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[WIP] PRO ONLINE

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Re: [WIP] PRO ONLINE

Postby noname120 » Sun Mar 25, 2012 9:15 pm

Time for debugging ;)

Add me on Gtalk: devnoname120(a.t_]gmail (d0;t)com
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Re: [WIP] PRO ONLINE

Postby Coldbird » Sun Mar 25, 2012 9:20 pm

Im currently having some relax time with my girl... so... maybe we can look at this tomorrow together?
I will add you to my Gtalk Account.
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Re: [WIP] PRO ONLINE

Postby sss0 » Sun Mar 25, 2012 11:33 pm

I LOVE YOU :D

Can't wait to test it once I'm home.

And have a great time with Crispy! You deserve it!
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Re: [WIP] PRO ONLINE

Postby KitKat » Sun Mar 25, 2012 11:41 pm

ive created a game on god eater burst, ill just wait for someone who will join ;)
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Re: [WIP] PRO ONLINE

Postby Yoshioxd » Mon Mar 26, 2012 4:25 am

Is there someone playing God Eater (JP), the original one =P
Or...Outrun 2006? its a not matching game not yet tested.
And thanks Coldbird, you are great!!!
I have a PSP 3000 CFW 6.20 Pro B10
Final Fantasy Fan, nuff said. =D
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Re: [WIP] PRO ONLINE

Postby Coldbird » Mon Mar 26, 2012 9:20 am

I've tested Outrun 2006 and it was one of the glitched games... that means so far unplayable.
As for God Eater JPN... not really no... I switched first thing to Burst when the US version was out.
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Re: [WIP] PRO ONLINE

Postby Nekozero » Mon Mar 26, 2012 12:41 pm

Coldbird wrote:As for God Eater JPN... not really no... I switched first thing to Burst when the US version was out.

the EUR version of God Eater Burst works too? or only the US?
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Re: [WIP] PRO ONLINE

Postby Coldbird » Mon Mar 26, 2012 1:15 pm

I didn't test the european version as I don't have it, but there is no reason why it shouldn't work.

If you give it a try and it works, please report the Game Product code (seen on the UMD box, something like ULES12345) to me, aswell as the ICON0.PNG file from the UMD / ISO so that I can add it to the supported games list on our forums.

PS. Some games are binary-compatible... what does that mean?
Example... God Eater Burst, US, EU and JPN Version... all look different... different language, etc...
However the data they send via Adhoc is identical... or atleast, structured in the same way...

This means... if you guys want that, that is... - that I can modify my server code a bit... so that it puts all three games into the same peer-group...
Result: US GEB Players will be able to see EU and JPN players too... and the other way around... similiar to the way it is on Xlink Kai.

Possible Downsides - Region Mixings... thus bigger distances between players and thus more likely to get a player with a bad ping into your group that lags your game...
What do you guys think about this?
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Re: [WIP] PRO ONLINE

Postby Nekozero » Mon Mar 26, 2012 1:39 pm

Coldbird wrote:I didn't test the european version as I don't have it, but there is no reason why it shouldn't work.

If you give it a try and it works, please report the Game Product code (seen on the UMD box, something like ULES12345) to me, aswell as the ICON0.PNG file from the UMD / ISO so that I can add it to the supported games list on our forums.

I hope I can find another player with eur version so I can test the game.

Coldbird wrote:PS. Some games are binary-compatible... what does that mean?
Example... God Eater Burst, US, EU and JPN Version... all look different... different language, etc...
However the data they send via Adhoc is identical... or atleast, structured in the same way...

This means... if you guys want that, that is... - that I can modify my server code a bit... so that it puts all three games into the same peer-group...
Result: US GEB Players will be able to see EU and JPN players too... and the other way around... similiar to the way it is on Xlink Kai.

Possible Downsides - Region Mixings... thus bigger distances between players and thus more likely to get a player with a bad ping into your group that lags your game...
What do you guys think about this?

That sound really awesome! I hope you can do it.
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Re: [WIP] PRO ONLINE

Postby Coldbird » Mon Mar 26, 2012 1:42 pm

Nekozero wrote:
Coldbird wrote:I didn't test the european version as I don't have it, but there is no reason why it shouldn't work.

If you give it a try and it works, please report the Game Product code (seen on the UMD box, something like ULES12345) to me, aswell as the ICON0.PNG file from the UMD / ISO so that I can add it to the supported games list on our forums.

I hope I can find another player with eur version so I can test the game.

Coldbird wrote:PS. Some games are binary-compatible... what does that mean?
Example... God Eater Burst, US, EU and JPN Version... all look different... different language, etc...
However the data they send via Adhoc is identical... or atleast, structured in the same way...

This means... if you guys want that, that is... - that I can modify my server code a bit... so that it puts all three games into the same peer-group...
Result: US GEB Players will be able to see EU and JPN players too... and the other way around... similiar to the way it is on Xlink Kai.

Possible Downsides - Region Mixings... thus bigger distances between players and thus more likely to get a player with a bad ping into your group that lags your game...
What do you guys think about this?

That sound really awesome! I hope you can do it.

No problem... as long as someone can give me all the Burst-Region codes...
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