EDIT: Coldbird, do you think it's doable to reverse engineer games to target the timeout and in this way, increase this a bit ?
This would be a huge work but maybe it is doable for the most famous games ?
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Good to know, that's going to cut the list down considerably. Most of the people I've talked to about this are either from Western Europe (Italy, France etc.) or from the US.Coldbird wrote:Guys - I will gladly accept testers, however due to the distance limitations... lets limit it to german users for the time being.
I know everyone of you guys want to jump aboard but with timeout problems at hand I really need people that live nearby to cut down on ping / latency.
As for patching games to increase timeout values internally... yes - this would work, however this would have to be done for every game on its own...
Godeater would need a patch, Monster Hunter, every other game, etc... also... it's unclear how this would influence game stability... it could in fact produce ingame lag or timing problems.
I believe it is pronounced D1 And I would gladly test, but I don't even have a friggin wi-fi connection at my house...Coldbird wrote:Thanks DO.
People like VF and other people with multiple PSPs will do the testing now anyway, using a laboratory LAN setup, so it should be fairly easy now.
CB can call me anything he likes. He's a big part of the group that's made my PSP fun to use again.GhettoBeta59 wrote:I believe it is pronounced D1 And I would gladly test, but I don't even have a friggin wi-fi connection at my house...Coldbird wrote:Thanks DO.
People like VF and other people with multiple PSPs will do the testing now anyway, using a laboratory LAN setup, so it should be fairly easy now.
Ok, Coldbird. The important thing is that VF is able to try your worksColdbird wrote:Guys - I will gladly accept testers, however due to the distance limitations... lets limit it to german users for the time being.
I know everyone of you guys want to jump aboard but with timeout problems at hand I really need people that live nearby to cut down on ping / latency.
As for patching games to increase timeout values internally... yes - this would work, however this would have to be done for every game on its own...
Godeater would need a patch, Monster Hunter, every other game, etc... also... it's unclear how this would influence game stability... it could in fact produce ingame lag or timing problems.
What if we own a european game and live in the US?Coldbird wrote:Okay guys... some new results from testing with Aznk earlier.
The connectivity problems we have really are timeout related... sad to tell but it seems we still got that bit of distance as a gaming criteria...
God Eater Burst seems to not work with anything over 120ms ping... which sadly... (Sorry guys...) rules out Bou and Aznk for further testing (atleast with me... as I'm from europe).
I didn't keep a log about Kakarottos ping values to my end... so I can't tell whether he makes a suitable testing partner for me just yet.
Other games will have other maximum latency values... so don't fret, all this test results mean is that there is a certain distance limit between the players.
For God Eater this would mean - continental limits... European players only play with european players... US with US... Asian with Asian, etc. to ensure the 120ms max ping...
On the brighter side... this tests today have proven the stability and functionality of the PDP library, which means we are now moving onto new games, or atleast different tests.
VF has kindly volunteered to do LAN testing for me to test the functionality of the library, as he has access to 3 PSPs while I only have access to 1.
With his help on testing the emulators functionality in a laboratory-like setup, we will be able to make bigger steps in verifying proper functionality.