle » Sun Oct 28, 2012 1:15 pm

more like a PS 1.5, like the Vita is PS 2.5 :lol:
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Re: PS Vita Powerful enough to emulate PS2 games?

Postby jwmcxx » Sun Oct 28, 2012 2:45 pm

I think that's harder~~
but a lot of game in ps2 is so good~~~i love it
so if psv can emulate the ps2,that's so beautful~~
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